Showing posts with label Rafe McGregor. Show all posts
Showing posts with label Rafe McGregor. Show all posts

Friday, 10 March 2017

Black Dog, by Neil Gaiman and Daniel Egnéus (Headline) | review by Rafe McGregor

Black Dog is one of Neil Gaiman’s four American Gods stories, all of which have been re-released by Headline in hardback editions illustrated by Daniel Egnéus. The other three are: American Gods itself (first published in 2001 and re-released in an expanded tenth anniversary edition in 2011), The Monarch of the Glen (also reviewed in this issue), and Anansi Boys (first published in 2005). As an update to my previous review, the television adaptation of American Gods is due for release as a STARZ original series in 2017, possibly over Easter. Ricky Whittle will play the part of Shadow, Ian McShane the part of Wednesday, and the duo will be joined by a host of familiar faces from the big and small screen. Black Dog is a novella (or short story – it is, once again, difficult to tell due to the copious illustrations) and was first published in Trigger Warning: Short Fictions and Disturbances (2015), Gaiman’s fourth collection of short fiction (excluding his writing for children). The narrative shares the same protagonist with American Gods, Shadow, and the temporal setting is easily established: three years after his wife’s death and either several weeks or a few months after The Monarch of Glen. The latter novella ended with Shadow leaving Scotland by train, his eventual destination Chicago, but somewhere along the line he exchanged rail for foot and the spatial setting is the first mystery Gaiman presents to his readers. Many clues are provided, some tantalising, some contradictory: the blurb labels a “rural northern village”; but it is not too remote from London; it might be near Glossop; it is surrounded by hills and valleys; it features plenty of drystone walls; and it has its own ghost dog, called Black Shuck. Black Shuck is the name of East Anglia’s version of the old English legend, but East Anglia is notoriously flat and I think the name “The Gateway to Hell” is decisive, suggesting Eldon Hole in the Peak Forest and the Peak District (also known as the Derbyshire Dales) more generally. This relocation of Black Shuck to one of the few regions of England that does not have its own ghost dog is the first indication of the categorical originality of Gaiman’s re-invention of the legend.

The novella opens with a play on words: the first chapter is titled “The Bar Guest” and the barghest is the name of the Yorkshire incarnation of the black dog. Gaiman very quickly provides a series of reflections on and allusions to many of the linguistic and conceptual associations with dogs that are such a prominent part of English culture: the love of dogs as pets, the eternal conflict between cats and dogs and consequent division of human beings into “cat-people” and “dog-people”, “black dog” as a description of depression (made famous by Winston Churchill), “black dog” as a favoured name for brands of ale, and the curiosity of a ghost dog that portends or causes death without possessing any corporeality. As the tale develops, he adds the conceptions of prehistoric dire wolves, Odin’s wolves (although Odin’s nemesis Fenrir seems more appropriate), and the myth of the Wild Hunt. There are also explicit references to Conan Doyle’s The Hound of the Baskervilles (1902) and, in my opinion, implicit references to Stephen Booth’s Cooper and Fry crime series, which is set in the Peak District and was initiated with the novel Black Dog (2001). The combination of these references also serves as a clue that this is as much a mystery as it is a work of speculative fiction. When compared to The Monarch of the Glen, Daniel Egnéus’ artwork reflects both the change in emphasis from fantasy to mystery and the more hospitable countryside in which Shadow finds himself, where an evening on a hilltop is an experience to be enjoyed rather than a death sentence – or should be. Egnéus’ drawings are much less visceral than those in The Monarch of the Glen and with a few exceptions evoke wonder rather than fear while nonetheless retaining a haunting quality. Like the dog itself, they are shady, shapeshifting, and surreal.

The story starts with Shadow in a public house, where there is much spooky talk of big black dogs and cats walled up in buildings. The village has no accommodation available and a local couple, Ollie and Moira, offer him a room for the night. As the three of them walk home, Ollie thinks he sees Black Shuck and falls into a narcoleptic state. This introduces the natural dimension of Gaiman’s take on the black dog, as a manifestation of depression, which grounds the narrative in reality: depressed people recognise their own despair, exemplified by the ghost dog, and either try to kill themselves or simply lose the will to live. Following this motif, Ollie self-harms as soon as he emerges from his semi-consciousness, setting the scene for Shadow remaining in the village for a few days to help Moira look after him. Whether or not I am correct in identifying Black Dog as equal parts speculative fiction and mystery, it is certainly focused on a contemporary crime rather than an ancient evil. What raises Gaiman’s contribution to the black dog legend from the original to the exceptional is the way he not only offers a rationalisation of its continued existence, but binds the supernatural explanation to its own special logic. The ghosts that inhabit this particular piece of the American Gods universe are not restricted to the canine variety and the relationship between the villain and the ghost dog and between Shadow and the benevolent ghost is explained by the metaphor of flame and moth. Human beings, warm with their life blood coursing through them, are the flames that attract the attention of moth-like ghosts, which clarifies the reciprocal relation between corporeal and non-corporeal: the moth flying too close to the flame can either extinguish that flame or be destroyed by it.

Friday, 3 March 2017

The Monarch of the Glen, by Neil Gaiman and Daniel Egnéus (Headline) | review by Rafe McGregor

Neil Gaiman’s American Gods was first published in 2001 and then re-published in an expanded tenth anniversary edition. Remarkably, the latter – which has been available as a delightfully captivating audiobook since 2012 – is a literal “author’s cut”, i.e. Gaiman’s original novel, published without the considerable editorial redactions of the published version and therefore substantially longer (such are the perks of fame). I thought American Gods was deserving of its critical and popular success although I was disappointed that Gaiman hadn’t integrated the monotheistic religions into his universe, a strategy which was obviously expedient, but felt inconsistent. The audiobook (but not the tenth anniversary edition) contains a deleted passage in which Shadow meets Christ, offering a tantalising taste of how Gaiman might have treated the monotheistic gods (oxymoron intended), but the encounter raises more questions than it answers. As an aside on adaptations, the television series of American Gods is due for release by Fremantle Media on an unspecified date in 2017. Despite The Monarch of the Glen being marketed by Amazon as part of the “American Gods Novella” series, there is no mention of any such series from publisher Headline on or in the book itself. The narrative is indeed set in the world of American Gods and even shares the same protagonist in Shadow, but is also – as one might expect from a storyteller of Gaiman’s skill – perfectly self-contained and can be enjoyed without having read the novel.

The novella (or perhaps short story, it’s difficult to tell with all the illustrations) was first published in Legends II, a collection of speculative fiction edited by Robert Silverberg, in 2003. This version has been co-released with American Gods and Anansi Boys (first published in 2005), which is also set in the American Gods universe, as well as the other “American Gods Novella”, Black Dog, also reviewed in this issue. All four volumes are illustrated by Daniel Egnéus, who cites his influences as Arthur Rackham and Gustave Doré. He certainly displays the former’s flair for line and the latter’s ability to represent the otherworldly and there is also a strong surrealist sense of the fluidity of shape, reality, and reason in his depictions. The interior illustrations are black and white and they fully capture the darkness of both Gaiman’s setting and the subject matter of the tale that unfolds in that setting. Egnéus leaves readers in no doubt that Shadow has arrived in a vital, visceral, and volatile place where the trappings of modernity conceal an ancient and unchanged way of life. Egnéus’ work enriches rather than embellishes Gaiman’s and my one complaint is that a couple of the titles that form part of the drawings are spoilers and detract from one’s intellectual and imaginative engagement in the first instance and from the drama of the fully-realised dénouement in the second.

The narrative takes place in the north-west of the Scottish Highlands and is set two years after the conclusion of American Gods. Shadow, who may or may not be an incarnation of Baldr (or Baldur or Balder), who may or may not be a god, has spent the interim backpacking across Europe and North Africa and finds himself in an unnamed village somewhere between Thurso and Cape Wrath. The plot begins when, in quick succession, he is offered a weekend job as a bouncer at a local country house and meets an unconventional barmaid named Jennie who regales him with stories of the local lore, particularly those pertaining to the strong Norse influence in what is usually assumed to be a hyper-Celtic culture. The suspense is generated first by the mysterious party, then by its mysterious guests, and finally by the real reason for Shadow’s employment. Having uncharitably criticised Egnéus for a couple of slight spoilers, I shall be careful to avoid the same charge myself in raising my quibble with Gaiman. I am also aware how minor this point is in a work that has – words and images combined – provided me with an exceptionally rewarding reading experience and that I shall have complained that it is too revealing and too opaque, which doesn’t seem very convincing at all. The opacity is in the title. The Monarch of the Glen (1851) is a painting of a red deer stag by Edwin Landseer and has become one of the exemplary and archetypal images of the Highlands specifically and Scotland more generally. Landseer was famous for contributing to the Victorian image of an idyllic Scotland that never existed and for representing anthropomorphic animals in savage struggles for survival against one another, man, and nature. The painting itself – or rather, Landseer’s copy of his own painting – appears in the story, the property of Mr Alice, who is hosting the party. Its significance – and given the title, it must surely be significant – is never explained or even suggested and the only commentary is Alice on its popularity and Shadow’s silent appraisal of the stag as “haughty, and superior”.

My understanding of the painting’s significance in the novella is that the shared title is a reference to Shadow, who has been hired to take part in a struggle even more savage than those portrayed by Landseer. In this struggle, Shadow is the symbol of both man against monster and Scotland against its (Norse) invaders. But, just like the criticism that Landseer created a false image of Scotland, Shadow is being set up as a false symbol, one that has no basis in reality. He is, like the English Landseer in the Highlands, a foreigner, and also, as the opening dialogue of the narrative reminds readers, a monster himself – not quite a man and not quite a god. And of course Gaiman is far too sophisticated a writer to allow the simple dichotomies of man/monster, Celtic/Norse, and the relation between them to remain unchallenged. The result is that the explosive climax at the country house does not turn out as expected for any of the participants and Shadow is measured against his own judgement of Landseer’s stag. Shadow survives (no spoiler, as he will reappear in Black Dog) and the tale concludes with him on a train, heading south with the ultimate aim of bringing his wandering to an end in Chicago. The complexity of the title, the symbolism, and Shadow’s character are wonderfully intriguing and if I didn’t find the confirmation I was looking for, that may well be because my interpretation is mistaken. I shall, however, make no mistake here: this is a great novella, atmospheric and thrilling, intellectual and unpredictable.

Friday, 24 February 2017

Autumn Snow 1: The Pit of Darkness, by Martin Charbonneau, Joe Dever and Gary Chalk (Megara Entertainment) | review by Rafe McGregor

Stephen Theaker has been kind enough to allow me to indulge my nostalgia for 1980s fantasy gamebooks in his magazine and over the course of three reviews – The Voyage of the Moonstone (TQF55), The Buccaneers of Shadaki, and The Storms of Chai (both TQF57) – I’ve charted the remarkable story of Joe Dever’s Lone Wolf series. The latest of my reports contains a couple of surprises of the kind I’ve come to expect by now, given the series’ incredibly complicated publishing history, characterised by first falling victim to and then being perpetuated by the domination of internet technology at the turn of the century. To begin at the beginning, I first found out about The Pit of Darkness courtesy of Project Aon (www.projectaon.org), the voluntary organisation that has done so much to keep the series alive during its many years in the publishing wilderness, in a bulletin listing the current availability of Lone Wolf products dated 8 July 2016. Megara Entertainment founder Mikaël Louys began crowdfunding for the volume in September 2014, the main purpose of which was to secure the services of the original Lone Wolf illustrator, Gary Chalk, who had an apparently acrimonious split with Dever between the release of Castle Death (#7, 1986) and The Jungle of Horrors (#8, 1987). The gamebook is only available from the Megara website direct (www.megara-entertainment.com) and has been released in both French and English versions. The two are presented distinctly on the website and although the price is quite steep (about £30 at the time of my purchase, no doubt more now), it includes postage and packaging and my copy arrived promptly and in perfect condition. I nonetheless have two small complaints about Megara. First, they don’t seem to advertise very well – I ordered immediately after following the link from Project Aon and the copy I received is already a “THIRD PRINTING, REVISED” – what happened to the first two printings? Second, and this may well be the reason for being in a third printing already (assuming all three were released in 2016), there are quite a few typos and formatting errors in the book (albeit all minor).

The volume itself is entirely pleasing, if printed in a slightly unusual format (a hardback that is either medium octavo in size or extremely close to it) with a wonderful colour cover by Chalk, around double the ten full-page black-and-white illustrations originally intended, and large easy-to-read print. Chalk’s artwork is highly stylised and his clear lines, imaginative use of negative space, and slightly disproportionate figures will be instantly recognisable to his fans from the eighties. His style is especially well-suited to children’s illustrations, in which market he has worked extensively, although I noted that the innocence and simplicity of his original Lone Wolf work has been eclipsed by a vision of Magnamund (the world of Lone Wolf) that is both more sinister and more intricately detailed. Chalk’s Vassagonian pirates are a perfect example, depicted in all their bloodthirsty savagery on the pages adjacent to sections 7 and 256 – not a Pirates-of-the-Caribbean-style comedy character in sight. The Pit of Darkness thus has two major selling points: it is the first Lone Wolf gamebook to unite Dever and Chalk in thirty years (Dever is credited as having “Edited and Augmented” the volume) and it is the first Lone Wolf gamebook to feature a female protagonist. The latter is particularly welcome, although in fairness to Dever the eighties wasn’t exactly a decade known for its equality of opportunity. Nor has the Kai Order eschewed gender discrimination entirely as male and female candidates are required to pursue different paths, the former to become New Order Kai Lords and the latter to become New Order Kai Konor. Autumn Snow is one of the latter, having joined the Konor when she was seven, mastered five of the ten Kai disciplines over the next seven years, and reached the rank of Initiate. The Lords and Konor study the same disciplines and this level of expertise puts Autumn Snow at precisely the same level as Lone Wolf at the beginning of the series, in Flight from the Dark (#1, 1984).

There is no explicit dating, but the story is set a year after Dawn of the Dragons (#18, 1992), presumably in MS 5081, while Lone Wolf is away, presumably on his last mission as a player character, The Curse of Naar (#20, 1993). This is a post-Darklords Magnamund, but is – just like our own post-Cold War world in the nineties – going through more than a few teething troubles. Autumn Snow is invited to join her principal instructor, Kai Lord Silver Flame, on what appears to be a routine investigation of sightings of former Darklands creatures on the Isle of Kirlu, which is part of the Kirlundian archipelago off the coast of Sommerlund. The first part of the gamebook takes place at sea, before Kirlu is reached, as the merchant ship on which Autumn Snow and Silver Flame are travelling is attacked by the aforementioned bloodthirsty savages. The battle involves a series of tough and exciting combats and leaves Autumn Snow the sole survivor of the crew, with Silver Flame missing in action presumed dead. Despite the fatal encounter with the pirates there is still a chance that the main mission is routine, but of course it proves not to be and when Autumn Snow arrives in Misty Bay after a dangerous journey on foot, she learns that Giaks (Magnamund’s orcs) have been sighted in the ruins of Wytch Aieta Nematah’s citadel. Autumn Snow infiltrates the ruins, finds a lot more than Giaks to fight, and the final part of the gamebook switches from a wilderness to a dungeon adventure (to use the old Dungeons & Dragons terminology). The Pit of the title lies beneath the ruins and it quickly becomes evident that the appearance of the Vassagonian pirates was no accident as the Vassagonians and Drakkarim, two of Magnamund’s most evil human races, are in league together.

From a gaming point of view, I thought the level of difficulty was particularly well-pitched, the mission challenging rather than suicidal. The toughest combat is probably with the Pit itself and players will need one of the disciplines of Mindblast, Mindshield, or a high initial Combat Skill to survive. With regard to disciplines, I found Tracking useful and – as always – Weaponskill and Healing, although Martin Charbonneau has introduced his own take on the latter. With regard to the actual mechanics of play (which follows the Lone Wolf gamebooks exactly and also has the traditional 350 sections), I was very interested to see that a third option is being tried for the Healing discipline. Back when I first came to the series in the mid-eighties Healing allowed one point of Endurance to be restored for each section where one was not involved in combat. When I chose my five disciplines, Healing was my first choice, followed by Weaponskill (the former to restore my character’s Endurance, the latter to boost his Combat Skill) and I can’t imagine how anyone could have managed without both. Dever must have decided that Healing was too powerful – and, in retrospect, with the Sommerswerd, Healing, and a bit of commonsense I don’t think there was too much to challenge Lone Wolf post-Darklords – because in The Voyage of the Moonstone (#21, 1994), which launched the New Order series, a limit was placed on the amount of Endurance the discipline could be used to restore. In The Pit of Darkness, the limit is gone and Endurance is restored at the rate of two points rather than one, but only at selected sections (indicated by a grey rather than black section number). There are naturally never any grey sections around when you need them, but allowing for the fact that I’ve only used this system in a single gameplay I think it is the best so far and part of the reason for the balance I noted – not too easy, like the Kai Grand Master series (books 13 to 20), or too hard, like the tail end of the New Order series (books 21 to 32). Having discovered the secret of the Pit, the adventure ends with Autumn Snow en route to the Maakenmire, a swamp south of the Wildlands. The second Autumn Snow adventure is Slaves of the Mire, but there are no publication details available in The Pit of Darkness or on the Megara website. My worry as I write this is that it will have to be crowdfunded too, in which case we’re unlikely to see it in print for two years (given the rate at which The Pit of Darkness was printed). Hopefully, that’s not the case, especially if the series is reaching new fans with Dever completing the long-awaited final four New Order adventures. I think the Autumn Snow series could be an outstanding addition to Magnamund – the best since the Magnakai series ended with The Masters of Darkness (#12, 1988) – but word will need to spread beyond the Megara website if it is to reach its potential.

Friday, 17 February 2017

Now out: Theaker's Quarterly Fiction #58: Unsplatterpunk!


free epub | free mobi | free pdf | print UK | print USA | Kindle UK | Kindle US

Theaker’s Quarterly Fiction #58: Unsplatterpunk! is now out! Guest-edited by Douglas J. Ogurek, this is a special issue, an anthology featuring five founding tales of unsplatterpunk, a brand new genre! Douglas describes it as “extreme horror stories [that] offer a positive message, whether blatant or subtle, within their otherwise vile contents”. So don’t expect any slap-up dinners in this issue!

As Douglas says in his editorial, this isn’t a volume you’d want to pull out on family reading night, and you might want to avoid discussing it in detail with your coworkers. But it is interesting! Here’s what Douglas had to say about the stories in this issue:

In M.S. Swift’s deliberately disjointed “A Desert of Shadow and Bone”, brutality meets philosophy in an extravaganza of limb hacking, gentry slaughtering, and drug use that makes a statement about corporate greed and the repression of women. What starts as an extreme, albeit intimate ritual beside a tree-lined natural pool builds to a climax that is both apocalyptic and indicative of personal growth.

There’s something awry about an impending birth in “Quand les queues s’allongèrent”. When you discover what it is, you’ll get a jolt of humour and revulsion. Antonella Coriander offers a slashing take on misogyny and women’s empowerment.

Drew Tapley’s “The Fisherman’s Ring” delves into the absurd as he unveils what really happens in the secretive ceremony to select the next Pope. You get ringside seats for a series of trials full of pain-tertainment. You also get hope and solidarity.

In “The Armageddon Coat”, the collection’s longest work, Howard Watts (who also supplies the terrifying cover) takes us on a more serious journey of two pre-teens as they try to make sense of their world following an alien attack. The theme of innocence vs experience swirls amid political maneuvering, mass destruction, and vicious fighting to survive.

We also have a handful of reviews this issue, from Douglas himself, Rafe McGregor and Rose M. Rye (yes – after two long years we have once again published a female writer!), and they look at the work of Martin Charbonneau, Joe Dever, Gary Chalk, Neil Gaiman and Daniel Egnéus, as well as the films Arrival and Doctor Strange, and season eleven of the television show Supernatural. The issue concludes with twenty-four pages of notes and ratings for almost everything Stephen Theaker read during 2016 but didn’t review for us.



Here are the munificent contributors to this issue:

Douglas J. Ogurek’s fiction, though banned on Mars, appears in over 40 Earth publications. He is the guest editor of this special issue. Ogurek founded the literary subgenre known as unsplatterpunk, which uses splatterpunk conventions (e.g. extreme violence, gore, taboo subject matter) to deliver a positive message. More at http://www.douglasjogurek.weebly.com.

Drew Tapley is a copywriter and journalist, and has been publishing in Canada, Australia, and his native England for the last decade, both in print magazines and journals, as well as online. He is now based in Toronto, and has been making short films for the last five years. Some of his films have screened at film festivals throughout the world. He was recently published in the UK’s Popshot Magazine, and has two published books: one fiction, and one nonfiction.

Howard Watts is a writer, artist and composer living in Seaford. He provides the wraparound cover art for this issue, as well as a brilliant story. His artwork can be seen in its native resolution on his DeviantArt page: http://hswatts.deviantart.com. His novel The Master of Clouds is available on Kindle.

M.S. Swift writes horror and dark fantasy inspired by the ancient landscapes of the U.K. His contemporary horror tales have been published by Ghostwoods Books, the First United Church of Cthulhu, Schlock! Webzine and Schlock! Bi-monthly. He is currently working on a dark fantasy series inspired by the late medieval witch hunts, the first story of which has been published through Horrified Press. His long-term goal is to write a series of weird tales inspired by the early work of Wordsworth and Coleridge. He is paying off the accumulation of negative karma by working in the English education system.

Rafe McGregor Rafe McGregor is the author of The Value of Literature, The Architect of Murder, six collections of short fiction, and one hundred and fifty magazine articles, journal papers, and review essays. He lectures at the University of York and can be found online at @rafemcgregor.

Rose M. Rye is an actual woman, honestly, but she’s writing for us under a pseudonym because she doesn’t really want to be hassled at work by people who disagree with her opinions about television.

Stephen Theaker’s reviews, interviews and articles have appeared in Interzone, Black Static, Prism and the BFS Journal, as well as clogging up our pages. He shares his home with three slightly smaller Theakers and works in legal and medical publishing.



As ever, all back issues of Theaker’s Quarterly Fiction are available for free download.

Friday, 20 January 2017

Lone Wolf 29: The Storms of Chai, by Joe Dever (Holmgard Press) | review by Rafe McGregor

Note that the following Lone Wolf review was written and supplied before we heard the sad news of Joe Dever’s death. Our commiserations to his family, and to all of his fans.

In my review of Lone Wolf 22: The Buccaneers of Shadaki above I mentioned that Joe Dever is now self-publishing the Lone Wolf series of gamebooks, after close on twenty years of problems with first Red Fox, then Mongoose Publishing, and most recently German publisher Mantikore Verlag. One would have hoped that after all the trials and tribulations suffered by both Dever and his fans at the non-profit Project Aon (www.projectaon.org), his decision to take charge of the process himself would have run smoothly, but alas this was not the case. The Storms of Chai is book 29 in the Lone Wolf series as a whole and the ninth adventure in the New Order series, which rebooted with a new player persona in Lone Wolf 21: Voyage of the Moonstone (reviewed in #55). The New Order series was published at the rate of two books a year from 1994 to 1998, by which reckoning The Storms of Chai would have been published in 1999. With Dever at the helm after seventeen years, the long-awaited adventure – which had been sold out on pre-orders – was due for release in April 2016. There was a delay with the printers and it seemed as if the Lone Wolf project had stalled yet again. The book was finally released in mid-May and with a stack of further pre-orders to meet, Dever ordered a second edition printed. In yet another improbable twist in the Lone Wolf story, a second first edition was printed and although the books are exactly the same, the difference in paper used by the Turkish (fat) and Lithuanian (thin) printers has resulted in the former being substantially thicker and heavier than the latter (Dever explains the full story on the book order page: www.mapmagnamund.com/id72.html). There are no copies of the fat edition left and my copy (which is still available at the time of writing) is the later, thin one. As I mentioned in my review of The Buccaneers of Shadaki, I have suffered at the hands of small presses on several occasions, but I had no problems whatsoever with my order, the price (£19.99) includes postage and packaging in the UK, and all copies purchased from Holmgard Press arrive with Dever’s seal and signature.

The adventure begins in the early spring of MS 5102, seventeen years after the conclusion of Lone Wolf 28: The Hunger of Sejanoz (a conceit that neatly encapsulates the delay between planned and actual publication), which is not a problem for my Kai Grandmaster, True Friend, who only ages one year for every five (albeit at the cost of a silly name). The volume has a unique addition for a Lone Wolf collector’s edition, a “Timeline of notable events in Magnamund”, which covers the interim since True Friend put paid to the Autarch Sejanoz. In summary: various hordes of evil minions have been sallying forth from such fell places as the Doomlands of Naaros, Kraknalorg Chasm, and the Chasm of Gorgoron; the god Kai appeared before Lone Wolf to (somewhat belatedly in my opinion) warn him that Naar is up to his evil tricks again, following which – in MS 5101 – the Grand Brumalmarc of the Icelands and his ice demon allies attempted to invade the homeland of Sommerlund and seismic disturbances opened a gigantic chasm in the Darklands that extended the dreaded Maakengorge. Magnamund is, it seems, literally being rocked, and subterranean denizens that should never see the light of day are pouring onto its surface.


True Friend has spent most of the above years quietly, supervising the construction of the new Kai Monastery on the Isle of Lorn and taking command when Lone Wolf has been absent. The adventure begins with Lone Wolf returning to the monastery to hold a council, where he reveals that Magnamund is indeed under a coordinated attack by an unknown force. There are six armies attacking six different locations and the top six ranking Kai Grandmasters are despatched accordingly. Following True Friend’s slaying of Sejanoz, Chai rallied the New Kingdom armies to inflict a decisive defeat on Bhanar, but after more than a decade of peace, a Nadziranim sorcerer named Bakhasa (who has a nasty habit of raising the dead as unpleasant versions of their former cheery selves) has seized the remote Bhanarian city of Bakhasa. Zashnor is now in command of an Agarashi horde from the Doomlands and appears to have constructed a new Claw of Naar in an attempt to succeed where Sejanoz failed, in invading Chai. True Friend’s mission is to recover the Eye of Agarash from the new Khea-Khan before Zashnor can retrieve it and create a weapon of mass destruction by joining it with the replica Claw. The action begins with an airborne deployment to Chai and True Friend must race against the invading army to reach Pensei, the capital. The bulk of both the action and the story involve a prolonged but nonetheless exciting flight across Chai, from Pensei to Valus. The traditional combat finale of the first twenty-eight books has been replaced by a trio of final combats: first, Klüz, the Doomgah leader; then Xaol the Necromancer, raised from the dead since True Friend last killed him in Lone Wolf 25: Trail of the Wolf; and finally, Zashnor himself – along with his Zlanbeast. Each of these is a tough combat and there is little opportunity to rest between them, which brings me to my only criticism of a gamebook that otherwise meets all seventeen years’ worth of expectations.


This is a very hard game to play and the difficulty is purely attritional: first, Zashnor has amassed a formidable army that is already rampaging around Chai when True Friend arrives in-country; second, once True Friend has the Eye of Agarash it exerts a long-term draining effect that pops up when least expected; third, in my gameplay there was only one opportunity for all of True Friend’s endurance points to be restored and that relatively early on; finally, in my gameplay there were two occasions when two or more items of precious equipment were lost without the opportunity to recover or replace them. All of which to say that I think that The Storms of Chai would be nigh impossible to survive out of order – i.e., without True Friend having reached the rank of Sun Thane (level thirty-two out of a maximum of thirty-six) – and, for that matter, without the Grandmaster skills of both Deliverance and Weaponmastery. The volunteers at Project Aon have, amongst their many other services to Lone Wolf fans worldwide, helpfully provided a flow chart of each of the first twenty-eight books and although I suspect that the narrative of book 29 is no more linear than any of the others, the constant fighting against powerful enemies of all sorts makes it feel like what would be called a “hack and slash” dungeon crawl in Dungeons & Dragons. Certainly, this is one of the gamebooks where brawn (and luck) counts more than brains, although it is an entirely gripping hack and slash. The story ends with two unanswered questions: first, how did Zashnor get hold of the real Claw of Naar, which was supposed to be safe in Dessi? Second, who or what is the power behind the new assault on Magnamund? The first is revealed in the bonus adventure; the second will, one hopes, be at least partially answered in Lone Wolf 30: Dead in the Deep. The bonus adventure is “The Tides of Gorgoron” (written by Dever and Vincent Lazarri), where the reader adopts the persona of Lord Elkamo Doko, a Vakeros warrior-mage, a group of warriors who have been taught some of the skills of magic by the Elder Magi of Dessi. Lord Doko begins as second-in-command of a force sent to defend the Colo Bridge from the advancing Agarashi. The adventure is very entertaining, has a direct link to the narrative of The Storms of Chai, and the warrior-mage player character is perfectly-pitched – neither too similar nor too dissimilar to a Kai Grandmaster, thus making a perfect complement. Rafe McGregor


Friday, 13 January 2017

Lone Wolf 22: The Buccaneers of Shadaki, by Joe Dever (Mantikore Verlag/Holmgard Press) | review by Rafe McGregor

Note that the following Lone Wolf review was written and supplied before we heard the sad news of Joe Dever’s death. Our commiserations to his family, and to all of his fans.

In #55, I reviewed the collector’s edition of Lone Wolf 21: Voyage of the Moonstone, published in English by Mantikore Verlag in 2015. The review was more of a reflection on the whole series, summarising the thirty years between my first reading of Lone Wolf 1: Flight From the Dark to the point where, after numerous improbable narrative twists, there once again seemed to be a delay in publishing. The short version: Lone Wolf was originally conceived as a series of thirty-two gamebooks, the first of which was published in 1984, stalled – apparently forever – in 1998 at Lone Wolf 28: The Hunger of Sejanoz, and has been the subject of many and varied attempts to both finish the series and return all its instalments to print. I concluded by noting that although Mantikore Verlag’s taking over of the series from Mongoose Publishing in 2013 was an initial success, it seemed to have run into trouble in the second year. On 1 April 2016, shortly after I submitted the review, Joe Dever announced that he was self-publishing the rest of the collector’s edition series, including the previously unpublished four books. I must admit I was disappointed by the news, after the heroic efforts the fans at Project Aon (www.projectaon.org), a non-profit organisation, had made on Dever’s behalf, but I’m pleased to report that Holmgard Press (www.mapmagnamund.com) is flourishing. Lone Wolf 29: The Storms of Chai (also reviewed in this issue) was published in June and Dever is also selling the Mantikore Verlag volumes that are still in stock, books 18 and 22. Having suffered at the hands of small presses on several occasions myself, I’ll add that I had no problems whatsoever with my purchase of The Storms of Chai and that the price (£17.95) includes postage and packaging in the UK. In addition, all copies purchased from Holmgard Press arrive with Dever’s seal and signature (for those who set store by such things).

Returning to The Buccaneers of Shadaki, my Kai Grandmaster – True Friend – had put in the kind of performance his wimpy name would lead one to expect in his mission to return the Moonstone to the Isle of Lorn and found himself in the city of Elzian at the end of Voyage of the Moonstone. In my previous review I mentioned that the gamebooks have moved through distinct series as the overarching story progressed: a single campaign in the Kai and Magnakai series (books 1 through 12), followed by a series of standalone adventures in the Grand Master series (13 to 20) all with the same character, Lone Wolf. Voyage of the Moonstone marked the beginning of the fourth series, the New Order, in which the reader adopts the persona of one of Lone Wolf’s acolytes, and it was not clear whether the twelve books of the New Order would take the form of a single campaign or more standalone adventures. Dever seems to be employing a third, hybrid, option, with some New Order missions being standalone and others spanning more than one book (about which I shall have more to say below). The second half of the Moonstone quest takes True Friend “deep into the wild and lawless reaches of southern Magnamund”, which will only be familiar to those readers who played Ian Page’s regrettably short-lived spin-off series, The World of Lone Wolf (four gamebooks were published by Beaver Books from 1985 to 1986, beginning with Grey Star the Wizard).


This survey of the southern continent is the book’s greatest strength and the narrative is a sequence of fascinating explorations of and mini-adventures in the ports between Elzian and Lorn: from the emporium of Zharloum to the junkyard that is Dlash-da Ralzuha to a run-in with Sesketera, the despot of Ghol-Tabras; from the ruined splendour of Caeno, with its famous guanza derby, to the austerity of Nhang, with its eighty stone statues, and finally the Port of Suhn, ruled by the wizard Grey Star (hero of The World of Lone Wolf). The southern continent of Magnamund is every bit as interesting as its northern counterpart, where Lone Wolf cut his teeth, but The Buccaneers of Shadaki is more of a guidebook than a gamebook, even if it is a guidebook no one should be without. The combat finale is with a Zhürc, which might be a sea dragon and might not – one cannot be certain because there is no illustration – and provides an anti-climax either way. The creature on the eye-catching cover, drawn by Manuel Leza Moreno, is a scary sea crocodile called a Nigumu-sa that appears much earlier on, between Ghol-Tabras and Masama, but despite its presence the adventure as a game is altogether too easy.


One of the problems that has emerged in the New Order series was evident in some of the Grandmaster series: when one is playing a single character, who advances in prowess and power with each adventure but who is not involved in a campaign – working his way through increasingly difficult minions of an evil archenemy, for example – it becomes difficult for the author to maintain both the peril factor and a minimal degree of realism. True Friend is a Kai Grandmaster Senior at the beginning of Lone Wolf 21, which means that he is advanced to twenty-five out of a maximum of thirty-six levels of expertise and has several supernatural abilities. If Dever had opted to make The Buccaneers of Shadaki more challenging, he would have had to put some pretty tough opponents in relatively innocuous settings – but it would be stretching the imagination too far if street thugs and hungry animals were capable of taking on one of the most fearsome warriors on the continent. This is one of the reasons that I prefer a campaign to a series of standalone adventures. Speaking of which, like all the other Mantikore Verlag/Holmgard Press collector’s editions, this 574pp volume includes a bonus adventure, “A Wytch’s Nightmare” (written by Vincent Lazzari and Alexander Kühnert). The reader’s persona is the Wytch Yenna, her mission is to find the missing Grey Star, and the writers’ use of a female protagonist makes a very welcome change (true to its eighties origins, the various Lone Wolf protagonists have hitherto been exclusively male).


As my next review will be of Lone Wolf 29, I shall conclude this one with a brief summary of books 23 to 28. The Buccaneers of Shadaki ends with the promise of “a new and sinister threat to the fragile peace of Magnamund”. That threat is Baron Sadanzo and his robber-knights and Mydnight’s Hero (#23, first published in 1995) sees True Friend assisting the exiled Prince of Siyen to reclaim his father’s kingdom. Rune War (#24, 1995) returns the action to the Stornlands, a war-torn region in northern Magnamund where Lord Vandyan of Eldenora has used the Runes of Agarash to raise a reptilian breed of warrior. While Lone Wolf leads the crusade against Eldenora’s army, True Friend must break into the fortress of Skull-Tor to destroy the runes and his success sees him rise to become the second most powerful Kai Grandmaster. Shortly after the victory against Eldenora, Lone Wolf is abducted by a necromancer named Xaol and True Friend rescues him from Gazad Helkona in Trail of the Wolf (#25, 1997). (Unfortunately, the plot of rescuing friends or allies has been a little over-employed in the series, especially if one includes the standalone graphic novel spin-off, The Skull of Agarash, published in 1994, and “A Wytch’s Nightmare”.) Meanwhile, the greedy Dwarves of Bor have dug too deep in search of wealth, released an ancient horror called the Shom’zaa, and require True Friend’s assistance to defend their Throne Chamber in The Fall of Blood Mountain (#26, 1997). (As another aside, I should mention that this is currently the rarest of all the books; a second-hand copy was sold for just over £1000 on Amazon in August.) Vampirium (#27, 1998) takes a slight change of direction in that it initiates a series of events that will (it seems) dominate the remaining five books. The Autarch Sejanoz of Bhanar despatches a mission to excavate the Claw of Naar from the ruin of Naaros and True Friend must intercept the party before it returns to the capital. Sejanoz proceeds with the invasion of Chai without the Claw in The Hunger of Sejanoz (#28, 1998) and True Friend is sent to escort the Khea-Khan to safety. The Hunger of Sejanoz was published with only three hundred (as opposed to the usual three hundred and fifty) gameplay sections – I am not sure why – but Dever has plans to remedy this… all of which will be discussed in my review of The Storms of Chai.


Saturday, 17 December 2016

Theaker's Quarterly Fiction #57: now out, in print and ebook!

free epub | free mobi | free pdf | print UK | print USA | Kindle UK | Kindle US

Issue fifty-seven of Theaker’s Quarterly Fiction is now out!

It is one hundred and sixty-eight pages long, and features five tales of fantasy, horror and science fiction: “The Elder Secret’s Lair” by Rafe McGregor, “Nold” by Stephen Theaker, “On Loan” by Howard Watts, “The Battle Word” by Antonella Coriander, and “With Echoing Feet He Threaded” by Walt Brunston. The spectacular wraparound cover is by Howard Watts, and the editorial includes exciting news about the magazine’s plans for 2017. The issue also includes forty pages of reviews, and some sneaky interior art from John Greenwood.

In the Quarterly Review, Stephen Theaker, Douglas J. Ogurek, Jacob Edwards and Rafe McGregor consider audios written by Colin Brake, Jonathan Morris, Justin Richards and Marc Platt, books by Cate Gardner, Erika L. Satifka, Harun Siljak, Joe Dever and Karl Edward Wagner, and comics from Joshua Williamson and Fernando Dagnino, G. Willow Wilson and Adrian Alphona, and Erik Larsen, plus the films Don’t Breathe, Ghostbusters: Answer the Call, Ouija: Origin of Evil and Suicide Squad, and the television programmes Preacher season one and The X-Files season ten.



Here are the kindly contributors to this issue:

Antonella Coriander is not so sure about this. “The Battle Word” is the eighth episode of her ongoing Oulippean serial, Les aventures fantastiques de Beatrice et Veronique.

Douglas J. Ogurek’s work has appeared in the BFS Journal, The Literary Review, Morpheus Tales, Gone Lawn, and several anthologies. He lives in a Chicago suburb with the woman whose husband he is and their pit bull Phlegmpus Bilesnot. Douglas’s website can be found at: http://www.douglasjogurek.weebly.com.

Howard Watts is a writer, artist and composer living in Seaford who provides both a story and the amazing wraparound cover art for this issue. His artwork can be seen in its native resolution on his deviantart page: http://hswatts.deviantart.com. His novel The Master of Clouds is now available on Kindle.

Jacob Edwards also writes 42-word reviews for Derelict Space Sheep. This writer, poet and recovering lexiphanicist’s website is at http://www.jacobedwards.id.au. He has a Facebook page at http://www.facebook.com/JacobEdwardsWriter, where he posts poems and the occasional oddity, and he can be found on Twitter too: https://twitter.com/ToastyVogon.

Rafe McGregor is the author of The Value of Literature, The Architect of Murder, five collections of short fiction, and over one hundred magazine articles, journal papers, and review essays. He lectures at the University of York and can be found online at https://twitter.com/rafemcgregor.

Stephen Theaker’s reviews, interviews and articles have appeared in Interzone, Black Static, Prism and the BFS Journal, as well as clogging up our pages. He shares his home with three slightly smaller Theakers, no longer runs the British Fantasy Awards, and works in legal and medical publishing.

Walt Brunston’s adaptation of the classic television story, Space University Trent: Hyperparasite, is now available on Kindle.



As ever, all back issues of Theaker’s Quarterly Fiction are available for free download.

Wednesday, 19 October 2016

Songs of a Dead Dreamer and Grimscribe, by Thomas Ligotti (Penguin Classics) | review by Rafe McGregor

In issue forty-nine I reviewed Thomas Ligotti’s The Spectral Link (2014) and described him as the most accomplished practitioner of weird fiction today. As such, it is satisfying to see that he has finally been admitted to the canon of twentieth century horror fiction by inclusion in the Penguin Classics series, which has recently taken an interesting turn with the publication of relatively obscure works of classic pulp horror fiction, like Clark Ashton Smith’s The Dark Eidolon and Other Fantasies (2014). This is particularly satisfying in Ligotti’s case as although he is in his fourth decade of publishing to great critical acclaim, he has failed to achieve mainstream success – understood in terms of mass market paperback sales. I think there are two reasons for this: although he has published sixteen books to date (excluding the Penguin release, but not The Spectral Link), they have all been collections of short stories, short novellas, or poetry rather than the novel so beloved by commercial publishers. Second, there is the – and I know no better term – weirdness of the stories themselves, which I imagine will not have an appeal beyond horror aficionados in the way that, for example, Stephen King’s work does. Ligotti has nonetheless remained a firm favourite of a limited audience and I was lucky enough to pick up Volume 9, Number 1 (1989) of the long-abandoned Crypt of Cthulhu magazine, with nine short pieces by him, at a recent book fair. The price was very reasonable – too reasonable – and I wish there was more demand for his work.

Penguin have overcome the problem of the public’s preference for substantial volumes by compiling Ligotti’s first two short story collections for their series. Songs of a Dead Dreamer was first published in 1985 and contains nineteen stories and a curious (but fascinating) lecture; Grimscribe was first published in 1991 and contains thirteen stories and an (also curious but fascinating) introduction for a total of thirty-four short works preceded by a foreword from Jeff VanderMeer. VanderMeer is best known for his Ambergris and Southern Reach series and, with his wife Ann, as the foremost anthologist of weird fiction in the twenty-first century. The foreword is everything one would hope from a preface: laudatory without being slavish and informative without being pedantic. VanderMeer is quick to mention “the author’s unique way of seeing the world”, which is precisely the reason I differ from him in my description of Ligotti as a writer of weird tales. VanderMeer sees Ligotti as “always passing through” the weird to the literary, but I do not consider classification as both weird (understood as a subgenre of horror) and literary as incompatible, even if Ligotti’s work is uniquely classified as such.

In my previous review, I focused on two themes explored by Ligotti: the difference between things as they really are and things as we perceive them and the sinister implications of the meaning of “demoralization”. The first story in the collection, “The Frolic”, evinces both of these, but it is the former that has the greater resonance in Ligotti’s oeuvre. In my review of David Tallerman’s The Sign in the Moonlight and Other Stories (2016) in issue fifty-five, I mentioned S.T. Joshi’s definition of weird fiction as embodying a distinctive world-view by the author. There is a sense in which Ligotti’s distinctive world-view is one that explores the deconstructive criticism that was so popular and so infamous towards the end of the last century. There has been a great deal of nonsense written about (and some would say by) Jacques Derrida, who popularised the approach in the sixties, but the basic idea behind deconstruction is simple: human beings (subjective experience) can only gain access to the real world (objective reality) through concepts, which are articulated through language. The worry, which stems from curiosities such as the fact that languages not only use different words for the same concept, but have different concepts that cannot be translated in their entirety, is that no human language and therefore no human conception maps perfectly on to reality. There is obviously plenty of overlap – otherwise we would not be able to build bridges, cure diseases, invent the internet, and fly to the moon – but there is no identity relation between concept and reality. The space that this opens up is the difference between the world as we think it is and the world as it really is, where aspects of the latter are understood to remain permanently inaccessible to us. Ligotti takes this difference and scrapes away at it, making it larger and more frightening. In “The Frolic”, a prison psychologist states of his paedophile patient: “He says he just made the evidence look that way for the dull masses, that what he really means by ‘frolicking’ is a type of activity quite different from, even opposed to, the crimes for which he was convicted.” The actions of the patient are even more horrific than they initially appear for they are not only a form of torture, but a reminder that we live in a world that we are incapable of fully understanding.

One of the features of deconstructive criticism is that it undermines commonly accepted logic and Ligotti’s tales follow suit. A basic principle of logic, for example, is the law of noncontradiction, which states that something cannot be both true and false at the same time, but the narrator of “The Frolic” demurs: ‘“It’s as if I know something and don’t know it at the same time.”‘ He is subsequently shown to both know and not know – knowing where the evidence points and also knowing that his grasp of reality is subjective rather than objective. And later, from “Dream of a Manikin”: “Accredited studies notwithstanding – as I’m sure you would contest – suppose the dreamer is not a man or butterfly, but both … or neither, something else altogether.” This is the most distinctive and the most disturbing element of Ligotti’s horror, the way it deconstructs reality in the philosophical sense. Even if we have good mental health, reality is revealed only through fallible conceptions and this lack of fit between words and world is a frightening subject of contemplation, a gap through which monsters of all kinds can enter. It is not that Ligotti’s monsters are more frightening than those of other authors, but that he exposes our world as a place that remains essentially – necessarily – unknown to us and, as H.P. Lovecraft proclaimed in “Supernatural Horror in Literature” (1927), there is nothing more frightening than the unknown.

The influence of Lovecraft is strongly felt in many, if not most, of these stories – but this is a genuine influence, of his cosmic futilitarianism rather than his strangely named gods and books. Occasionally, it is explicit: the end of “The Last Feast of Harlequin” reveals the story’s dedication to Lovecraft and is a re-writing of “The Festival” (1925) without that story’s flaws (and also acknowledges the influence of Edgar Allan Poe with mention of “the Conqueror Worm”). Mostly, the influence is implicit, from the suggestion of an alien presence in “The Frolic” to the distant similarities between “The Dreaming in Nortown” and “The Shadow Out of Time” (1936) and the more obvious similarities between “The Shadow at the Bottom of the World” and “The Colour Out of Space” (1927). The latter story by Ligotti, the last in Grimscribe, is particularly interesting in that it throws up one of the two major differences between Ligotti and his predecessor: Ligotti is not only a much better writer than Lovecraft, but where Lovecraft was fascinated by rural and far-flung locales, Ligotti’s focus is on urban settings. This choice makes his writing even more unnerving for it is in the towns and cities, where we have self-evidently shaped reality to our own ends, that we should feel most at home in the world – but where the cracks between perception and reality are at their widest.

Wednesday, 12 October 2016

A Song of Shadows, by John Connolly (Hodder & Stoughton) | review by Rafe McGregor

A Song of Shadows (464pp, £3.85) is the thirteenth “Charlie Parker thriller”, as the series is described by Hodder & Stoughton, first published in hardback in 2015. First and foremost – and quite possibly because of rather than in spite of the criticisms I shall make – the series is extremely successful, regularly ranking high on various bestseller lists and regularly receiving rave ratings from the most trusted crime fiction reviewers. I must confess to not having read all of Parker’s cases, which began with Every Dead Thing in 1999 (and was, as an example of my previous claim, the L.A. Times Book of the Year), but I have read the first two and most recent two and can confirm that there has been no fluctuation in quality. Connolly is not one of those writers who rests on his laurels, resorts to repeated uses of the same formula, or tires of his protagonist. My gripe, and I think it is more than mere whimsy on my part, is the idiosyncratic mix of crime and horror Connolly has weaved around Parker.

In his helpful guide to the series on the Crime Fiction Lover website, David Prestidge writes that: “The books are peopled with genuinely mean human criminal types, but Connolly introduces supernatural foes in the novels as well.” The books are billed as dark crime fiction in the same way that dark fantasy is now a distinct subcategory of the fantasy genre. To sacrifice accuracy for brevity, dark crime fiction is crime fiction written by a horror writer or a mystery told as a horror story or crime fiction that gestures towards but does not quite cross over into horror fiction… basically, a crime fiction series that is situated just this side of the crime–horror border. The two genres are, of course, complementary to a great extent and it is no surprise that Edgar Allan Poe was such an important figure for both, that Conan Doyle’s The Hound of the Baskervilles is billed as both a great crime story and a great horror story, or that may of H.P. Lovecraft’s weird tales take investigators of some sort as their protagonists. Prestidge continues: “Yet he never uses the paranormal to explain away loopholes in the plot.”

The issue isn’t using the para-normal to fill normal loopholes in the plot, but rather integrating the mystery and horror elements of the narrative such that they complement rather than counteract one another and this is where several weaknesses emerge. First, the books are longer than most mystery novels, the length exacerbated by the often slow and leisurely build-up to the main plot. This would not be problematic were the denouement worth the wait, i.e. a clever or original mix of mystery and magic, sleuthing and the supernatural. But, as Prestidge correctly notes: “There aren’t any [loopholes], and the Charlie Parker books all offer solid and original mysteries. He is a PI, after all.” Crime fiction readers, particularly those who prefer “thrillers” to “mysteries” are accustomed to fast-paced plots and the slower the action, the more drama they demand in the climax. The fact that all supernatural elements are always (at least in the four I have read and according to Prestidge) peripheral to the main plot – always, in other words, a subplot at best – makes me think of the series as crime-dressed-up-as-horror – in a pejorative sheep-in-wolf’s-clothing sense. Parker’s living daughter (Sam) can see the dead and sense evil and the spirit of his dead daughter (Jennifer) communicates with both him and Sam in A Song of Shadows. There are at least two events in the novel – a young girl sleepwalking and the earth opening up under a villain – that are presented as supernatural, but then quickly rationalised (as the dream of a young girl with a neurological disease and as a rare but not improbable geological phenomenon respectively). I found the subsequent debunking of these at times gripping supernatural scenes something of an anti-climax and that term really sums up my whole experience of the book.

Connolly takes a big risk with his villains in using war criminals from the Second World War. Assuming that the events of the narrative are supposed to be contemporary (there is nothing to suggest otherwise) and that National Socialist Germany in extremis may have used sixteen-year-olds as concentration camp guards – and granting that the camps were maintained until the very end of the war – the youngest possible war criminal would be eighty-six. Given the separation of the supernatural from the main plot, the criminals involved are men rather than demons and eighty-six-year-old men are not very frightening – unless, of course, they are million- or billion-aires at the head of a new evil empire. The Nazi-turned-businessman is something of a cliché, but in avoiding the cliché Connolly presents his readers with a group of evil old men doddering around New England, unworthy antagonists for super-sleuth Parker even if he is recovering from the multiple wounds sustained in his previous case. What makes this even worse for me is that the revelation of the main villain occurs relatively early on (for a mystery, that is), which once again creates a sense of… anti-climax.

Connolly’s fans – and there are dozens, probably hundreds, of thousands of them – may well think I haven’t read the book because Goodreads (to name but one forum) has many reviewers writing about the suspense being maintained to the last page and the jaw-dropping conclusion. I think I know what they have in mind, but I am baffled that it should generate such excitement. And yes, I have read all four books carefully from first page to last. Parker is a likeable sort of chap who leads an interesting sort of life, but neither Parker nor his life justifies the many hundreds of pages that each case generates. As mystery stories, the series is far too slow-paced; as horror stories, the continual and continued relegation of the supernatural to the side-line is disappointing; as a combination of mystery and horror, I can’t help but feel that a writer of Connolly’s undoubted skill could have merged a hardboiled PI with a setting that is both gritty and realistic on the one hand and populated by the angels and demons which the series often promises but never delivers on the other. It is only the worry that I have missed some obvious virtue of the novels that kept me coming back, but I’m afraid I’ve decided that life is too short to attempt a fifth… I’m sure Parker and Connolly will both do fine without me.

Wednesday, 28 September 2016

The Devil’s Detective, by Simon Kurt Unsworth (Del Rey) | review by Rafe McGregor

Back in issue twenty-four, I reviewed Mark Valentine’s The Black Veil and Other Tales of Supernatural Sleuths (2008), an anthology that has since come to define the specific area of overlap between crime fiction and speculative fiction known as either the supernatural sleuth or the occult detective. In his introduction, Valentine explains how the magazine contributors of the late nineteenth century began to explore different ways in which the relatively new and incredibly popular figure of the private detective could be merged with the much older but still entertaining milieu of the ghost story. This combination of detective protagonist and ghostly setting saw the initial blossoming of the subgenre, which included such greats as Arthur Machen’s Mr Dyson, Robert Eustace and L.T. Meade’s John Bell, E. and H. Heron’s Flaxman Low (the Herons were actually the Prichards, a mother and son team), Algernon Blackwood’s Dr John Silence, and William Hope Hodgson’s Carnacki.

The particular and peculiar mix of genres embodied by the occult detective made the transition from short stories to television in the second half of the twentieth century with Adam Adamant Lives! (1966–1967), Randall and Hopkirk (Deceased) (1969–1971, remade in 2000–2001), and Kolchak: The Night Stalker (1974–1975, remade in 2005). The recent revival of the subgenre was perhaps most firmly established with The X-Files (1993–2002), the tenth season of which was released earlier this year, coinciding with both the fifth season of Grimm and the third season of Penny Dreadful. The graphic novel has been especially influential in maintaining the public’s interest, with two particularly long-running series standing out, Hellblazer (beginning in 1988) and Hellboy (beginning in 1993). Strangely, there has been less of an interest in the occult detective in mainstream novels, although three long-running series characters have emerged. Jim Butcher’s Harry Dresden was introduced in 2000 and the fifteenth Dresden File was published in 2014. John Connolly’s Charlie Parker was introduced in 1999 and his fourteenth case was published this year – although I have reservations as to whether Parker can accurately be called an occult detective (see my review of his thirteenth case, A Song of Shadows, in this issue). Phil Rickman’s Merrily Watkins series began in 1998, with her thirteenth investigation published at the end of last year. The popularity of the occult detective is further evinced by the many failed and few successful attempts to combine Sherlock Holmes and the Cthulhu Mythos and the fact that a large minority – if not the majority – of new Holmes stories are works of speculative fiction rather than crime fiction.

One of the reasons for this popularity is that the subgenre has the potential to literally offer the best of both worlds, combining the cognitive demands of a clever mystery with the emotive atmosphere of a frightful horror story. What distinguishes the occult detective story from the crime fiction subgenre of the psychological thriller – the work of, for example, Thomas Harris, Mo Hayder, and Steve Mosby – is that there is at least the possibility of a genuine supernatural element. In the short story form, this introduces an extra element of suspense in that some cases have natural solutions and others supernatural solutions and Hodgson exploited this duality brilliantly with Carnacki (albeit briefly, courtesy of his death on the Western Front in 1918). The essence of the occult detective story is a mystery that must be solved by means mundane or magical in a setting that is either real or fantastic, with all possible permutations of this basic formula permitted. Whichever option the author selects, he or she faces the tricky task of relatively quickly establishing the internal logic of the almost-real or unreal world in order that the reader can play the mystery game, which is usually the game of working out who the killer is.

Simon Kurt Unsworth has opted for a fantasy world, a post-Paradise Lost Hell where there is a truce between God and Satan, and his detective is Thomas Fool, one of Hell’s three Information Men (one of whom is a woman). The Information Men are the only police in Hell and no more than three are required because their job is simply to record demonic crimes against humanity rather than investigate them. The Devil’s Detective (368pp, £5.99) begins with Fool on escort duty, responsible for the safety of a delegation from Heaven which is negotiating with the (Infernal) Bureaucracy for human souls. My sole criticism of the work is that its thematic content remains opaque throughout. What, I wondered – and still do – is really driving the plot forward? There are several fascinating options: the world-mapping of a new Hell where humans serve demons for all eternity in an amicable equilibrium with Heaven; the solution to the mystery of the murder of a human prostitute in this occult setting; a morality tale describing a Hell that is characterised by the absence of free will for its human occupants; or an allegory that is either pro- or anti-religion describing how human beings have already built Hell on Earth or how ridiculous the conception of an afterlife is. All of these disparate strands run through the narrative, though there is little to unify them.

Aside from the ingenuity of the setting and the way in which the rules of the mystery game played in Hell are established without resorting to lengthy swathes of exposition, the quality of Unsworth’s writing reaches outstanding heights at times. An example is the death of one of the main characters, who is accosted by a group of minor antagonists that gradually becomes more and more dangerous until one suddenly realises that he (or she, I’ll avoid spoilers) is in mortal danger. The brilliance of this particular piece is in the way in which Unsworth somehow manages to combine the pace and tension of the thriller with the slow-building apprehension of horror and he is both competent and comfortable with a foot in each genre. Ultimately, and this is why Fool is such a fine example of the occult detective, the novel works well as a traditional murder mystery because there are just enough clues for the reader to realise that he or she could have worked out the solution had they paid more attention to detail as well as the link between plot and subplot that is de rigueur.

Returning to my criticism about thematic content, the question I wanted answered was not the identity of what soon emerges as a serial killer in Hell, but the whereabouts of Satan. What, post-war, is he up to? There is a suggestion that he has retired to Crow Heights, a kind of gated community where the ancient and powerful have locked themselves away, but the truth is more interesting and – along with the final twist of the narrative – sets up a fascinating milieu for the rest of the series. The Old Hell was fire and brimstone, the New Hell was chaos and uncertainty for its human citizenry, but following Fool’s interest in actually solving crimes, the Hell of the future is a Hell with a completely powerful and entirely unaccountable police force. The mysteries of this forthcoming Hell will be revealed in The Devil’s Evidence, due for publication in October.

Friday, 9 September 2016

Theaker's Quarterly Fiction #56: now out, in print and ebook

free epub | free mobi | free pdf | print UK | print USA | Kindle UK | Kindle US

Issue fifty-six of Theaker’s Quarterly Fiction is two hundred and forty pages long, and features six stories of fantasy, horror and science fiction: “Concerning Strange Events at the Manor of Sir Hugh de Villiers, Valiant Knight” David Penn (transcribed from the Middle English), “Three Bodies” by Cam Rhys Lay, “The Christmas Cracker” by Rafe McGregor, “Mr Kitchell Says Thank You” by Charles Wilkinson, “The Cutting Room” by Chuck Von Nordheim, and “Gliese and the Walking Man” by Howard Watts. They are arranged roughly in chronological order, so fantasy fans should start at the beginning, and science fiction fans should start at the end.

The spectacularly superheroic cover is by Howard Watts, and the emergency editorial by Howard Phillips. The issue also includes over sixty pages of reviews, and some sneaky interior art from John Greenwood.

Writers, artists and other creators whose work is reviewed in this issue include: Adam Cozad, Alberto Giolitti, Angelica Gorodischer, Charles Dixon, Chip Proser, Christian Højgaard, Christopher Markus, Craig Brewer, Craig Mazin, Dennis-Pierre Filippi, Dick Wood, Dirk Maggs, Ernie Chan, Evan Spiliotopoulos, Gabriel Rodriguez, Gary Kwapisz, Guy Davis, Jean-Florian Tello, Jeffrey Boam, Jerry Frissen, Joe Hill, Joe Phillips, John Connolly, Mateus Santolouco, Michael Alan Nelson, Mike Johnson, Naimi Mitchison, Nevio Zeccara, Nick Mamatas, Nicolas Wright, Nicole Kornher-Stace, Philippe Thirault, Simon Kinberg, Simon Kurt Unsworth, Stephen McFeely, Stephen Molnar, Steven Savile, Thomas Ligotti, and Tim Lebbon.



Here are the delightful contributors to this issue:

Prior to returning to school to pursue his MFA in Fiction, Cam Rhys Lay worked for a decade doing online marketing and publishing pretentious (but beautiful) leatherbound books. His fiction has been published or is forthcoming in Eclectica, The Society for Misfit Stories, and No Extra Words. He is currently finishing his first novel. To learn more about Cam and his writing you can visit his website at http://www.camrhyslay.com.

Charles Wilkinson’s publications include The Pain Tree and Other Stories (London Magazine Editions) and Ag & Au (Flarestack), a pamphlet of his poems. His stories have appeared in Best Short Stories 1990 (Heinemann), Best English Short Stories 2 (W.W. Norton, USA), Unthology (Unthank Books), Best British Short Stories 2015 (Salt), London Magazine, Under the Radar, Prole, Able Muse Review (USA), Ninth Letter (USA), The Sea in Birmingham (TSFG) and in genre magazines/anthologies such as Supernatural Tales, Horror Without Victims (Megazanthus Press), Rustblind and Silverbright (Eibonvale Press), Phantom Drift, Bourbon Penn, Shadows & Tall Trees, Prole, Nightscript and Best Weird Fiction 2015 (Undertow Books, Canada). He lives in Powys, Wales, where he is heavily outnumbered by members of the ovine community. A Twist in the Eye, his collection of strange tales and weird fiction, is now out from Egaeus Press, including stories that first appeared here in Theaker’s Quarterly Fiction.

Chuck Von Nordheim lives in northeastern Los Angeles country at the geo-biological point where chapparal merges into pure desert. Currently, he poses as an MFA fiction candidate at CSU San Bernardino on Tuesdays and Thursdays. The rest of the week, he scours Mojave Desert garage sales and antique shops for Highway 66 memorabilia that he can sell on eBay to pay his tuition. His other magreal/surreal works have appeared in Three-Lobed Burning Eye, Ealain, Twisted Tongue, and Daily Science Fiction.

David Penn has previously published fiction in the magazines Midnight Street and Whispers of Wickedness, and poetry in the magazines Magma and Smith’s Knoll. He lives in London where he also works, as a librarian.

Douglas J. Ogurek’s work has appeared in the BFS Journal, The Literary Review, Morpheus Tales, Gone Lawn, and several anthologies. He lives in a Chicago suburb with the woman whose husband he is and their pit bull Phlegmpus Bilesnot. Douglas’s website can be found at: http://www.douglasjogurek.weebly.com.

Howard Phillips contributes the must-read editorial.

Howard Watts is a writer, artist and composer living in Seaford who also provides the wraparound cover art for this issue. His artwork can be seen in its native resolution on his deviantart page: http://hswatts.deviantart.com. His novel The Master of Clouds is now available on Kindle.

Jacob Edwards also writes 42-word reviews for Derelict Space Sheep. This writer, poet and recovering lexiphanicist’s website is at www.jacobedwards.id.au. He has a Facebook page at www.facebook.com/JacobEdwardsWriter, where he posts poems and the occasional oddity, and he can now be found on Twitter too: https://twitter.com/ToastyVogon.

Rafe McGregor has published over one hundred and twenty short stories, novellas, magazine articles, journal papers, and review essays. His work includes crime fiction, weird tales, military history, literary criticism, and academic philosophy.

Stephen Theaker’s reviews have appeared in Interzone, Black Static, Prism and the BFS Journal, as well as clogging up our pages. He shares his home with three slightly smaller Theakers, runs the British Fantasy Awards (for the rest of this month), and works in legal and medical publishing.



As ever, all back issues of Theaker’s Quarterly Fiction are available for free download.

Wednesday, 24 August 2016

Contributor news: Charles Wilkinson, Rafe McGregor, Douglas Ogurek

Hope you’ve been enjoying issue fifty-five, which was as ever free to download and as cheap as we could possibly make it in print. We don’t expect anything in return, other than your unquestioning love, but if you want to show your thanks in less romantic fashion, there’s no better way than having a look at our contributors’ other publications.

Charles Wilkinson has a collection of strange tales out now from Egaeus Press, A Twist in the Eye, which includes two stories that first appeared here. In his introduction, Mark Samuels calls it “the most exciting collection of weird fiction … that I have read for many years”. Charles’s work has appeared in Supernatural Tales, Shadows & Tall Trees, Horror Without Victims and Strange Tales V (Tartarus Press) amongst other places. The book is available to buy from the Egaeus Press website.

Rafe McGregor’s seventh book, The Value of Literature, was due for publication by Rowman & Littlefield International in hardback in August 2016 and in paperback in February 2018. Learn more.

Douglas J. Ogurek’s unsplatterpunk extravaganza “Maim Street” was selected for The Best Weird Fiction Vol. 6 (Morpheus Tales Publishing). Prick of the Spindle published his satirical piece “Thomas Sageslush’s Support of the Moronvia Heights Pit Bull Ban”. The Literary Hatchet (PearTree Press) picked up his oft-anthologized (and highly juvenile) “Stool Fool”. The Great Tome of Forgotten Relics and Artifacts (Bards and Sages Publishing) featured “The Binding Agent.”. Learn more.

Finally, check out the current Interzone #265 for my reviews of Hunters & Collectors by M. Suddain and World of Water by James Lovegrove, plus the upcoming Interzone #266 for my review of The Rise of Io by Wesley Chu and – honour of honours! – my guest editorial, where I talk a bit about running the British Fantasy Awards, where I think awards can go awry, and why I love them anyway.

Friday, 12 August 2016

Sherlock: The Abominable Bride, by Mark Gatiss and Steven Moffat (2entertain Ltd) | review by Rafe McGregor

Theaker’s Quarterly Fiction may seem an unlikely venue for a review of the first full-length Sherlock special, shown on all small screens and some big screens across the UK on New Year’s Day 2016. Three mini-seasons (of three episodes each) and one mini-special (of just over seven minutes) in, however, the world of Sherlock is already brim-full of superhuman beings. The eponymous protagonist refers to himself as “a high-functioning sociopath” (one of the series’ most-repeated phrases, suggesting sociopaths are usually low-functioning), but his superpowers include: reading an entire life history in a glance, disarming sword-wielding assassins without breaking a sweat, destroying international crime syndicates single-handedly, successfully masquerading as an extremist in Karachi, riding a motorbike safely at breakneck speed, instantly recovering from consuming vast quantities of Class A drugs… and returning from the dead. His nemesis, supervillain Moriarty, has his own list of powers: controlling Cockney serial killers, Chinese secret societies, and Eastern European paramilitaries; breaking into the Tower of London, the Bank of England, and Pentonville Prison simultaneously; resisting “enhanced interrogation” indefinitely… and returning from the dead (which is what the special is all about). Even Mycroft, whose powers are intellectual rather than physical, can follow his brother’s clandestine footsteps across Europe, masquerade as a Serbian soldier without detection, and take charge of a Tactical Firearms Command team. In fact, poor old Watson is the foil to at least four superhumans as “His Last Vow” (season 3, episode 3) reveals that Mrs Watson is a (semi-retired) super-villain-turned-hero, able to fire a handgun with one hundred percent accuracy, pass through multiple layers of physical security without trace, evade the joint efforts of NATO’s intelligence services, instantly access information beyond the combined capacity of MI5, MI6, and GCHQ… and waltz in a wedding dress. All of which to say that the BBC’s Sherlock is very much a mix of genres, alternating between detective stories in an urban fantasy setting and high fantasy in a tragic clash of good and evil – not to mention regular dashes of comedy.

The mix of crime and speculative fiction is by no means a flaw (though I hope to have conveyed a mildly disapproving tone) and may well account for the show’s popularity – along with the star qualities Benedict Cumberbatch, Martin Freeman, and Andrew Scott (recently Bond villain Max Denbigh in Spectre) bring to the small screen. The generic motley also serves, conveniently, to distinguish Sherlock from Elementary, CBS’s contemporary Holmes series, which is pure crime fiction and currently in its fourth season (of twenty-four episodes each). Given the template of detective-story-within-urban-fantasy, The Abominable Bride is exemplary, with murder mystery and high fantasy prised apart for most of the episode. Prior to the original screening, much was made of Cumberbatch and Freeman appearing in Victorian garb, suggesting that the special would be outside the overarching narrative of the series, but the first few seconds drop this pretence and story picks up precisely where “His Last Vow” finished. Minutes after Holmes’ departure into exile (and certain death) for the murder of Charles Augustus Magnussen (a particularly nasty villain), Moriarty’s face appears on all the television screens across the country asking, “Did you miss me?” Holmes is recalled, the plane turns around… and we appear to go back in time to 1895. The (Case of the) Abominable Bride takes its title from Conan Doyle’s “The Musgrave Ritual”, where Holmes mentions “Ricoletti of the club-foot, and his abominable wife” as a case he investigated prior to meeting Watson. Doyle was fond of making these references to unpublished cases in order to give the impression that Holmes had a life beyond the printed page and they are scattered throughout the original short stories and novellas. Theaker’s Quarterly Fiction contributor John Hall (whose stories from issues 23 to 29 were collected in Five Forgotten Stories, published by Theaker’s Paperback Library in 2011) analysed them all in The Abominable Wife and Other Unrecorded Cases of Mr Sherlock Holmes (Calabash Press, 1998). Drawing attention to the fact that Doyle either let his imagination run away with him or was flexing his sense of humour – aside from abominable wives, there are remarkable worms, trained cormorants, red leeches, and flying false teeth – John takes “abominable wife” as a metaphor for all the references. The abominable wife serves a similar supplementary purpose in Sherlock, the idea being that if Holmes can solve the 1895 case he can work out the 2014 case of Moriarty’s resurrection.

Back in 1895, Emelia Ricoletti (made up to resemble Heath Ledger’s Joker from The Dark Knight in an already over-used trope) fires two six-shooters into a crowded London street from her balcony before blowing her brains out. Her body is removed to the morgue, but that evening she conspicuously gives her husband both barrels of a shotgun in front of a police constable. Holmes, Watson, and a shaken Lestrade arrive at the morgue to find that Mrs Ricoletti’s corpse appears to have written “You” on the wall in blood after the murder of her husband. Holmes doesn’t get very far with the investigation, but a few months later Lady Carmichael hires him to protect her husband from Mrs Ricoletti, whose ghost has been seen walking in the grounds of their estate. Holmes and Watson fail to save Lord Carmichael, giving them two murders to solve. By two-thirds of the way through The Abominable Bride, it becomes clear that the Victorian case is taking place in Holmes’ “mind palace” (where he retrieves information from his near-eidetic memory) and that he is fixating on the (very) cold Ricoletti case because he thinks Moriarty has used the same method to fake his own death in “The Reichenbach Fall” (season 2, episode 3). The solution to the 1895 case is rather disappointing and I disclose no spoilers when I say that Mrs Ricoletti was indeed dead by the time of the second murder (where she was not positively identified), but not the first (where she was). This suggests that Moriarty is actually dead. Holmes shouts “There are no ghosts!” in 1895 and confirms “Moriarty is dead, no question” in 2014, but there are plenty of questions left unanswered, not to mention some ambiguity, at the conclusion of the 2014 case. If Moriarty is indeed dead, then The Abominable Bride is a giant red herring in much the same way as John characterises all of Doyle’s teasers (the references as abominable wives to the admirable husbands of the published stories). More likely it is just that, a teaser of suitable ambiguity aimed at whetting audience appetites for season 4. Unfortunately for fans, filming hasn’t yet begun and Sherlock won’t be on screens until 2017 at the earliest. In the interim, I recommend Elementary for a gritty and realistic contemporary take on the Great Detective. The Abominable Bride DVD contains two discs and if, like me, you are not enticed by the prospect of “over an hour of Bonus Features” there is always the double-sided poster to colour in (advertising Sherlock: The Mind Palace, published by BBC Books last year).

Friday, 22 July 2016

The Sign in the Moonlight and Other Stories, by David Tallerman (Digital Horror Fiction) | review by Rafe McGregor

David Tallerman has achieved not only remarkable but rare success with his short fiction. In the space of nine years, he has had more than seventy-five stories published in venues such as Clarkesworld, Interzone, Alfred Hitchcock’s Mystery Magazine, Andromeda Spaceways Inflight Magazine, Lightspeed, Nightmare, AE, Chiaroscuro… and of course Theaker’s Quarterly Fiction. This is his first short story collection – the appearance of which is itself an achievement given the reluctance of publishers to take on such projects. The short story came into its own with the rise of literacy in Europe and North America during the nineteenth century, but declined dramatically with the rise of domestic television ownership during the twentieth century. In the second decade of the twenty-first century, it is easy to forget that many of the most famous speculative fiction writers – Robert A. Heinlein, Ray Bradbury, Isaac Asimov, Philip K. Dick, and even Stephen King – began their careers as writers of short fiction. The notion of supporting oneself financially by short fiction alone is already archaic and authors like David (and publications like Theaker’s Quarterly Fiction) breathe life into what might otherwise be a dying art form. I must interject a disclosure (or perhaps disclaimer) before I proceed: I met David while he was living in York and was surprised to discover that he had been kind enough to dedicate The Sign in the Moonlight and Other Stories to me in memory of the small assistance I was able to give him with the initial drafts of some of the stories. Our acquaintance has not prevented me from writing this review, however, because my primary concern is not the quality of the stories. That has already been judged by others: thirteen of the fourteen have been previously published – in Andromeda Spaceways Inflight Magazine, Nightmare, Flash Fiction Online, Necrotic Tissue, Bull Spec, Bards and Sages Quarterly, Angry Robot’s blog, and three anthologies – with “War of the Rats” appearing for the first time.

The collection makes several hard to acquire or out of print publications available again, most notably “The Facts in the Case of Algernon Whisper’s Karma” from The Willows and Spectral Press’s “The Way of the Leaves”. For this, Digital Horror Fiction (which is an imprint of the Digital Fiction Publishing Corp) should be praised, as well as for selling both the digital and paperback editions at reasonable prices. The publisher is nonetheless the target of my main criticism, which is that the paperback appears to have been deliberately extended across as many pages as possible. The font is on the large side of medium and the lines are double-spaced, so that even a work of flash fiction (the excellent “The Desert Cold”) is stretched over four pages (six if one counts the illustration). Each story has its own black and white illustration, by the talented Duncan Kay, on a verso page but the respective recto pages have been left blank and there is altogether too much white space between front and back cover. What puzzles me is that if there was a need to increase the page count – and I understand that there often is for a variety of reasons – the publisher didn’t include more of David’s stories. There are plenty to choose from – “Devilry at the Hanging Tree Inn”, published in Theaker’s Quarterly Fiction #37 (2011), to take just one example. Kay’s illustrations provide an impeccable complement to the stories, from first (“The Burning Room”) to last (“The Way of the Leaves”) with no exceptions. Where they are particularly successful is in the pictorial representation of the way in which David mixes the literary with the pulp uses of language. Kay offers David’s readers a mirror in which the pitch of each story is perfectly reflected, from the humour and self-conscious playfulness of “My Friend Fishfinger by Daisy, Aged 7” to the sophistication and seriousness of “Prisoner of Peace”. Kay has also pulled off another balancing act, revealing enough of each tale to tease his audience while expertly avoiding spoilers in a completely harmonious match between illustrator and author.

The Sign in the Moonlight and Other Stories is introduced by Adrian Tchaikovsky of Shadows of the Apt and insect-kinden fame. Commenting on the theme of the volume, he writes: “Every story here opens a door onto some human trauma: loss, grief, death, murder and madness, encounters with the horrors of the supernatural and perhaps the worse horrors that simple mundane world can inflict” (p. 2). I’m not sure whether his description is accurate. If it is meant to indicate a distinctive world-view, in the sense that S.T. Joshi takes as definitive of the weird tale as opposed to other categories of speculative fiction, then not because there is no consistent gestalt that underpins these stories. If it is meant to indicate that all of the collected stories belong to the horror rather than fantasy or science fiction genres, then Tchaikovsky is correct and whatever else they achieve, they inspire the right combination of the fear and disgust that one demands from the tale of terror traditional or contemporary. The absence of underlying world-view does not detract from the unity of the volume; one of its strengths is the way the stories criss-cross the style and substance of subdivisions within the genre – gothic romanticism, the English ghost story, and the cosmic weird to name but three. The collection is to my mind well-named: “The Sign in the Moonlight” is my favourite story, where fact and fiction combine to produce a tensely entertaining tale inspired by – rather than a slavish pastiche of – the themes explored by H.P. Lovecraft. My only disappointment is “A Twist Too Far”. The narrative is accomplished enough on its own, and was no doubt an asset to the issue of Andromeda Spaceways Inflight Magazine in which it appeared, but is eclipsed by “The Facts in the Case of Algernon Whisper’s Karma” here. The stories are quite similar and the latter is superior in both intrigue and ingenuity. A minor complaint in a collection that is a major success.