Showing posts with label Book Reviews. Show all posts
Showing posts with label Book Reviews. Show all posts

Thursday, 6 July 2017

The Drowning Eyes, by Emily Foster (Tor.com) | review by Stephen Theaker

The Windspeakers, weird weather wizards who have their eyes replaced with stones in order to gain control of their powers, have been attacked by the marauding Dragon Ships, and the seas are no longer safe. This means less work for sailors, since no one wants to travel. Chaqal, Tazir and Kodin, who sail on the good ship Giggling Goat, have found a job: Shina, a rich young woman who seems to be on the run from her family. They might be overcharging for their services, but she has secrets of her own, and they are all going to get in much more trouble than expected. Being a fan of short books in general, I like the Tor.com series of ebook novellas, not least for their diversity and for having original artwork on the covers (Cynthia Sheppard provides the art for this one), and this is another fine example. It does feel like more of a novella than a short novel, covering for the main part just one journey, though it is an important one with serious consequences for their passenger. The ebook has a slightly annoying quirk – at least on Kindle, each incidence of italics is followed by a line break – but that wasn’t anywhere near enough to spoil my enjoyment of a very entertaining book about a dashing group of characters. ***

Monday, 8 May 2017

Murder on the Einstein Express and Other Stories, by Harun Šiljak (Springer Science and Fiction) | review by Stephen Theaker

This title is part of a range intended to bring science and fiction together, which has familiar sf names Gregory Benford and Rudy Rucker on the editorial board. Their ethos is highly appealing: “Authored by practicing scientists as well as writers of hard science fiction, these books explore and exploit the borderlands beteen accepted science and its fictional counterpart.” Unfortunately this book, a short collection of four stories – “Normed Trek”, “Cantor Trilogy”, “In Search of Future Time” and “Murder on the Einstein Express” – doesn’t seem to have been copy edited or proofread. Articles definite and otherwise are frequently absent and tenses are often wobbly, making it a trial to read. If it hadn’t have been short enough to read in a couple of hours I would have given up on it. The author is clearly very clever and an expert in his field, but he is trying to get across ideas that would at times be very difficult for the general reader to follow in even the clearest prose, and that isn’t what we get. Not infrequently I was enlightened more by Kindle’s lookup feature providing the appropriate Wikipedia page (e.g. for the Monty Hall problem) than by the explanations in the book itself. As for the stories themselves: I understood very little of “Normed Trek”, but mathematicians may enjoy puzzling out its functions. “Cantor Trilogy” imagines a future where computers take over the writing and peer-reviewing of academic articles. I stumbled through “In Search of Future Time” without really understanding much more than that it seemed to concern the Turing Test. And “Murder on the Einstein Express” uses an extremely thin fictional frame to support a socratic canter through various thought experiments and puzzles. The author seems to acknowledge the book’s flaws in this story, joking that “criticism of the author’s literary style is strictly forbidden”, and having a character say: “I have always enjoyed writing. The fact that I am not good at it couldn’t stop me, since I had the will and thought it’s enough.” Stephen Theaker *

Monday, 1 May 2017

The Book of Kane, by Karl Edward Wagner (SF Gateway) | review by Stephen Theaker

Kane is a warrior, big as two of his friends put together, three hundred pounds of bone and corded muscle, tremendously strong, startlingly agile, able to see in the dark, red-haired and left-handed. He is very long-lived, supposedly the son of the original Adam, and has in the course of that life accumulated many useful abilities, some of them mystical. Time to him has no meaning, “a dozen years or as many minutes – once past, both fitted into the same span of memory”, and when he makes his entrance in a story, it is often a surprise to those who thought him long-dead, or just a legend. The five stories in this collection all find him in a pseudo-medieval setting, the longest, “Reflections for the Winter of My Soul”, stranding him in an isolated castle threatened by highly organised wolves. Reading that story, one could think Kane a hero, but later stories make it clear than he is a thoroughly bad person, a rapist (“Raven’s Eye”) and a mass murderer of men, women and children (“The Other One”). In “Misericorde” we see him at at work as an assassin, while in “Sing a Last Song of Valdese” he plays a minor role in revenge being taken upon another gang of rapists and murderers. He isn’t a character you can admire, and of course you don’t have to always admire characters to enjoy reading about them, but “Raven’s Eyrie” in particular makes for uncomfortably problematic reading, being apparently more dismayed by how Kane’s victim let the trauma affect her than by the crime itself. Perhaps this story appears out of chronological order because as the first story it would have left readers much less sympathetic to its protagonist. The ebook does have rather odd pagination, with the first story beginning on page 187, the second beginning on page 83, the third on page 143, but is mostly free of the scanning errors that have plagued other SF Gateway titles. A book of fairly decent stories with a loathsome protagonist. Stephen Theaker ***

Friday, 10 March 2017

Black Dog, by Neil Gaiman and Daniel Egnéus (Headline) | review by Rafe McGregor

Black Dog is one of Neil Gaiman’s four American Gods stories, all of which have been re-released by Headline in hardback editions illustrated by Daniel Egnéus. The other three are: American Gods itself (first published in 2001 and re-released in an expanded tenth anniversary edition in 2011), The Monarch of the Glen (also reviewed in this issue), and Anansi Boys (first published in 2005). As an update to my previous review, the television adaptation of American Gods is due for release as a STARZ original series in 2017, possibly over Easter. Ricky Whittle will play the part of Shadow, Ian McShane the part of Wednesday, and the duo will be joined by a host of familiar faces from the big and small screen. Black Dog is a novella (or short story – it is, once again, difficult to tell due to the copious illustrations) and was first published in Trigger Warning: Short Fictions and Disturbances (2015), Gaiman’s fourth collection of short fiction (excluding his writing for children). The narrative shares the same protagonist with American Gods, Shadow, and the temporal setting is easily established: three years after his wife’s death and either several weeks or a few months after The Monarch of Glen. The latter novella ended with Shadow leaving Scotland by train, his eventual destination Chicago, but somewhere along the line he exchanged rail for foot and the spatial setting is the first mystery Gaiman presents to his readers. Many clues are provided, some tantalising, some contradictory: the blurb labels a “rural northern village”; but it is not too remote from London; it might be near Glossop; it is surrounded by hills and valleys; it features plenty of drystone walls; and it has its own ghost dog, called Black Shuck. Black Shuck is the name of East Anglia’s version of the old English legend, but East Anglia is notoriously flat and I think the name “The Gateway to Hell” is decisive, suggesting Eldon Hole in the Peak Forest and the Peak District (also known as the Derbyshire Dales) more generally. This relocation of Black Shuck to one of the few regions of England that does not have its own ghost dog is the first indication of the categorical originality of Gaiman’s re-invention of the legend.

The novella opens with a play on words: the first chapter is titled “The Bar Guest” and the barghest is the name of the Yorkshire incarnation of the black dog. Gaiman very quickly provides a series of reflections on and allusions to many of the linguistic and conceptual associations with dogs that are such a prominent part of English culture: the love of dogs as pets, the eternal conflict between cats and dogs and consequent division of human beings into “cat-people” and “dog-people”, “black dog” as a description of depression (made famous by Winston Churchill), “black dog” as a favoured name for brands of ale, and the curiosity of a ghost dog that portends or causes death without possessing any corporeality. As the tale develops, he adds the conceptions of prehistoric dire wolves, Odin’s wolves (although Odin’s nemesis Fenrir seems more appropriate), and the myth of the Wild Hunt. There are also explicit references to Conan Doyle’s The Hound of the Baskervilles (1902) and, in my opinion, implicit references to Stephen Booth’s Cooper and Fry crime series, which is set in the Peak District and was initiated with the novel Black Dog (2001). The combination of these references also serves as a clue that this is as much a mystery as it is a work of speculative fiction. When compared to The Monarch of the Glen, Daniel Egnéus’ artwork reflects both the change in emphasis from fantasy to mystery and the more hospitable countryside in which Shadow finds himself, where an evening on a hilltop is an experience to be enjoyed rather than a death sentence – or should be. Egnéus’ drawings are much less visceral than those in The Monarch of the Glen and with a few exceptions evoke wonder rather than fear while nonetheless retaining a haunting quality. Like the dog itself, they are shady, shapeshifting, and surreal.

The story starts with Shadow in a public house, where there is much spooky talk of big black dogs and cats walled up in buildings. The village has no accommodation available and a local couple, Ollie and Moira, offer him a room for the night. As the three of them walk home, Ollie thinks he sees Black Shuck and falls into a narcoleptic state. This introduces the natural dimension of Gaiman’s take on the black dog, as a manifestation of depression, which grounds the narrative in reality: depressed people recognise their own despair, exemplified by the ghost dog, and either try to kill themselves or simply lose the will to live. Following this motif, Ollie self-harms as soon as he emerges from his semi-consciousness, setting the scene for Shadow remaining in the village for a few days to help Moira look after him. Whether or not I am correct in identifying Black Dog as equal parts speculative fiction and mystery, it is certainly focused on a contemporary crime rather than an ancient evil. What raises Gaiman’s contribution to the black dog legend from the original to the exceptional is the way he not only offers a rationalisation of its continued existence, but binds the supernatural explanation to its own special logic. The ghosts that inhabit this particular piece of the American Gods universe are not restricted to the canine variety and the relationship between the villain and the ghost dog and between Shadow and the benevolent ghost is explained by the metaphor of flame and moth. Human beings, warm with their life blood coursing through them, are the flames that attract the attention of moth-like ghosts, which clarifies the reciprocal relation between corporeal and non-corporeal: the moth flying too close to the flame can either extinguish that flame or be destroyed by it.

Friday, 3 March 2017

The Monarch of the Glen, by Neil Gaiman and Daniel Egnéus (Headline) | review by Rafe McGregor

Neil Gaiman’s American Gods was first published in 2001 and then re-published in an expanded tenth anniversary edition. Remarkably, the latter – which has been available as a delightfully captivating audiobook since 2012 – is a literal “author’s cut”, i.e. Gaiman’s original novel, published without the considerable editorial redactions of the published version and therefore substantially longer (such are the perks of fame). I thought American Gods was deserving of its critical and popular success although I was disappointed that Gaiman hadn’t integrated the monotheistic religions into his universe, a strategy which was obviously expedient, but felt inconsistent. The audiobook (but not the tenth anniversary edition) contains a deleted passage in which Shadow meets Christ, offering a tantalising taste of how Gaiman might have treated the monotheistic gods (oxymoron intended), but the encounter raises more questions than it answers. As an aside on adaptations, the television series of American Gods is due for release by Fremantle Media on an unspecified date in 2017. Despite The Monarch of the Glen being marketed by Amazon as part of the “American Gods Novella” series, there is no mention of any such series from publisher Headline on or in the book itself. The narrative is indeed set in the world of American Gods and even shares the same protagonist in Shadow, but is also – as one might expect from a storyteller of Gaiman’s skill – perfectly self-contained and can be enjoyed without having read the novel.

The novella (or perhaps short story, it’s difficult to tell with all the illustrations) was first published in Legends II, a collection of speculative fiction edited by Robert Silverberg, in 2003. This version has been co-released with American Gods and Anansi Boys (first published in 2005), which is also set in the American Gods universe, as well as the other “American Gods Novella”, Black Dog, also reviewed in this issue. All four volumes are illustrated by Daniel Egnéus, who cites his influences as Arthur Rackham and Gustave Doré. He certainly displays the former’s flair for line and the latter’s ability to represent the otherworldly and there is also a strong surrealist sense of the fluidity of shape, reality, and reason in his depictions. The interior illustrations are black and white and they fully capture the darkness of both Gaiman’s setting and the subject matter of the tale that unfolds in that setting. Egnéus leaves readers in no doubt that Shadow has arrived in a vital, visceral, and volatile place where the trappings of modernity conceal an ancient and unchanged way of life. Egnéus’ work enriches rather than embellishes Gaiman’s and my one complaint is that a couple of the titles that form part of the drawings are spoilers and detract from one’s intellectual and imaginative engagement in the first instance and from the drama of the fully-realised dénouement in the second.

The narrative takes place in the north-west of the Scottish Highlands and is set two years after the conclusion of American Gods. Shadow, who may or may not be an incarnation of Baldr (or Baldur or Balder), who may or may not be a god, has spent the interim backpacking across Europe and North Africa and finds himself in an unnamed village somewhere between Thurso and Cape Wrath. The plot begins when, in quick succession, he is offered a weekend job as a bouncer at a local country house and meets an unconventional barmaid named Jennie who regales him with stories of the local lore, particularly those pertaining to the strong Norse influence in what is usually assumed to be a hyper-Celtic culture. The suspense is generated first by the mysterious party, then by its mysterious guests, and finally by the real reason for Shadow’s employment. Having uncharitably criticised Egnéus for a couple of slight spoilers, I shall be careful to avoid the same charge myself in raising my quibble with Gaiman. I am also aware how minor this point is in a work that has – words and images combined – provided me with an exceptionally rewarding reading experience and that I shall have complained that it is too revealing and too opaque, which doesn’t seem very convincing at all. The opacity is in the title. The Monarch of the Glen (1851) is a painting of a red deer stag by Edwin Landseer and has become one of the exemplary and archetypal images of the Highlands specifically and Scotland more generally. Landseer was famous for contributing to the Victorian image of an idyllic Scotland that never existed and for representing anthropomorphic animals in savage struggles for survival against one another, man, and nature. The painting itself – or rather, Landseer’s copy of his own painting – appears in the story, the property of Mr Alice, who is hosting the party. Its significance – and given the title, it must surely be significant – is never explained or even suggested and the only commentary is Alice on its popularity and Shadow’s silent appraisal of the stag as “haughty, and superior”.

My understanding of the painting’s significance in the novella is that the shared title is a reference to Shadow, who has been hired to take part in a struggle even more savage than those portrayed by Landseer. In this struggle, Shadow is the symbol of both man against monster and Scotland against its (Norse) invaders. But, just like the criticism that Landseer created a false image of Scotland, Shadow is being set up as a false symbol, one that has no basis in reality. He is, like the English Landseer in the Highlands, a foreigner, and also, as the opening dialogue of the narrative reminds readers, a monster himself – not quite a man and not quite a god. And of course Gaiman is far too sophisticated a writer to allow the simple dichotomies of man/monster, Celtic/Norse, and the relation between them to remain unchallenged. The result is that the explosive climax at the country house does not turn out as expected for any of the participants and Shadow is measured against his own judgement of Landseer’s stag. Shadow survives (no spoiler, as he will reappear in Black Dog) and the tale concludes with him on a train, heading south with the ultimate aim of bringing his wandering to an end in Chicago. The complexity of the title, the symbolism, and Shadow’s character are wonderfully intriguing and if I didn’t find the confirmation I was looking for, that may well be because my interpretation is mistaken. I shall, however, make no mistake here: this is a great novella, atmospheric and thrilling, intellectual and unpredictable.

Friday, 24 February 2017

Autumn Snow 1: The Pit of Darkness, by Martin Charbonneau, Joe Dever and Gary Chalk (Megara Entertainment) | review by Rafe McGregor

Stephen Theaker has been kind enough to allow me to indulge my nostalgia for 1980s fantasy gamebooks in his magazine and over the course of three reviews – The Voyage of the Moonstone (TQF55), The Buccaneers of Shadaki, and The Storms of Chai (both TQF57) – I’ve charted the remarkable story of Joe Dever’s Lone Wolf series. The latest of my reports contains a couple of surprises of the kind I’ve come to expect by now, given the series’ incredibly complicated publishing history, characterised by first falling victim to and then being perpetuated by the domination of internet technology at the turn of the century. To begin at the beginning, I first found out about The Pit of Darkness courtesy of Project Aon (www.projectaon.org), the voluntary organisation that has done so much to keep the series alive during its many years in the publishing wilderness, in a bulletin listing the current availability of Lone Wolf products dated 8 July 2016. Megara Entertainment founder Mikaël Louys began crowdfunding for the volume in September 2014, the main purpose of which was to secure the services of the original Lone Wolf illustrator, Gary Chalk, who had an apparently acrimonious split with Dever between the release of Castle Death (#7, 1986) and The Jungle of Horrors (#8, 1987). The gamebook is only available from the Megara website direct (www.megara-entertainment.com) and has been released in both French and English versions. The two are presented distinctly on the website and although the price is quite steep (about £30 at the time of my purchase, no doubt more now), it includes postage and packaging and my copy arrived promptly and in perfect condition. I nonetheless have two small complaints about Megara. First, they don’t seem to advertise very well – I ordered immediately after following the link from Project Aon and the copy I received is already a “THIRD PRINTING, REVISED” – what happened to the first two printings? Second, and this may well be the reason for being in a third printing already (assuming all three were released in 2016), there are quite a few typos and formatting errors in the book (albeit all minor).

The volume itself is entirely pleasing, if printed in a slightly unusual format (a hardback that is either medium octavo in size or extremely close to it) with a wonderful colour cover by Chalk, around double the ten full-page black-and-white illustrations originally intended, and large easy-to-read print. Chalk’s artwork is highly stylised and his clear lines, imaginative use of negative space, and slightly disproportionate figures will be instantly recognisable to his fans from the eighties. His style is especially well-suited to children’s illustrations, in which market he has worked extensively, although I noted that the innocence and simplicity of his original Lone Wolf work has been eclipsed by a vision of Magnamund (the world of Lone Wolf) that is both more sinister and more intricately detailed. Chalk’s Vassagonian pirates are a perfect example, depicted in all their bloodthirsty savagery on the pages adjacent to sections 7 and 256 – not a Pirates-of-the-Caribbean-style comedy character in sight. The Pit of Darkness thus has two major selling points: it is the first Lone Wolf gamebook to unite Dever and Chalk in thirty years (Dever is credited as having “Edited and Augmented” the volume) and it is the first Lone Wolf gamebook to feature a female protagonist. The latter is particularly welcome, although in fairness to Dever the eighties wasn’t exactly a decade known for its equality of opportunity. Nor has the Kai Order eschewed gender discrimination entirely as male and female candidates are required to pursue different paths, the former to become New Order Kai Lords and the latter to become New Order Kai Konor. Autumn Snow is one of the latter, having joined the Konor when she was seven, mastered five of the ten Kai disciplines over the next seven years, and reached the rank of Initiate. The Lords and Konor study the same disciplines and this level of expertise puts Autumn Snow at precisely the same level as Lone Wolf at the beginning of the series, in Flight from the Dark (#1, 1984).

There is no explicit dating, but the story is set a year after Dawn of the Dragons (#18, 1992), presumably in MS 5081, while Lone Wolf is away, presumably on his last mission as a player character, The Curse of Naar (#20, 1993). This is a post-Darklords Magnamund, but is – just like our own post-Cold War world in the nineties – going through more than a few teething troubles. Autumn Snow is invited to join her principal instructor, Kai Lord Silver Flame, on what appears to be a routine investigation of sightings of former Darklands creatures on the Isle of Kirlu, which is part of the Kirlundian archipelago off the coast of Sommerlund. The first part of the gamebook takes place at sea, before Kirlu is reached, as the merchant ship on which Autumn Snow and Silver Flame are travelling is attacked by the aforementioned bloodthirsty savages. The battle involves a series of tough and exciting combats and leaves Autumn Snow the sole survivor of the crew, with Silver Flame missing in action presumed dead. Despite the fatal encounter with the pirates there is still a chance that the main mission is routine, but of course it proves not to be and when Autumn Snow arrives in Misty Bay after a dangerous journey on foot, she learns that Giaks (Magnamund’s orcs) have been sighted in the ruins of Wytch Aieta Nematah’s citadel. Autumn Snow infiltrates the ruins, finds a lot more than Giaks to fight, and the final part of the gamebook switches from a wilderness to a dungeon adventure (to use the old Dungeons & Dragons terminology). The Pit of the title lies beneath the ruins and it quickly becomes evident that the appearance of the Vassagonian pirates was no accident as the Vassagonians and Drakkarim, two of Magnamund’s most evil human races, are in league together.

From a gaming point of view, I thought the level of difficulty was particularly well-pitched, the mission challenging rather than suicidal. The toughest combat is probably with the Pit itself and players will need one of the disciplines of Mindblast, Mindshield, or a high initial Combat Skill to survive. With regard to disciplines, I found Tracking useful and – as always – Weaponskill and Healing, although Martin Charbonneau has introduced his own take on the latter. With regard to the actual mechanics of play (which follows the Lone Wolf gamebooks exactly and also has the traditional 350 sections), I was very interested to see that a third option is being tried for the Healing discipline. Back when I first came to the series in the mid-eighties Healing allowed one point of Endurance to be restored for each section where one was not involved in combat. When I chose my five disciplines, Healing was my first choice, followed by Weaponskill (the former to restore my character’s Endurance, the latter to boost his Combat Skill) and I can’t imagine how anyone could have managed without both. Dever must have decided that Healing was too powerful – and, in retrospect, with the Sommerswerd, Healing, and a bit of commonsense I don’t think there was too much to challenge Lone Wolf post-Darklords – because in The Voyage of the Moonstone (#21, 1994), which launched the New Order series, a limit was placed on the amount of Endurance the discipline could be used to restore. In The Pit of Darkness, the limit is gone and Endurance is restored at the rate of two points rather than one, but only at selected sections (indicated by a grey rather than black section number). There are naturally never any grey sections around when you need them, but allowing for the fact that I’ve only used this system in a single gameplay I think it is the best so far and part of the reason for the balance I noted – not too easy, like the Kai Grand Master series (books 13 to 20), or too hard, like the tail end of the New Order series (books 21 to 32). Having discovered the secret of the Pit, the adventure ends with Autumn Snow en route to the Maakenmire, a swamp south of the Wildlands. The second Autumn Snow adventure is Slaves of the Mire, but there are no publication details available in The Pit of Darkness or on the Megara website. My worry as I write this is that it will have to be crowdfunded too, in which case we’re unlikely to see it in print for two years (given the rate at which The Pit of Darkness was printed). Hopefully, that’s not the case, especially if the series is reaching new fans with Dever completing the long-awaited final four New Order adventures. I think the Autumn Snow series could be an outstanding addition to Magnamund – the best since the Magnakai series ended with The Masters of Darkness (#12, 1988) – but word will need to spread beyond the Megara website if it is to reach its potential.

Monday, 6 February 2017

Travel Light, by Naomi Mitchison (Small Beer Press) | review by Stephen Theaker

Little baby Halla has the misfortune to be a fairy tale princess, of the sort whose mother has passed away and father has remarried. The new queen wants her killed, but luckily the baby’s nurse Matulli is from Finmark, and has the unusual knack of being able to turn herself into a bear. This she does, and carries the baby away into “the deep dark woods where the rest of the bears were waking up from their winter sleep”. She lives with the bear cubs, learning to appreciate the taste of crunched mice, and the way the forest speaks in smells to the bears. She spends much of her later youth living with a friendly dragon, and comes to see the world from a dragon’s point of view, where maidens are thoughtfully offered for dinner, and heroes interfere with everyone’s best interests, and kings squander the gold that dragons sensibly gather together. When her stay with the dragon comes to an end, her voyage begins, taking her all the way to Constantinople to meet the Emperor. The book gets a little drier here, less whimsical, more political, and this, plus a certain amount of threatened and implied sexual violence, may explain why it did not become the famous children’s classic posited in the introduction. The way it approaches the hypocrisy of the established church is well done, but maybe not where readers might have hoped it would go after starting off with bears and dragons and a valkyrie. But it is still a very good book, one that plays clever games with defamiliarization, perception and time, and it lets its princess heroine decide for herself, a half century before Frozen and Princeless, whether her particular destiny was to marry or not. ****

Friday, 27 January 2017

Stay Crazy, by Erika L. Satifka (Apex Publications) | review by Stephen Theaker

Emmeline Kalberg, Em for short, is a nineteen-year-old young woman with mental health issues that landed her in a psychiatric hospital a while back. She doesn’t remember quite what happened, but she’s out and living with her mum and younger sister, and hoping to return to college when she’s well enough. For now, though, her mum has set her up with a job at a big chain supermarket, Savertown USA, so that she doesn’t spend too much time cooped up at home. The problem is, once she starts working there, she starts hearing voices. She’s used to that, given that “even alone in her room, drifting off to sleep, Em always kept her music on low, a ward to keep the voices at bay”, but the voice in the supermarket is more persistent than usual, talks to her through the ID chips in the products, and doesn’t follow her home. It warns about bad stuff happening, and as supermarket colleagues begin to meet bad ends she starts to take it seriously. As the situation worsens, the reader can’t be sure what’s really going on, but we do know that Em is experiencing something, and we’re stuck on the sidelines hoping that one way or another she makes it through. It’s a short, direct novel, and one described by some readers as comedic, although for me its portrayal of mental illness seemed too tragically realistic to be all that funny. Its depiction of life working in a supermarket is also spot on, showing very accurately the justifiable pride people take in their hard work, the rivalries between departments, and the expectation that employees will be excited about visits from upper management. As someone who only rarely made it to the dizzy heights of shelf-stacker in my brief supermarket career, I was impressed and convinced by how quickly Em took to it. Comparisons have been made to Philip K. Dick, and there are definite similarities with books like Valis and Radio Free Albemuth, one difference being that Dick’s books uncovered what was really happening, while Stay Crazy leaves everything open to doubt. I was reminded too of Maria Bamford’s Netflix show Lady Dynamite, which also shows a woman leaving a psychiatric hospital and returning to a world that seems as crazy as she ever was. People who like one may well enjoy the other. ***

Monday, 23 January 2017

Jacaranda, by Cherie Priest (Subterranean Press) | review by Stephen Theaker

Juan Rios is a nineteenth-century padre with a past painted in blood, some of it spilled righteously, most of it not. He has the power to Look and Listen, to see and hear more than others, and his involvement in many queer events, such as the incident at Rose Hill and the rancher at Four Chairs, has given him quite the reputation. That’s why Sister Eileen asks him to come to Galveston, Texas, to investigate the deaths at the Hotel Jacaranda, built against the pleas of the locals on the site of an ancient jacaranda tree. By the time he gets there, everyone else is leaving – there’s a massive storm on the way, one with a fair chance of flattening the hotel altogether. Almost everyone, anyway. There’s a bunch of people still at the hotel, visitors and staff, who couldn’t bring themselves to leave, and the hotel has been talking to some of them. It hasn’t been saying nice things. As the storm draws close and the bodies pile up the book traps the reader in the hotel too, listening to the tiles being ripped from the roof and the whispers from the spiral on the floor. This novella is part of the Clockwork Century series, like Clementine, reviewed here a few years ago, set in an alternative version of old America, but it’s very different. Where that was a rip-roaring tale of airships blasting each other out of the air, this is a tense story of people under siege, physically and psychically, under a roof that’s likely to fall down upon their heads, but it’s it’s just as good. Peculiar Sister Eileen and the padre make an interesting pair of protagonists. ***

Friday, 20 January 2017

Lone Wolf 29: The Storms of Chai, by Joe Dever (Holmgard Press) | review by Rafe McGregor

Note that the following Lone Wolf review was written and supplied before we heard the sad news of Joe Dever’s death. Our commiserations to his family, and to all of his fans.

In my review of Lone Wolf 22: The Buccaneers of Shadaki above I mentioned that Joe Dever is now self-publishing the Lone Wolf series of gamebooks, after close on twenty years of problems with first Red Fox, then Mongoose Publishing, and most recently German publisher Mantikore Verlag. One would have hoped that after all the trials and tribulations suffered by both Dever and his fans at the non-profit Project Aon (www.projectaon.org), his decision to take charge of the process himself would have run smoothly, but alas this was not the case. The Storms of Chai is book 29 in the Lone Wolf series as a whole and the ninth adventure in the New Order series, which rebooted with a new player persona in Lone Wolf 21: Voyage of the Moonstone (reviewed in #55). The New Order series was published at the rate of two books a year from 1994 to 1998, by which reckoning The Storms of Chai would have been published in 1999. With Dever at the helm after seventeen years, the long-awaited adventure – which had been sold out on pre-orders – was due for release in April 2016. There was a delay with the printers and it seemed as if the Lone Wolf project had stalled yet again. The book was finally released in mid-May and with a stack of further pre-orders to meet, Dever ordered a second edition printed. In yet another improbable twist in the Lone Wolf story, a second first edition was printed and although the books are exactly the same, the difference in paper used by the Turkish (fat) and Lithuanian (thin) printers has resulted in the former being substantially thicker and heavier than the latter (Dever explains the full story on the book order page: www.mapmagnamund.com/id72.html). There are no copies of the fat edition left and my copy (which is still available at the time of writing) is the later, thin one. As I mentioned in my review of The Buccaneers of Shadaki, I have suffered at the hands of small presses on several occasions, but I had no problems whatsoever with my order, the price (£19.99) includes postage and packaging in the UK, and all copies purchased from Holmgard Press arrive with Dever’s seal and signature.

The adventure begins in the early spring of MS 5102, seventeen years after the conclusion of Lone Wolf 28: The Hunger of Sejanoz (a conceit that neatly encapsulates the delay between planned and actual publication), which is not a problem for my Kai Grandmaster, True Friend, who only ages one year for every five (albeit at the cost of a silly name). The volume has a unique addition for a Lone Wolf collector’s edition, a “Timeline of notable events in Magnamund”, which covers the interim since True Friend put paid to the Autarch Sejanoz. In summary: various hordes of evil minions have been sallying forth from such fell places as the Doomlands of Naaros, Kraknalorg Chasm, and the Chasm of Gorgoron; the god Kai appeared before Lone Wolf to (somewhat belatedly in my opinion) warn him that Naar is up to his evil tricks again, following which – in MS 5101 – the Grand Brumalmarc of the Icelands and his ice demon allies attempted to invade the homeland of Sommerlund and seismic disturbances opened a gigantic chasm in the Darklands that extended the dreaded Maakengorge. Magnamund is, it seems, literally being rocked, and subterranean denizens that should never see the light of day are pouring onto its surface.


True Friend has spent most of the above years quietly, supervising the construction of the new Kai Monastery on the Isle of Lorn and taking command when Lone Wolf has been absent. The adventure begins with Lone Wolf returning to the monastery to hold a council, where he reveals that Magnamund is indeed under a coordinated attack by an unknown force. There are six armies attacking six different locations and the top six ranking Kai Grandmasters are despatched accordingly. Following True Friend’s slaying of Sejanoz, Chai rallied the New Kingdom armies to inflict a decisive defeat on Bhanar, but after more than a decade of peace, a Nadziranim sorcerer named Bakhasa (who has a nasty habit of raising the dead as unpleasant versions of their former cheery selves) has seized the remote Bhanarian city of Bakhasa. Zashnor is now in command of an Agarashi horde from the Doomlands and appears to have constructed a new Claw of Naar in an attempt to succeed where Sejanoz failed, in invading Chai. True Friend’s mission is to recover the Eye of Agarash from the new Khea-Khan before Zashnor can retrieve it and create a weapon of mass destruction by joining it with the replica Claw. The action begins with an airborne deployment to Chai and True Friend must race against the invading army to reach Pensei, the capital. The bulk of both the action and the story involve a prolonged but nonetheless exciting flight across Chai, from Pensei to Valus. The traditional combat finale of the first twenty-eight books has been replaced by a trio of final combats: first, Klüz, the Doomgah leader; then Xaol the Necromancer, raised from the dead since True Friend last killed him in Lone Wolf 25: Trail of the Wolf; and finally, Zashnor himself – along with his Zlanbeast. Each of these is a tough combat and there is little opportunity to rest between them, which brings me to my only criticism of a gamebook that otherwise meets all seventeen years’ worth of expectations.


This is a very hard game to play and the difficulty is purely attritional: first, Zashnor has amassed a formidable army that is already rampaging around Chai when True Friend arrives in-country; second, once True Friend has the Eye of Agarash it exerts a long-term draining effect that pops up when least expected; third, in my gameplay there was only one opportunity for all of True Friend’s endurance points to be restored and that relatively early on; finally, in my gameplay there were two occasions when two or more items of precious equipment were lost without the opportunity to recover or replace them. All of which to say that I think that The Storms of Chai would be nigh impossible to survive out of order – i.e., without True Friend having reached the rank of Sun Thane (level thirty-two out of a maximum of thirty-six) – and, for that matter, without the Grandmaster skills of both Deliverance and Weaponmastery. The volunteers at Project Aon have, amongst their many other services to Lone Wolf fans worldwide, helpfully provided a flow chart of each of the first twenty-eight books and although I suspect that the narrative of book 29 is no more linear than any of the others, the constant fighting against powerful enemies of all sorts makes it feel like what would be called a “hack and slash” dungeon crawl in Dungeons & Dragons. Certainly, this is one of the gamebooks where brawn (and luck) counts more than brains, although it is an entirely gripping hack and slash. The story ends with two unanswered questions: first, how did Zashnor get hold of the real Claw of Naar, which was supposed to be safe in Dessi? Second, who or what is the power behind the new assault on Magnamund? The first is revealed in the bonus adventure; the second will, one hopes, be at least partially answered in Lone Wolf 30: Dead in the Deep. The bonus adventure is “The Tides of Gorgoron” (written by Dever and Vincent Lazarri), where the reader adopts the persona of Lord Elkamo Doko, a Vakeros warrior-mage, a group of warriors who have been taught some of the skills of magic by the Elder Magi of Dessi. Lord Doko begins as second-in-command of a force sent to defend the Colo Bridge from the advancing Agarashi. The adventure is very entertaining, has a direct link to the narrative of The Storms of Chai, and the warrior-mage player character is perfectly-pitched – neither too similar nor too dissimilar to a Kai Grandmaster, thus making a perfect complement. Rafe McGregor


Friday, 13 January 2017

Lone Wolf 22: The Buccaneers of Shadaki, by Joe Dever (Mantikore Verlag/Holmgard Press) | review by Rafe McGregor

Note that the following Lone Wolf review was written and supplied before we heard the sad news of Joe Dever’s death. Our commiserations to his family, and to all of his fans.

In #55, I reviewed the collector’s edition of Lone Wolf 21: Voyage of the Moonstone, published in English by Mantikore Verlag in 2015. The review was more of a reflection on the whole series, summarising the thirty years between my first reading of Lone Wolf 1: Flight From the Dark to the point where, after numerous improbable narrative twists, there once again seemed to be a delay in publishing. The short version: Lone Wolf was originally conceived as a series of thirty-two gamebooks, the first of which was published in 1984, stalled – apparently forever – in 1998 at Lone Wolf 28: The Hunger of Sejanoz, and has been the subject of many and varied attempts to both finish the series and return all its instalments to print. I concluded by noting that although Mantikore Verlag’s taking over of the series from Mongoose Publishing in 2013 was an initial success, it seemed to have run into trouble in the second year. On 1 April 2016, shortly after I submitted the review, Joe Dever announced that he was self-publishing the rest of the collector’s edition series, including the previously unpublished four books. I must admit I was disappointed by the news, after the heroic efforts the fans at Project Aon (www.projectaon.org), a non-profit organisation, had made on Dever’s behalf, but I’m pleased to report that Holmgard Press (www.mapmagnamund.com) is flourishing. Lone Wolf 29: The Storms of Chai (also reviewed in this issue) was published in June and Dever is also selling the Mantikore Verlag volumes that are still in stock, books 18 and 22. Having suffered at the hands of small presses on several occasions myself, I’ll add that I had no problems whatsoever with my purchase of The Storms of Chai and that the price (£17.95) includes postage and packaging in the UK. In addition, all copies purchased from Holmgard Press arrive with Dever’s seal and signature (for those who set store by such things).

Returning to The Buccaneers of Shadaki, my Kai Grandmaster – True Friend – had put in the kind of performance his wimpy name would lead one to expect in his mission to return the Moonstone to the Isle of Lorn and found himself in the city of Elzian at the end of Voyage of the Moonstone. In my previous review I mentioned that the gamebooks have moved through distinct series as the overarching story progressed: a single campaign in the Kai and Magnakai series (books 1 through 12), followed by a series of standalone adventures in the Grand Master series (13 to 20) all with the same character, Lone Wolf. Voyage of the Moonstone marked the beginning of the fourth series, the New Order, in which the reader adopts the persona of one of Lone Wolf’s acolytes, and it was not clear whether the twelve books of the New Order would take the form of a single campaign or more standalone adventures. Dever seems to be employing a third, hybrid, option, with some New Order missions being standalone and others spanning more than one book (about which I shall have more to say below). The second half of the Moonstone quest takes True Friend “deep into the wild and lawless reaches of southern Magnamund”, which will only be familiar to those readers who played Ian Page’s regrettably short-lived spin-off series, The World of Lone Wolf (four gamebooks were published by Beaver Books from 1985 to 1986, beginning with Grey Star the Wizard).


This survey of the southern continent is the book’s greatest strength and the narrative is a sequence of fascinating explorations of and mini-adventures in the ports between Elzian and Lorn: from the emporium of Zharloum to the junkyard that is Dlash-da Ralzuha to a run-in with Sesketera, the despot of Ghol-Tabras; from the ruined splendour of Caeno, with its famous guanza derby, to the austerity of Nhang, with its eighty stone statues, and finally the Port of Suhn, ruled by the wizard Grey Star (hero of The World of Lone Wolf). The southern continent of Magnamund is every bit as interesting as its northern counterpart, where Lone Wolf cut his teeth, but The Buccaneers of Shadaki is more of a guidebook than a gamebook, even if it is a guidebook no one should be without. The combat finale is with a Zhürc, which might be a sea dragon and might not – one cannot be certain because there is no illustration – and provides an anti-climax either way. The creature on the eye-catching cover, drawn by Manuel Leza Moreno, is a scary sea crocodile called a Nigumu-sa that appears much earlier on, between Ghol-Tabras and Masama, but despite its presence the adventure as a game is altogether too easy.


One of the problems that has emerged in the New Order series was evident in some of the Grandmaster series: when one is playing a single character, who advances in prowess and power with each adventure but who is not involved in a campaign – working his way through increasingly difficult minions of an evil archenemy, for example – it becomes difficult for the author to maintain both the peril factor and a minimal degree of realism. True Friend is a Kai Grandmaster Senior at the beginning of Lone Wolf 21, which means that he is advanced to twenty-five out of a maximum of thirty-six levels of expertise and has several supernatural abilities. If Dever had opted to make The Buccaneers of Shadaki more challenging, he would have had to put some pretty tough opponents in relatively innocuous settings – but it would be stretching the imagination too far if street thugs and hungry animals were capable of taking on one of the most fearsome warriors on the continent. This is one of the reasons that I prefer a campaign to a series of standalone adventures. Speaking of which, like all the other Mantikore Verlag/Holmgard Press collector’s editions, this 574pp volume includes a bonus adventure, “A Wytch’s Nightmare” (written by Vincent Lazzari and Alexander Kühnert). The reader’s persona is the Wytch Yenna, her mission is to find the missing Grey Star, and the writers’ use of a female protagonist makes a very welcome change (true to its eighties origins, the various Lone Wolf protagonists have hitherto been exclusively male).


As my next review will be of Lone Wolf 29, I shall conclude this one with a brief summary of books 23 to 28. The Buccaneers of Shadaki ends with the promise of “a new and sinister threat to the fragile peace of Magnamund”. That threat is Baron Sadanzo and his robber-knights and Mydnight’s Hero (#23, first published in 1995) sees True Friend assisting the exiled Prince of Siyen to reclaim his father’s kingdom. Rune War (#24, 1995) returns the action to the Stornlands, a war-torn region in northern Magnamund where Lord Vandyan of Eldenora has used the Runes of Agarash to raise a reptilian breed of warrior. While Lone Wolf leads the crusade against Eldenora’s army, True Friend must break into the fortress of Skull-Tor to destroy the runes and his success sees him rise to become the second most powerful Kai Grandmaster. Shortly after the victory against Eldenora, Lone Wolf is abducted by a necromancer named Xaol and True Friend rescues him from Gazad Helkona in Trail of the Wolf (#25, 1997). (Unfortunately, the plot of rescuing friends or allies has been a little over-employed in the series, especially if one includes the standalone graphic novel spin-off, The Skull of Agarash, published in 1994, and “A Wytch’s Nightmare”.) Meanwhile, the greedy Dwarves of Bor have dug too deep in search of wealth, released an ancient horror called the Shom’zaa, and require True Friend’s assistance to defend their Throne Chamber in The Fall of Blood Mountain (#26, 1997). (As another aside, I should mention that this is currently the rarest of all the books; a second-hand copy was sold for just over £1000 on Amazon in August.) Vampirium (#27, 1998) takes a slight change of direction in that it initiates a series of events that will (it seems) dominate the remaining five books. The Autarch Sejanoz of Bhanar despatches a mission to excavate the Claw of Naar from the ruin of Naaros and True Friend must intercept the party before it returns to the capital. Sejanoz proceeds with the invasion of Chai without the Claw in The Hunger of Sejanoz (#28, 1998) and True Friend is sent to escort the Khea-Khan to safety. The Hunger of Sejanoz was published with only three hundred (as opposed to the usual three hundred and fifty) gameplay sections – I am not sure why – but Dever has plans to remedy this… all of which will be discussed in my review of The Storms of Chai.


Thursday, 5 January 2017

Shadow Moths, by Cate Gardner (Frightful Horrors) | review by Stephen Theaker

This little collection of two stories by Cate Gardner is the first in a planned line of ebooks from a new digital-only micro-press, Frightful Horrors. Its short length is reflected in its price (and it is available in the Kindle lending library and Kindle Unlimited to the respective subscribers). “We Make Our Own Monsters Here” follows Check Harding on his pilgrimage to the United Kingdom’s best puppeteer, in hope of being his apprentice. On the way he checks into the peculiar Palmerston Hotel, where guests are provided with ladders to reach the light switches. “Blood Moth Kiss” is about Nola, who lives on a Royal Air Force base with partner Pete during a time of war. While he seems to go on missions, she is apparently beset by intangible exploding moths as atrocities loom. The book’s description describes the author as an “award-nominated genre author”, without specifying which genre that is – perhaps that’s appropriate given that neither story falls neatly into any category. They’re not westerns, that much is clear, but one could identify elements of fantasy, horror, sf and literary fiction in both, plus a dash of doomed, gothic romance in the second. Both are good. On my Kindle an unnecessary line of blank space appears after every paragraph, but in such a quick read that doesn’t have time to become the mind-frazzling irritation it can be in a long novel. ***

Wednesday, 21 December 2016

Kalpa Imperial, by Angelica Gorodischer (Small Beer Press) | review by Stephen Theaker

Subtitled “the greatest empire that never was”, this book tells a series of stories about the long-lived empire of Kalpa – or so we presume, since that name only appears in the title. In the book it is just the Empire, and it has a north, and a less easily governed south, and it has lasted (or will last: some stories hint that this is a future empire) so long that emperors and even dynasties may be completely unknown to their successors. Some stories, like “The Old Incense Road”, about an elderly man leading traders across the desert, take place over a shortish span of time, but others are rather more expansive, like the remarkable “And the Streets Deserted”, which follows a city from its founding and shows its many different lives, as an imperial capital, as a home for artists, as a spa for the unwell. Each story brings a majesty to the lives great and small that it examines, and each is equally enjoyable. The rule in the Empire is much like that for the original run of Star Trek films, that emperors will, in general, alternate between the good and the bad, and the book shows us both. The wisdom and determination of the Great Empress Abderjhalda in “Portrait of the Empress” or the emperor who never leaves his bedroom in “The Two Hands” are an example of each. The book was originally published in two volumes in Argentina in 1983, and this translation by Ursula K. Le Guin, which seems, so far as one can tell without reading the original, to be impeccably done, is from 2003. It should appeal to anyone with a taste for the epic, and in particular readers who enjoyed Lucius Shepard’s The Dragon Griaule, with which it shares many similarities: of tone, structure, and indeed quality. *****

Wednesday, 14 December 2016

Archivist Wasp, by Nicole Kornher-Stace (Big Mouth House) | review by Stephen Theaker

It is a truth universally acknowledged that the best way to begin a novel is with a fight to the death, and that is how this novel begins. Wasp is the current archivist, her job being to capture ghosts and record what information she can glean from them. This miserable and lonely existence has a downside: each year she is challenged by three upstarts to a knife fight. If one of them wins, they’ll become the archivist, and she’ll become a ghost. If she wins, she has to tie a braid of their hair into her own, making her head heavier by the year, giving her headaches, making it more likely that she will lose to the children.

Wasp is sixteen years old, and doesn’t expect to live much longer. However, she survives the book’s opening duel, just barely, and after a period of convalescence returns to the job. A very strong ghost appears, one who can harm her, speak to her, even heal her bad ankle, and he wants her to come with him to where the ghosts live, in search of a woman he loved in life, and has never been able to find in death.

Good mysteries and good fights are two things I really like in a book, and Archivist Wasp delivers in both respects. Wasp is resilient and resourceful, and likely to win the admiration of all readers, not to mention their sympathy, and the same goes for her ghost, whose pre-apocalyptic story is not quite what I was expecting. Another terrific title from Small Beer Press, and clearly an author to look out for too. ****

Monday, 12 December 2016

Doctor Who: The Angel’s Kiss, by Melody Malone (BBC Books) | review

River Song is in New York, working as a private eye under the name Melody Malone, just as we found her at the beginning of the television episode, “The Angels Take Manhattan”. She takes the case of a minor film star, Rock Railton, who has overheard someone saying that he will die. Then she runs into a fellow who looks like him on the street, dying, and extremely old. At a party she meets him again, young and beautiful but without the slightest idea who she is. Weird stuff is going on and she wants to figure it out whether she gets paid or not. This short book, written in truth by Justin Richards, doesn’t match the passages quoted from it on television, sadly, but it does lead nicely into that story, and it gives River Song a lot of fun things to say and do. The audio version, read by Alex Kingston herself, must be a hoot. Stephen Theaker ***

Monday, 5 December 2016

How a Ghastly Story Was Brought to Light by a Common or Garden Butcher’s Dog, by Johann Peter Hebel (Penguin Classics) | review

This fifty-three page book manages to pack in twenty-six short stories, as told by Your Family Friend. The back cover describes them as “fables, sketches and tall tales”, but it may remind readers of The Real Hustle, which showed BBC viewers how con artists separate the greedy from their money. These stories would have performed a similarly useful duty for the readers of the eighteenth and nineteenth century, stories like “A Stallholder Duped” and “The Weather Man” showing the kind of tricks people might play. Two favourite stories of mine were “One Word Leads to Another”, in which a man asks what has been happening at home, and, as is so often is the case, the answer “Nothing much” turns out to be an understatement, and “A Secret Beheading”, a strange and terrible tale in which an executioner is kidnapped by unknown parties to do his usual work in a private matter. The back cover tells us that one of these twenty-six stories was Franz Kafka’s favourite, but doesn’t say which – that one, or perhaps the title story, about a pair of two-time murderers, would be my guess. Hebel writes, at least as translated here by John Hibberd and Nicholas Jacobs, much like Rhys Hughes, albeit without the fantasy. See especially “Strange Reckoning at the Inn”, where three clever students try to convince a cleverer-than-they-think pub landlady that since time is a circle and they do not have money to pay their bill, she should be patient and wait for them to return in six thousand years with the money they owe. She points out that they still owe her for the meal they ate six thousand years before. Stephen Theaker ****

Monday, 28 November 2016

A Slip Under the Microscope, by H.G. Wells (Penguin Classics) | review

The precise definition of science fiction has always been a matter for debate, the simplest answer being the stuff H.G. Wells wrote about. With books like The Time Machine (time travel), The First Men in the Moon (space travel), The War of the Worlds (alien invasion), The Shape of Things to Come (future history), The Invisible Man (experimentation on oneself) and The Island of Doctor Moreau (experimentation on others) he staked out the territory of a genre that still thrives, still finds new places to go, almost seventy years after his death. This fifty-five page Penguin Little Black Classic contains two of his short stories which don’t quite fit that narrative. The title story, “A Slip Under the Microscope” is science fiction of the other kind, a story about science, where a driven young student, labouring under the pressure of being a working class boy at the College of Science, where pupils on scholarships are not even invited to sit down when meeting their tutors, makes a terrible mistake during an examination. The other story, “The Door in the Wall”, is more fantastical, about a government minister who longs for the secret garden he found as a child, the magical entrance to which only ever presents itself again when he has not the time to enter it. Both stories are very, very good. The first couple of Little Black Classics I read – As Kingfishers Catch Fire by Gerard Manley Hopkins and Aphorisms on Love and Hate by Friedrich Nietzsche – were dreadful, but it’s clear I judged the series too soon. Stephen Theaker ****

Monday, 21 November 2016

Wailing Ghosts, by Pu Songling (Penguin Classics) | review

Translated by John Minford, these are fourteen very short fantasy stories and tall tales, written by a Chinese author who lived from 1640 to 1715. They are set in a world of fox spirits, demons and red-headed monsters. The book doesn’t explain its humanoid foxes, but they seem to be like those in The Heavenly Fox by Richard Parks, where foxes who lived to the age of fifty could assume human form, and those who lived to a thousand became immortal. Because the stories are so short, it’s difficult to say much about them without giving away the entire plot, but the highlights include “King of the Nine Mountains”, about a man who rents his back garden out to a party of a thousand fox spirits and promptly betrays them, and “Butterfly”, where a syphilitic horny teenager, Luo Zifu, “breaks out in suppurating sores, which left stains on the bedding” and is thus driven out, eventually to find happiness with Butterfly, a supernatural lady who lives in a grotto. He blows it, of course. Other stories include “The Monster in the Buckwheat”, “Scorched Moth the Taoist”, “The Giant Turtle” and “A Fatal Joke”, which is barely a page long but features the book’s most horrible image. When a book this good costs 80p, you’d be daft not to buy it. Stephen Theaker ****

Wednesday, 16 November 2016

The Last Weekend, by Nick Mamatas (PS Publishing) | review by Stephen Theaker

Even before the collapse, Vasilis Kostopolos was not a nice guy, and not a happy guy either. A self-loathing alcoholic who follows an ex-girlfriend to Boston, who follows random women on the subway while abusing them in his mind, who doesn’t mind if the money he spends on drink helps fund the IRA, he ends up in San Francisco, a surprisingly good place to be when the dead start to rise. There are no cemeteries there, and the zombies struggle with the big hills. He’s a writer, and he can prove that with the print-out of his one published story that he keeps in his pocket at all times, but he takes a job as a driller. When the dying seem likely to turn, he gets a call. If he’s lucky, he gets there once they’re dead but before they’ve revived, but he’s rarely lucky. Turns out he’s pretty good at the job, or at least he doesn’t quit or get eaten. He’s a guy who spent his “adult life trying to avoid adult life, living a simplified version of it without dreams of a family”. Before the collapse he would consider killing himself “a dozen times a day, maybe more”. So when everything falls apart for everyone else (at least in the USA; nowhere else seems to be affected) he copes pretty well, his life hasn’t got much worse. (Also a theme of the later show Fear the Walking Dead, where a junkie adapts better to the apocalypse than the rest of his family.) He even starts to meet women: Alexa, who shoots a boy who jumps out at them, pretending to be a zombie; Thunder, a friend of the dead boy who shamelessly steals Vasilis’s stuff; Jaffe, a civil servant who kept on serving after the collapse. Thunder and Alexa share a desire to get to the bottom of things, to uncover the mysteries of the apocalypse, to find out what the government (such as it is) is hiding, and Vassily gets mixed up in their plans despite himself. This is a terrific book, the kind of thing you might expect if McSweeney’s had a horror imprint, intelligent, provoking, self-aware, and full of interesting ideas. You wouldn’t ever want to be this guy, as a writer, or as a human being, but you can understand why he survives, and why it takes the breakdown of human society for him to write his great American novel. ****

Monday, 14 November 2016

Tales of the Marvellous and News of the Strange, translated by Malcolm C. Lyons (Penguin Classics)

This is a collection of medieval Arabian fantasy, or at least half of it, the other half being lost to the sands of time. Malcolm C. Lyons provides a new translation, rendering the book rather more readable than the excellent and informative (but spoiler-heavy – read it after the rest of the book) introduction by Robert Irwin suggests the original to be. On Goodreads a potential reader has asked whether the book is suitable for children, and the answer is most definitely no. Grimdark a thousand years before George R.R. Martin or Joe Abercrombie, this is brutal, horrible and cruel, stories of terrible people doing awful things in a world ruled by capricious and sentimental tyrants. Racists, rapists and murderers, these characters lie, cheat and steal their way to happy endings, often saved by a last-minute religious conversion or appeal to a deity. That the stories are about such awful people wouldn’t be so jarring if it weren’t for the religiosity of it all. Irwin cautions against “the enormous condescension of posterity”, quoting E.P. Thompson, and that’s a fair point, but it’s hard to really enjoy stories in which slavery and sexual aggression are so positively portrayed. For example, in “The Story of Sakhr and Al-Khansa’ and of Miqdam and Haifa’”, Sakhr sneaks into a girl’s tent and draws his sword, saying “if you utter a word I shall make you into a lesson to be talked of amongst all peoples breaking your joints and your bones”. The girl “saw that he was handsome as well as eloquent; she weakened and looked down bashfully as he got into bed with her”. That’s fairly typical, and that story gets worse. The book is also quite repetitive, with everyone who is half-decent to look at being described as like the moon, Indian swords all over the place, people hitting themselves in the face all the time, and every man being “delighted” to discover that his copulative partners are still virgins. (In one case, that’s even though they slept together earlier in the story.) That’s not to say there’s nothing to enjoy here. Though women are generally shown in a terrible light and treated horribly – for example, a king is told the story of ‘Arus al-’Ara’is to make him glad his daughter died! – several are shown to live independently and drink wine very happily. It was surprising to see an acknowledgment of the existence of gays and lesbians, even if it was to discourage such romances, and in the story of the Foundling and Harun al-Rashid there are heavy hints of male romance. “No one is going to rub him down except me,” says the executioner Masrur in a bath-house. The story of Miqdad and Mayasa shows the former killing enemies like a supercharged Conan the Barbarian and the desert being rolled up for the latter. In the story of Julnar of the Sea a king says of a gorgeous woman, “Praise be to God, Who created you from a vile drop in a secure place!” A nice way of putting it. The story of Abu Disa is amusing: a browbeaten weaver is pushed into posing as an astrologer, and through various turns of fortune makes a series of astonishing and lucrative predictions. The story of Sa’id Son of Hatim al-Bahili is a fascinatingly curious attempt to retcon the Bible. Overall, though, I found the book such a struggle to get through that I wouldn’t recommend it on its own merits as a collection of stories; they’re just not very good; but as a curiosity, as a glimpse into the storytelling of the past, as a translation and as a historical artefact it may find appreciative readers. Stephen Theaker ***