A fleck of brilliance amid the flotsam: time to give this melodramatic superhero and sci-fi twaddle a rest
Considering the highest-grossing (US) films of 2019, the decade closes on a somewhat disappointing note. The top ten earners (seven of them distributed by Disney) include the usual suspects: series continuations, comic-book inspired movies (only four in the top ten versus five last year), and cartoons transformed into live action. Among those are the CGI-saturated films that take themselves much too seriously. Not that CGI is a bad thing. However, no matter how riveting the music and how much is at stake, we’re talking about films populated by characters who wear tight outfits, masks, and capes. Let’s lighten up and scale down.
What it all points to, sadly, is a lack of originality and an overreliance on techniques that sacrifice character for visual bravado.
Nevertheless, I can’t harp on these moneymakers too much – my two favorite SF/F/H films of last year happen to be among the top ten earners. And one of them proves that just because it’s been done before doesn’t mean it can’t be done again brilliantly.
Though the selections below are quite different in their genre and content, they happen to be united by a common theme: a character or characters in hiding… from a predator, from a family, from a conflict… even from themselves. And interestingly, in not one of these films is the fate of the world at stake.
Another litmus test for choosing my top five: if someone were to hit the pause button at any point in the movie, how much would I look forward to resuming play?
#5: Maleficent: Mistress of Evil
Angelina Jolie returns as the unjustifiably maligned antihero whose cold exterior is by no means a reflection of her true character. This dark fairy tale sequel, complete with vivid fantasy settings and their curious inhabitants, explores the delicate balance between the manmade and natural worlds. Both Jolie and Michelle Pfeiffer (as the self-assured and conniving Queen Ingrith) pull off commendable performances. Full review.
#4: Crawl
Yes, the alligators-on-steroids predators in this creature feature are unrealistically aggressive, but that doesn’t prevent Crawl from being an ultra-tense film. Haley, a member of the University of Florida Gators (ha ha) swim team, and her father Dave hide in the flooded crawlspace under their disbanded family’s former Florida home. The film’s theme has to do with overcoming the mental limitations that individuals place on themselves. Another theme is pain… really bad pain. Full review.
#3: Ready or Not
In this comedy-horror, a wealthy family attempts to hunt down a bride (on her wedding night nonetheless) in a deadly game of hide-and-seek. It combines the eccentric characters and mansion setting of Clue with the gore of a slasher flick. Samara Weaving’s nuanced performance deviates from the Rambo-in-a-dress characterization that the film’s artwork leads you to expect. Look for Weaving’s laugh that resembles a goat bleating and for the scene in which the family butler gets a little too enthusiastic about Tchaikovsky’s “1812 Overture”. Full review.
#2: Jumanji: The Next Level
A true embodiment of the “go big or go home” mentality, Jumanji: The Next Level offers something for the whole family: humour, valid CGI-heavy adventure, the irresistible Dwayne Johnson/Kevin Hart duo, and even messages about friendship and aging. The sequel has all the charm of its predecessor, but it lives up to its name (The Next Level) by mixing up the video game avatars and the players who control them. I seriously considered making this my number one SF/F/H film of the year. One could argue that technically, my number one film doesn’t fit into the SF/F/H categorization—it could be labeled a drama. If that’s the case, then consider Jumanji: The Next Level number one. Full review.
#1: Joker
Just when I was about to throw in the towel with comic book-inspired movies, Joaquin Phoenix changed the game with a masterful performance as Arthur Fleck, a mentally-ill, economically-disadvantaged waif who becomes one of recent history’s most extravagant villains. Director Todd Phillips detours from the CGI elements that have swamped recent comic book films and instead focuses on one character’s descent into lawlessness. One never knows what the gaunt Arthur will do: break into laughter at the wrong time, climb into a refrigerator, or commit murder. Full review.—Douglas J. Ogurek
See Douglas’s top five SF/F/H picks from 2018, 2017, 2016, and 2015.
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Monday, 27 January 2020
Thursday, 9 January 2020
Lone Wolf 24: Rune War | review by Rafe McGregor
Lone Wolf 24: Rune War (Collector’s Edition) by Joe Dever
Holmgard Press, hardback, £16.99, December 2019, ISBN 9781916268005
In addition to completing the late Joe Dever’s vision of a thirty-two book cycle comprising four different series, Holmgard Press is intent on completing the Collector’s Edition release initially begun by Mongoose Publishing in 2010 (for details, see my review of Lone Wolf 21: The Voyage of the Moonstone). I must confess that for a combination of reasons (and despite the user-friendly formatting of Project Aon), I had never actually played books 24 to 26, in consequence of which I was very pleased to see Lone Wolf 24: Rune War released at the end of 2019. The game begins with True Friend (my Kai Grand Master of randomly-generated-name-fame) returning to the Kai Monastery from his successful mission in the Kingdom of Siyen (Lone Wolf 23: Mydnight’s Hero) to be invited to a private audience with Lone Wolf. The evil Lord Vandyan has usurped the throne of the former Principality of Eldenora and invaded the neighbouring countries of Delden, Magador, and Salony in Northern Magnamund. Vandyan’s imperial ambitions are currently stalled in Lyris, where he is besieging Varetta (the Stornlands setting of Lone Wolf 6: The Kingdoms of Terror) with his Vorka horde. The Vorka are Agarashi (spawn of Agarash the Damned, an archdemon that serves at the right hand of the God of Darkness) and were believed extinct before their appearance in Vandyan’s army. The Vorka horde is being continually replenished from Duadon, the capital of Eldenora, where it appears that the creatures are being created by means of the Runes of Agarash. While Lone Wolf leads a crusade of New Order Kai, allies, and mercenaries to raise the siege of Varetta, True Friend is tasked with infiltrating Skull-Tor, Duadon’s fortress, to destroy the runes and cut off the supply of Vorka at its source. This mission brief suggests a game of at least three parts: a wilderness adventure beginning with a river journey and ending in a forest, an urban exploration of the streets of Duadon, and finally a dungeon crawl in the fortress.
Holmgard Press, hardback, £16.99, December 2019, ISBN 9781916268005
In addition to completing the late Joe Dever’s vision of a thirty-two book cycle comprising four different series, Holmgard Press is intent on completing the Collector’s Edition release initially begun by Mongoose Publishing in 2010 (for details, see my review of Lone Wolf 21: The Voyage of the Moonstone). I must confess that for a combination of reasons (and despite the user-friendly formatting of Project Aon), I had never actually played books 24 to 26, in consequence of which I was very pleased to see Lone Wolf 24: Rune War released at the end of 2019. The game begins with True Friend (my Kai Grand Master of randomly-generated-name-fame) returning to the Kai Monastery from his successful mission in the Kingdom of Siyen (Lone Wolf 23: Mydnight’s Hero) to be invited to a private audience with Lone Wolf. The evil Lord Vandyan has usurped the throne of the former Principality of Eldenora and invaded the neighbouring countries of Delden, Magador, and Salony in Northern Magnamund. Vandyan’s imperial ambitions are currently stalled in Lyris, where he is besieging Varetta (the Stornlands setting of Lone Wolf 6: The Kingdoms of Terror) with his Vorka horde. The Vorka are Agarashi (spawn of Agarash the Damned, an archdemon that serves at the right hand of the God of Darkness) and were believed extinct before their appearance in Vandyan’s army. The Vorka horde is being continually replenished from Duadon, the capital of Eldenora, where it appears that the creatures are being created by means of the Runes of Agarash. While Lone Wolf leads a crusade of New Order Kai, allies, and mercenaries to raise the siege of Varetta, True Friend is tasked with infiltrating Skull-Tor, Duadon’s fortress, to destroy the runes and cut off the supply of Vorka at its source. This mission brief suggests a game of at least three parts: a wilderness adventure beginning with a river journey and ending in a forest, an urban exploration of the streets of Duadon, and finally a dungeon crawl in the fortress.
Wednesday, 8 January 2020
Lone Wolf 23: Mydnight's Hero | review by Rafe McGregor
Lone Wolf 23: Mydnight’s Hero (Collector’s Edition) by Joe Dever
Holmgard Press, hardback, £16.99, April 2019, ISBN 9781527237728
Now that I’m cautiously confident Holmgard Press is here to stay – to see the Lone Wolf series through to its conclusion, at least – I’ve been spending more time on the website at www.magnamund.com. On the About page there is a history of the series by the renowned Jonathan Green, author of YOU Are The Hero: A History of Fighting Fantasy Gamebooks (parts 1 and 2, published in 2014 and 2017 respectively). I was struck by how much more upbeat it was than my own history of the series, with which I began my review of Lone Wolf 21: The Voyage of the Moonstone in 2016 (and updated in my review of Lone Wolf 29: The Storms of Chai in 2017). I hope my intention to be supportive of the late Joe Dever and my admiration for the innovative ways in which he overcame the obstacles presented by publishers were both clear, but I suppose Green’s history is written for a different purpose (promoting the series) to mine (providing some sort of critical appreciation). I nonetheless thought it would be interesting to compare the two, by which I mean fill in the copious gaps in my account using Green.
Holmgard Press, hardback, £16.99, April 2019, ISBN 9781527237728
Now that I’m cautiously confident Holmgard Press is here to stay – to see the Lone Wolf series through to its conclusion, at least – I’ve been spending more time on the website at www.magnamund.com. On the About page there is a history of the series by the renowned Jonathan Green, author of YOU Are The Hero: A History of Fighting Fantasy Gamebooks (parts 1 and 2, published in 2014 and 2017 respectively). I was struck by how much more upbeat it was than my own history of the series, with which I began my review of Lone Wolf 21: The Voyage of the Moonstone in 2016 (and updated in my review of Lone Wolf 29: The Storms of Chai in 2017). I hope my intention to be supportive of the late Joe Dever and my admiration for the innovative ways in which he overcame the obstacles presented by publishers were both clear, but I suppose Green’s history is written for a different purpose (promoting the series) to mine (providing some sort of critical appreciation). I nonetheless thought it would be interesting to compare the two, by which I mean fill in the copious gaps in my account using Green.
Tuesday, 7 January 2020
Jumanji: The Next Level | review by Douglas J. Ogurek
Same game, new charms: sequel swaps roles to keep the play engrossing.
A quirky quartet of avatars. A depthless villain. Angry beasts. Perilous settings. All the elements that made Jumanji: Welcome to the Jungle (2017) so endearing have returned in Jumanji: The Next Level, once again directed by Jake Kasdan. But this time, the avatars have been endowed with new strengths and weaknesses, commandeered by new players, thrust into new settings, and faced with new threats both internal and external.
A quirky quartet of avatars. A depthless villain. Angry beasts. Perilous settings. All the elements that made Jumanji: Welcome to the Jungle (2017) so endearing have returned in Jumanji: The Next Level, once again directed by Jake Kasdan. But this time, the avatars have been endowed with new strengths and weaknesses, commandeered by new players, thrust into new settings, and faced with new threats both internal and external.
Monday, 6 January 2020
The Rise of Skywalker | review by Rafe McGregor
Star Wars Episode IX: The Rise of Skywalker, by J.J. Abrams (Walt Disney Studios)
A conclusion four decades in the making.
The release of the final instalment of the Skywalker Saga over Christmas in the UK provided me with the first opportunity to visit my fellow film nerd and former employer since moving house, in consequence of which I was very much looking forward to the whole day. The pleasant sense of anticipation offset a phenomenon that I’ve never experienced before in forty years of watching Star Wars: despite having seen both The Force Awakens (released in 2015 and directed by J.J. Abrams) and The Last Jedi (released in 2017 and directed by Rian Johnson) on the big screen, I had no recollection of where the narrative of the Sequel Trilogy had paused when the latter concluded. To make matters worse, I’d confused what little I did recall with Solo: A Star Wars Story (released in 2018 and directed by Ron Howard), which I’d also seen on the big screen (and thoroughly enjoyed) in the interim. This literal loss of plot on my part was unprecedented – unthinkable in not only the Original Trilogy so adored by my generation but even the Prequel Trilogy that proved such a palpable disappointment to so many of us. Even in The Phantom Menace (released in 1999 and directed by George Lucas) at its silliest and most spurious, there was always a clear sense of the narrative direction – working towards the rise and fall of Anakin Skywalker, the destruction of the Jedi, and the beginning of A New Hope (released in 1977 and also directed by George Lucas).
A conclusion four decades in the making.
The release of the final instalment of the Skywalker Saga over Christmas in the UK provided me with the first opportunity to visit my fellow film nerd and former employer since moving house, in consequence of which I was very much looking forward to the whole day. The pleasant sense of anticipation offset a phenomenon that I’ve never experienced before in forty years of watching Star Wars: despite having seen both The Force Awakens (released in 2015 and directed by J.J. Abrams) and The Last Jedi (released in 2017 and directed by Rian Johnson) on the big screen, I had no recollection of where the narrative of the Sequel Trilogy had paused when the latter concluded. To make matters worse, I’d confused what little I did recall with Solo: A Star Wars Story (released in 2018 and directed by Ron Howard), which I’d also seen on the big screen (and thoroughly enjoyed) in the interim. This literal loss of plot on my part was unprecedented – unthinkable in not only the Original Trilogy so adored by my generation but even the Prequel Trilogy that proved such a palpable disappointment to so many of us. Even in The Phantom Menace (released in 1999 and directed by George Lucas) at its silliest and most spurious, there was always a clear sense of the narrative direction – working towards the rise and fall of Anakin Skywalker, the destruction of the Jedi, and the beginning of A New Hope (released in 1977 and also directed by George Lucas).