A Cold Silence (Jo Fletcher Books) is the sequel to the author's first novel, A Cold Season, reviewed in Black Static #27. At the end of that book, Cass wondered how much she should tell her son Ben about it all. It seems her decision was to keep it a secret, but years later the mysterious death of a childhood friend takes him back to Darnshaw. Visiting the apartment where she died brings back the memory of himself as a boy, sitting on the floor of an abandoned apartment, covered in rats. Jessica had been playing a gamed called Acheron immediately before her death, which can supposedly grant wishes in return for the gamer’s soul. Ben worked for the company that made that game, and his sister has been playing it too. Ben is thus persuaded to lead an expedition into the company’s London headquarters in hopes of getting to the truth: are people really selling their souls, and if so to whom?
Of the author’s six novels so far [mid-2017], this is the one definite misfire. As a sequel it’s admirable in that it doesn’t try at all to retread the very successful first book, but it reads like the novelisation of a play or a television pilot. The bulk of it, well over two hundred pages, is pretty much one or two very, very long conversations, with a couple of changes of location to break things up. That makes it a quick read, though, and it is good on sibling relationships, and the way families mess each other up, and it’s interesting to see the long-lasting consequences for the survivors of the previous book. The method by which the game arranges for people’s wishes to come true is fascinating, an excellent idea rich with the potential for stories, but unfortunately that all happens in the backstory, in the dialogue and the revelations, rather than being part of the action of the book. ***
This review originally appeared in Black Static #60.
Showing posts with label Stephen Theaker. Show all posts
Showing posts with label Stephen Theaker. Show all posts
Saturday, 7 March 2020
Saturday, 1 February 2020
The Rise of Io by Wesley Chu | review by Stephen Theaker
This cyberpunk action thriller takes place four years after the end of the Alien World War. Twenty-odd years before that, humans discovered that they had been sharing the planet all along with a secret race of body-hopping aliens, the Quasing, who arrived in a spaceship crash eons ago. Unable to survive unprotected in Earth’s environment, they had lived inside the dinosaurs, then inside the cavemen, and for the last few thousand years – an eyeblink to them – they have lived among us. Despite the Quasing pulling the strings, history played out pretty much how it did in our world.
When the invention of Penetra scanners revealed their foggy existence, things changed forever. At first they were hunted. This particular book (Angry Robot pb, 424pp, £8.99), which follows a previous trilogy (The Lives, Deaths and Rebirths of Tao) doesn’t say how that went, but given the Quasing’s immense political influence one imagines it went quite badly for the hunters. The war then saw the countries of the world taking sides between two Quasing factions: the Genjix, a nasty bunch who think progress comes from conflict, and hence encourage it at all times, and the Prophus, who began to feel guilty about the misery they had caused.
Our brave young hero is Ella Patel, who doesn’t know much about any of that. She knows the war lasted a decade, that it left India shattered, that it took her from Singapore and left her an illiterate orphan in Surat. Unsurprisingly, this has left her rather cantankerous, though not so much that it’d put anyone off reading about her: the way she irritates and needles everyone she meets is one of the most enjoyable aspects of the book. Whether it’s the other inhabitants of Crate Town, a desperate slum built out of shipping containers, or deadly Genjix super-assassins, she’ll do their heads in something rotten; it’s always amusing.
She annoys no one so much as the title character, Io, one of the least impressive of the Prophus Quasings. Long after the others left the Yucatán crash site and swam into the ocean in search of life to glom on to, Io was still trying to get communications working. She’s been catching up ever since, and it doesn’t help that her host humans have a habit of getting themselves killed, from the first sailor she possessed, to General Custer, through to secret agent Emily Curran, leaving Io in need of yet another new host: Ella, who doesn’t even pretend to respect her uninvited new passenger. She thinks Io is boring, full of dumb talk, but if they don’t learn to work together, neither will survive.
It’s a good set-up for a novel. Right next to the shipping containers of Crate Town a secret facility is in development, and, as Ella and Io work to investigate it, the narrative benefits of the protagonist having an onboard frenemy become clear. They can have lots of little arguments, debate the best course of action, and get at each other all they want without any need to explain why no one else acts during the conversation. Ella’s impoverished background means there’s a lot she needs to know, and we can learn it along with her. It also means she’s extremely scrappy and determined, a con artist and thief who leaps at the chance to join the good guys because it pays better.
The other side of it is that she’s not ready to fight. She’s underweight, unhealthy, and still carrying the physical and emotional scars of living a very hard and lonely life. So although there are action scenes, the book has to keep Ella away from the main mission at first. It takes five months of training and over half the book before she goes on her first solo job as an operative: this is very much the first book of a series. It works fine as a jumping-on point for those who haven’t read the previous trilogy, but less so as a standalone novel. Star Wars wouldn’t be the same film if the Death Star was still in one piece at the end of it, and while that isn’t exactly what happens here, the book may leave readers with a similar sense of anticlimax.
However, there is plenty to enjoy before that. The action is well done, Ella is a fine character, and there are signs that after this book’s tight focus on Crate Town and its surroundings the next one may open out a bit more. It sets up plenty of future conflict, and fans planning already to read the entire series will probably be very happy with it. ***
This review originally appeared in Interzone #266.
When the invention of Penetra scanners revealed their foggy existence, things changed forever. At first they were hunted. This particular book (Angry Robot pb, 424pp, £8.99), which follows a previous trilogy (The Lives, Deaths and Rebirths of Tao) doesn’t say how that went, but given the Quasing’s immense political influence one imagines it went quite badly for the hunters. The war then saw the countries of the world taking sides between two Quasing factions: the Genjix, a nasty bunch who think progress comes from conflict, and hence encourage it at all times, and the Prophus, who began to feel guilty about the misery they had caused.
Our brave young hero is Ella Patel, who doesn’t know much about any of that. She knows the war lasted a decade, that it left India shattered, that it took her from Singapore and left her an illiterate orphan in Surat. Unsurprisingly, this has left her rather cantankerous, though not so much that it’d put anyone off reading about her: the way she irritates and needles everyone she meets is one of the most enjoyable aspects of the book. Whether it’s the other inhabitants of Crate Town, a desperate slum built out of shipping containers, or deadly Genjix super-assassins, she’ll do their heads in something rotten; it’s always amusing.
She annoys no one so much as the title character, Io, one of the least impressive of the Prophus Quasings. Long after the others left the Yucatán crash site and swam into the ocean in search of life to glom on to, Io was still trying to get communications working. She’s been catching up ever since, and it doesn’t help that her host humans have a habit of getting themselves killed, from the first sailor she possessed, to General Custer, through to secret agent Emily Curran, leaving Io in need of yet another new host: Ella, who doesn’t even pretend to respect her uninvited new passenger. She thinks Io is boring, full of dumb talk, but if they don’t learn to work together, neither will survive.
It’s a good set-up for a novel. Right next to the shipping containers of Crate Town a secret facility is in development, and, as Ella and Io work to investigate it, the narrative benefits of the protagonist having an onboard frenemy become clear. They can have lots of little arguments, debate the best course of action, and get at each other all they want without any need to explain why no one else acts during the conversation. Ella’s impoverished background means there’s a lot she needs to know, and we can learn it along with her. It also means she’s extremely scrappy and determined, a con artist and thief who leaps at the chance to join the good guys because it pays better.
The other side of it is that she’s not ready to fight. She’s underweight, unhealthy, and still carrying the physical and emotional scars of living a very hard and lonely life. So although there are action scenes, the book has to keep Ella away from the main mission at first. It takes five months of training and over half the book before she goes on her first solo job as an operative: this is very much the first book of a series. It works fine as a jumping-on point for those who haven’t read the previous trilogy, but less so as a standalone novel. Star Wars wouldn’t be the same film if the Death Star was still in one piece at the end of it, and while that isn’t exactly what happens here, the book may leave readers with a similar sense of anticlimax.
However, there is plenty to enjoy before that. The action is well done, Ella is a fine character, and there are signs that after this book’s tight focus on Crate Town and its surroundings the next one may open out a bit more. It sets up plenty of future conflict, and fans planning already to read the entire series will probably be very happy with it. ***
This review originally appeared in Interzone #266.
Tuesday, 31 December 2019
Theaker's Quarterly Fiction #65: UNSPLATTERPUNK! 3: now out in paperback and ebook!
GUEST-EDITED BY DOUGLAS J. OGUREK
Vicious parasites, punctured flesh, eyeball trauma, severed limbs, theatrical licking. The TQF UNSPLATTERPUNK! series returns with its third instalment. Six subversive stories, including an all-new tale by unsplatterpunk luminary Drew Tapley, aim to keep the reader entertained and aghast, while delivering a positive message.
A soon-to-be father focuses on helping others amid a Martian base massacre that shows the repercussions of human intrusion. Outraged women unite to stop a high-ranking male oppressor, and in the process, unravel the key to combating male chauvinism and its disastrous effects. A woman, certain of the upstanding life she’s led, learns a lesson that will seal her postmortem fate. Support group bloodshed leads to a scientific breakthrough. Three brothers on an Irish farm dismantle a brutal patriarchy… and chop off body parts. Back-of-theatre make-out sessions plunge to new slimy depths in an exploration of the pressure teens feel to become sexual legends.
So put on your coveralls and jump into the carnage and debauchery… You’re going to get filthy, but you’ll also emerge with a sense of hope.
Also includes reviews of books by Aliette de Bodard, John Llewellyn Probert, Laurie Penny, Pixie Britton and William F. Temple, and of the films Aquaman, Crawl, Every Day, Glass, It Chapter Two, Mary Poppins Returns, Ready or Not, Under the Skin and Us, and of the television series Carnival Row.
Here are the gore-unsplattered contributors to this issue:
Chris Di Placito is a writer living in Fife, Scotland. His work has appeared in magazines such as Litro, BULL, Porridge, Ink In Thirds, STORGY and Structo.
Douglas J. Ogurek is the pseudonym for a writer living somewhere on Earth. Though banned on Mars, his fiction appears in over fifty Earth publications. Douglas’s website can be found at www.douglasjogurek.weebly.com and his Twitter account is at www.twitter.com/unsplatter.
Drew Tapley is a British copywriter, journalist and filmmaker based in Toronto.
Garvan Giltinan is a recovering Irishman with a fascination with the bizarre/grotesque/puerile. His work has appeared in the anthologies New England: Weird, Triggered, and Fatal Fetish. Forthcoming publications include the novel Backdoor Carnivore (JEA Press) and the short story “Titty Kitties” (Thicke and Vaney Books). Giltinan has an MFA in Creative Writing from Pine Manor College, and really weirds out his wife with the subject matter of his stories.
Jacob Edwards also writes 42-word reviews for Derelict Space Sheep. His website is at www.jacobedwards.id.au, his Facebook page at www.facebook.com/JacobEdwardsWriter, and his Twitter account is at www.twitter.com/ToastyVogon.
Joanna Koch writes literary horror and surrealist trash. Author of the novella The Couvade and other short fiction, Joanna has been published in journals and anthologies such as SYNTH #1: An Anthology of Dark SF, Honey & Sulphur and In Darkness, Delight: Masters of Midnight. Joanna is a Contemplative Psychotherapy graduate of Naropa University and lives near Detroit. Follow their monstrous musings at horrorsong.blog.
Rafe McGregor lectures at Edge Hill University. He is the author of two monographs, two novels, six collections of short fiction, and two hundred articles, essays, and reviews. His most recent work of fiction is The Adventures of Roderick Langham, a collection of occult detective stories.
Stephen Theaker is the co-editor of TQF and shares his home with three slightly smaller Theakers, one of whom provided the art for this issue's cover. His reviews, interviews and articles have also appeared in Interzone, Black Static, Prism, BFS Horizons and the BFS Journal.
Manchester, UK-based Tom Over is a writer of dark, speculative strangeness. He grew up loving all things horror and has been suckling on the gnarled teat of weird fiction ever since he was knee high to a Mugwump. He generally divides his time between watching cult movies with his girlfriend and working on his first collection. To date, his work has appeared in CLASH Media, Aphotic Realm, Crystal Lake Publishing and Horror Sleaze Trash amongst others. His first collection is due for release in early 2020 from NihilismRevised.
Zeke Jarvis is a professor of English at Eureka College. His work has appeared in Moon City Review, Posit and KNOCK, among other places. His books include So Anyway…, In A Family Way, Lifelong Learning and the forthcoming The Three of Them.
As ever, all back issues of Theaker’s Quarterly Fiction are available for free download.
Sunday, 1 December 2019
World of Water by James Lovegrove | review by Stephen Theaker
Dev Harmer died at Leather Hill, the worst battle of a terrible decade-long war between humanity and Polis+, AI zealots who see an atheistic humanity as their natural enemy. The war ended in a truce, Harmer's consciousness was saved, and now he is downloaded by Interstellar Security Solutions into one genetically modified host form after another. His job: to foil the plots of spies and saboteurs working for Polis+. This is the second book of his adventures, but like the Dumarest books of E.C. Tubb you could begin with any of them. He was having adventures well before the first book began, and he'll have many more after this one ends, unless he earns enough credit at last to buy himself a new copy of his original body.
Not so fresh from his gruelling adventures on Alighieri in World of Fire, Harmer now continues his fight against the "digimentalists" on Robinson D in the Ophiuchus constellation, also known as Triton. His previous body was that of a miner suited to work on an extreme thermoplanet: short, heavyset, muscular and stumpy, with nocturnal vision and the face of a boxer who had gone a few too many rounds. This time he has high cheekbones, protective eye membranes, webbed fingers, gills on either side of his neck, and a face that can flash bioluminescent messages to those that can understand them. This is his first time as an amphibian – but the body has been compromised. It'll be dead in three days.
He needs an amphibious body because Triton is an ocean planet. It was an ice giant until a small shift in axial rotation warmed things up. That event persists in the legends the indigenous Tritonians tell of the Ice King, who sleeps in the ice at the heart of the world and will awaken when the time is right. None of the indigenous people are happy to have forty thousand humans building habitats on the ocean surface, and those angry enough to fight in the name of the Ice King are able to find plenty of support, and, predictably enough, Dev soon finds that the colonists are less than innocent.
It's his job to bring peace to this world, and in the process uncover any Polis+ activity. In three days. Before he can get started, he'll need to get his gills working, and that means a merciless swimming lesson, where his ISS liaison pushes him fifteen metres down into the ocean. Just when he's about to black out, he breathes in the cold seawater, and feels it rush down his throat, and out through his neck, giving him oxygen as it passes through – even after just two books, it's clear that a big pleasure of this series will be the way Harmer adjusts to the quirks of each body, and works with the skill set of each. This is not a body built for brawls in bars, for example, and Dev almost comes a cropper when he gets drawn into one. But at least it gives him a lead… And in the water it's a different matter, as we see when he encounters a seven-metre long thalassoraptor and all its teeth.
Harmer is absolutely the star of the show here (at least until the story's ultimate – and extremely epic – enemy is revealed), but he has a strong supporting cast. He forms an alliance with a Tritonian who has no love for humans but wants a peaceful resolution to it all. Her true name is a complex configuration of geometric patterns, an emotional autograph designed to convey an attitude of determination, resolve and desire for justice, and she more than lives up to that in the course of the book. On the human side, he is teamed up with First Lieutenant Sigursdottir and her band of brave and heroic female Marines. Dev takes an instant liking to her, but it'll take some work to earn her trust.
This is a book (Solaris ebook, 384pp, £5.99) for anyone who thinks they don't make 'em like that any more. Well, they do, and to all the action and thrills you could possibly want James Lovegrove adds a good deal of intelligence, tackling post-colonial issues head-on while showing us a fascinating alien culture, all in chapters that end in cliffhangers and are short enough to entice the most reluctant adult reader. The series has a great premise, but it's not a formula: this book offers a completely different experience to the first. The ebook is clever too: switch to publisher fonts to see how they are used to distinguish between different types of non-verbal speech. A brainy blockbuster. ****
This review originally appeared in Interzone #265.
Not so fresh from his gruelling adventures on Alighieri in World of Fire, Harmer now continues his fight against the "digimentalists" on Robinson D in the Ophiuchus constellation, also known as Triton. His previous body was that of a miner suited to work on an extreme thermoplanet: short, heavyset, muscular and stumpy, with nocturnal vision and the face of a boxer who had gone a few too many rounds. This time he has high cheekbones, protective eye membranes, webbed fingers, gills on either side of his neck, and a face that can flash bioluminescent messages to those that can understand them. This is his first time as an amphibian – but the body has been compromised. It'll be dead in three days.
He needs an amphibious body because Triton is an ocean planet. It was an ice giant until a small shift in axial rotation warmed things up. That event persists in the legends the indigenous Tritonians tell of the Ice King, who sleeps in the ice at the heart of the world and will awaken when the time is right. None of the indigenous people are happy to have forty thousand humans building habitats on the ocean surface, and those angry enough to fight in the name of the Ice King are able to find plenty of support, and, predictably enough, Dev soon finds that the colonists are less than innocent.
It's his job to bring peace to this world, and in the process uncover any Polis+ activity. In three days. Before he can get started, he'll need to get his gills working, and that means a merciless swimming lesson, where his ISS liaison pushes him fifteen metres down into the ocean. Just when he's about to black out, he breathes in the cold seawater, and feels it rush down his throat, and out through his neck, giving him oxygen as it passes through – even after just two books, it's clear that a big pleasure of this series will be the way Harmer adjusts to the quirks of each body, and works with the skill set of each. This is not a body built for brawls in bars, for example, and Dev almost comes a cropper when he gets drawn into one. But at least it gives him a lead… And in the water it's a different matter, as we see when he encounters a seven-metre long thalassoraptor and all its teeth.
Harmer is absolutely the star of the show here (at least until the story's ultimate – and extremely epic – enemy is revealed), but he has a strong supporting cast. He forms an alliance with a Tritonian who has no love for humans but wants a peaceful resolution to it all. Her true name is a complex configuration of geometric patterns, an emotional autograph designed to convey an attitude of determination, resolve and desire for justice, and she more than lives up to that in the course of the book. On the human side, he is teamed up with First Lieutenant Sigursdottir and her band of brave and heroic female Marines. Dev takes an instant liking to her, but it'll take some work to earn her trust.
This is a book (Solaris ebook, 384pp, £5.99) for anyone who thinks they don't make 'em like that any more. Well, they do, and to all the action and thrills you could possibly want James Lovegrove adds a good deal of intelligence, tackling post-colonial issues head-on while showing us a fascinating alien culture, all in chapters that end in cliffhangers and are short enough to entice the most reluctant adult reader. The series has a great premise, but it's not a formula: this book offers a completely different experience to the first. The ebook is clever too: switch to publisher fonts to see how they are used to distinguish between different types of non-verbal speech. A brainy blockbuster. ****
This review originally appeared in Interzone #265.
Saturday, 5 October 2019
Hunters & Collectors by M. Suddain | review by Stephen Theaker
The mother of Jonathan Tamberlain threatened to kill him if he ever squandered his gifts on criticism, and she wasn't just speaking metaphorically, he tells us, she told him exactly how she would do it. She was an art collector, his father a poet; the two of them met at a boxing match. Sparring with his father left Tamberlain in a coma, and he woke up with an amazing nose, one that can catch the scent of a wine from half a mile away.
So he did exactly what his mother didn't want: he became a food critic, though that's not what he calls himself. He follows the example of his hero, Eliö Lebaubátain, in claiming the title of "forensic gastronomer". It's not entirely clear why, since there's no legal aspect to his work – or at least there wouldn't be, if he didn't always get himself into so much trouble.
The book (Jonathan Cape pb, 506pp, £14.99) begins with snatches of writing from and about his early career, showing his rise to fame, but by the time the narrative settles down to its main adventure, he's had the time to develop a long and intense relationship with his bodyguard, the marvellously formidable Gladys. To her he's "like a grandpa you spend time with out of guilt", and for him she's like the annoying cousin your family takes on day trips, but they share an utter dedication to their respective jobs that is one of the novel's most interesting features.
Unfortunately, Gladys wasn't there the day he went to the Fair.
While Tamberlain grew up in the Western Hemisphere with a pair of liberal parents, the Eastern Hemisphere lived under the absolute control of Vlada Yinknokov, the Great Butcher. She had a billion people murdered during her revolution, including thousands of architects and doctors. She outlawed hospitals, declaring that from then on diseases would be cured by the will of the people. And she came to the Fair too.
Tamberlain only attended to make amends to an old friend. In that he failed miserably, and after a contretemps involving a bomb threat he didn't mean to make he was taken away to the Great Butcher's yacht, waking up to find a gas mask on his face and everyone including the dictator dead, following a nerve gas attack. Arrested and taken to the Eastern Hemisphere for interrogation, he fell into another coma, and it's when he wakes up that the story proper begins.
Dr Rubin Difflaydermaus is a batty psychiatrist with a habit of showing up in Tamberlain's head. He also has his book (Infinity Remastered: Engineering the Post-Human Species (and Why Our Great-Grandchildren Might Not Even Need Bodies)) delivered wherever Tamberlain is sleeping. The copy waiting after the critic's latest coma contains a clue: a laundry ticket from the legendary Hotel Grand Skies.
Tamberlain has long dreamt of eating at its famous restaurant, the Undersea. Nothing will stop him getting to the hotel, and once he gets there, nothing will stop him eating that meal. He'll literally wade through blood to get it, and he'll need to, because the staff have completely lost their minds and every interaction brings with it the threat of ultraviolence. Ace literary agent Daniel Woodbine and bodyguard Gladys will do their best to keep him alive as the severed heads pile up, but he won't make it easy for them.
Hunters & Collectors is quite reminiscent of Transmetropolitan, by Warren Ellis and Darick Robertson, and may appeal to the same people. Instead of political writer Spider Jerusalem and his filthy assistants we have here a food critic, but he adopts a similarly misanthropic worldview ("To me the greatest possible horror is not that humanity might end, but that our Empire of Stupidity might last forever") to protect a heart similarly sensitive to the horrors of his world. Like that comic, this is not an entirely serious book, but it does have moments that are truly shocking, and others that feel surprisingly sincere.
The sf ideas at its heart, on the other hand, may not come as great surprises, at least not to people who have a holodeck episode of Star Trek: The Next Generation, but the book is after all being sold as modern contemporary fiction rather than sf, and it uses its rusty tools to tell quite a sharp story. Equally, what seems at first to be quite an experimental novel, beginning with a hundred-page flutter of notes, letters, fragments and diagrams, settles down after that to provide quite a conventional first-person narrative that nevertheless does the job.
That's the book in a nutshell: a bit less ambitious than it looks, but still quite good, and rather well executed. Just like the guests at the Hotel Grand Skies. ***
This review originally appeared in Interzone #265.
So he did exactly what his mother didn't want: he became a food critic, though that's not what he calls himself. He follows the example of his hero, Eliö Lebaubátain, in claiming the title of "forensic gastronomer". It's not entirely clear why, since there's no legal aspect to his work – or at least there wouldn't be, if he didn't always get himself into so much trouble.
The book (Jonathan Cape pb, 506pp, £14.99) begins with snatches of writing from and about his early career, showing his rise to fame, but by the time the narrative settles down to its main adventure, he's had the time to develop a long and intense relationship with his bodyguard, the marvellously formidable Gladys. To her he's "like a grandpa you spend time with out of guilt", and for him she's like the annoying cousin your family takes on day trips, but they share an utter dedication to their respective jobs that is one of the novel's most interesting features.
Unfortunately, Gladys wasn't there the day he went to the Fair.
While Tamberlain grew up in the Western Hemisphere with a pair of liberal parents, the Eastern Hemisphere lived under the absolute control of Vlada Yinknokov, the Great Butcher. She had a billion people murdered during her revolution, including thousands of architects and doctors. She outlawed hospitals, declaring that from then on diseases would be cured by the will of the people. And she came to the Fair too.
Tamberlain only attended to make amends to an old friend. In that he failed miserably, and after a contretemps involving a bomb threat he didn't mean to make he was taken away to the Great Butcher's yacht, waking up to find a gas mask on his face and everyone including the dictator dead, following a nerve gas attack. Arrested and taken to the Eastern Hemisphere for interrogation, he fell into another coma, and it's when he wakes up that the story proper begins.
Dr Rubin Difflaydermaus is a batty psychiatrist with a habit of showing up in Tamberlain's head. He also has his book (Infinity Remastered: Engineering the Post-Human Species (and Why Our Great-Grandchildren Might Not Even Need Bodies)) delivered wherever Tamberlain is sleeping. The copy waiting after the critic's latest coma contains a clue: a laundry ticket from the legendary Hotel Grand Skies.
Tamberlain has long dreamt of eating at its famous restaurant, the Undersea. Nothing will stop him getting to the hotel, and once he gets there, nothing will stop him eating that meal. He'll literally wade through blood to get it, and he'll need to, because the staff have completely lost their minds and every interaction brings with it the threat of ultraviolence. Ace literary agent Daniel Woodbine and bodyguard Gladys will do their best to keep him alive as the severed heads pile up, but he won't make it easy for them.
Hunters & Collectors is quite reminiscent of Transmetropolitan, by Warren Ellis and Darick Robertson, and may appeal to the same people. Instead of political writer Spider Jerusalem and his filthy assistants we have here a food critic, but he adopts a similarly misanthropic worldview ("To me the greatest possible horror is not that humanity might end, but that our Empire of Stupidity might last forever") to protect a heart similarly sensitive to the horrors of his world. Like that comic, this is not an entirely serious book, but it does have moments that are truly shocking, and others that feel surprisingly sincere.
The sf ideas at its heart, on the other hand, may not come as great surprises, at least not to people who have a holodeck episode of Star Trek: The Next Generation, but the book is after all being sold as modern contemporary fiction rather than sf, and it uses its rusty tools to tell quite a sharp story. Equally, what seems at first to be quite an experimental novel, beginning with a hundred-page flutter of notes, letters, fragments and diagrams, settles down after that to provide quite a conventional first-person narrative that nevertheless does the job.
That's the book in a nutshell: a bit less ambitious than it looks, but still quite good, and rather well executed. Just like the guests at the Hotel Grand Skies. ***
This review originally appeared in Interzone #265.
Saturday, 3 August 2019
The Caped Crusade: Batman and the Rise of Nerd Culture by Glen Weldon | review by Stephen Theaker
Glen Weldon is a respected writer on books and comic books for NPR, the American equivalent of Radio 4, and a panellist on their excellent weekly podcast, Pop Culture Happy Hour, where his enthusiastically lugubrious voice, ad hoc taxonomies, and ever-readiness with an overarching theory make his contributions always entertaining. Though this sadly isn't a review of the audiobook edition, his distinctive voice can still be heard in every sentence, making this book (Simon & Schuster, hb 336pp, £16.99) a real pleasure from start to finish. Literally to the finish, since the bibliography is annotated with comments from him, and because he's a very interesting chap those comments are very interesting too.
The book is dedicated to Bill Finger, the original Batman writer, and it does a great deal to show how important his contributions to the character were. Even those who have read Batman books by the dozen may be surprised to learn that Bob Kane, “creator” of the Bat-Man, did so by tracing an Alex Raymond drawing of Flash Gordon on a rope swing, colouring his outfit red and blue, and giving him a domino mask. Milton “Bill” Finger was a quiet kid who wrote the scripts, and none of Bob Kane's editors even knew he existed, but Weldon tells us that Finger suggested the ears, the cape, the gloves and the colour scheme.
The dark knight's lack of regard for human life in his latest cinematic outing, Batman v Superman: Dawn of Justice – the result, perhaps, of a death in the family – has provoked much controversy, but it's worth remembering that this is a guy who even at his jolliest still punches and kicks a number of people very hard in the face every night. Chances are, that would be enough to rack up quite the body count even without guns mounted on the Batmobile.
From Weldon we learn how little that violence conflicts with the character's early days: in his first year he killed twenty-four men, two vampires, a pack of werewolves and several giant mutants. Weldon argues that it's to this “grim, violent proto-Batman” that Denny O'Neil returned in 1970, establishing that as the “real” Batman once the swinging sixties were over: making the loner, badass Batman the default inspiration for later retellings by Frank Miller, Tim Burton, Christopher Nolan and Grant Morrison.
This isn't a book that trundles along with the critical orthodoxy; it has its own ideas at every turn. Apparently the Batman tv series was not well-liked among American fans, despised even, which may be a surprise to those of us brought up to think of it as a bona fide television classic. But this book sticks up for it, and identifies the neverending (and not so positive) effects of the ensuing backlash, which even now has barely petered out. When Weldon talks about Dr Fredric Wertham and his crusade against comics, readers may be shocked to see him say that, at least with regard to Batman, “The guy had a point.”
Being gay, the young Glen Weldon didn't just notice the “subtle atmosphere of homoeroticism” in the comic, he rather enjoyed it. Of course he notes how Wertham manipulated and misrepresented the evidence (for example deleting statements that the young men were much more strongly aroused by Tarzan in his loincloth and Marvel's Sub-Mariner in his skimpy swim trunks), but also praises how passionate and progressive he was in calling out racist and sexist stereotypes.
What Weldon really tries to get at is why Batman works. Why he appeals to nerds and why he is popular with normals (to use his words for those groups), why virtually all his films are huge financial successes, why so many of the comics, games and cartoons work so well, whatever the mood, whatever the style, from the sublime Batman: the Animated Series, which Weldon adores, to the technicolour team-up Batman: The Brave and the Bold, the finale of which he describes as a tour de force.
Partly, of course, this is because the character is owned by a huge multimedia company which can invest in paying the best talent to work on him. Put all that talent to work on Bouncing Boy and you'd still end up with some great comics, games and movies. For Weldon, though, what sets Batman apart, what creates the bond between Batman and Batfans, is a very specific thing: “the oath”, Bruce Wayne's candlelight vow to spend the rest of his life warring on all criminals to avenge the deaths of his parents. That is to say, he is just as obsessed as his fans. ****
This review originally appeared in Interzone #264.
The book is dedicated to Bill Finger, the original Batman writer, and it does a great deal to show how important his contributions to the character were. Even those who have read Batman books by the dozen may be surprised to learn that Bob Kane, “creator” of the Bat-Man, did so by tracing an Alex Raymond drawing of Flash Gordon on a rope swing, colouring his outfit red and blue, and giving him a domino mask. Milton “Bill” Finger was a quiet kid who wrote the scripts, and none of Bob Kane's editors even knew he existed, but Weldon tells us that Finger suggested the ears, the cape, the gloves and the colour scheme.
The dark knight's lack of regard for human life in his latest cinematic outing, Batman v Superman: Dawn of Justice – the result, perhaps, of a death in the family – has provoked much controversy, but it's worth remembering that this is a guy who even at his jolliest still punches and kicks a number of people very hard in the face every night. Chances are, that would be enough to rack up quite the body count even without guns mounted on the Batmobile.
From Weldon we learn how little that violence conflicts with the character's early days: in his first year he killed twenty-four men, two vampires, a pack of werewolves and several giant mutants. Weldon argues that it's to this “grim, violent proto-Batman” that Denny O'Neil returned in 1970, establishing that as the “real” Batman once the swinging sixties were over: making the loner, badass Batman the default inspiration for later retellings by Frank Miller, Tim Burton, Christopher Nolan and Grant Morrison.
This isn't a book that trundles along with the critical orthodoxy; it has its own ideas at every turn. Apparently the Batman tv series was not well-liked among American fans, despised even, which may be a surprise to those of us brought up to think of it as a bona fide television classic. But this book sticks up for it, and identifies the neverending (and not so positive) effects of the ensuing backlash, which even now has barely petered out. When Weldon talks about Dr Fredric Wertham and his crusade against comics, readers may be shocked to see him say that, at least with regard to Batman, “The guy had a point.”
Being gay, the young Glen Weldon didn't just notice the “subtle atmosphere of homoeroticism” in the comic, he rather enjoyed it. Of course he notes how Wertham manipulated and misrepresented the evidence (for example deleting statements that the young men were much more strongly aroused by Tarzan in his loincloth and Marvel's Sub-Mariner in his skimpy swim trunks), but also praises how passionate and progressive he was in calling out racist and sexist stereotypes.
What Weldon really tries to get at is why Batman works. Why he appeals to nerds and why he is popular with normals (to use his words for those groups), why virtually all his films are huge financial successes, why so many of the comics, games and cartoons work so well, whatever the mood, whatever the style, from the sublime Batman: the Animated Series, which Weldon adores, to the technicolour team-up Batman: The Brave and the Bold, the finale of which he describes as a tour de force.
Partly, of course, this is because the character is owned by a huge multimedia company which can invest in paying the best talent to work on him. Put all that talent to work on Bouncing Boy and you'd still end up with some great comics, games and movies. For Weldon, though, what sets Batman apart, what creates the bond between Batman and Batfans, is a very specific thing: “the oath”, Bruce Wayne's candlelight vow to spend the rest of his life warring on all criminals to avenge the deaths of his parents. That is to say, he is just as obsessed as his fans. ****
This review originally appeared in Interzone #264.
Saturday, 1 June 2019
If Then by Matthew de Abaitua | review by Stephen Theaker
James is the bailiff of Lewes. When the Process decides that people – a village, a family, a child – must be removed, he cannot resist for long the urge to put on the armour and abandon himself to it, stomping around the countryside, scooping up those who refuse exile. He tries the peaceful approach first, popping round for a chat to see if they will leave freely, but of course even then he wears personal body armour in case of ambush.
Taking this job was the price of being allowed into Lewes after the economy collapsed and everyone became unemployed, destitute, desperate and homeless. Ruth, James’s wife, worked in a library in Hackney in the run-up to the great Seizure, and as other public institutions closed she saw it become the final destination of hundreds of people with nowhere else to go for help – and then there was nowhere at all.
Now that Ruth and James, and about ten thousand others, are a part of the Process, she works as a seamstress in the evenings and a schoolteacher in the day. The other people in town, all of them bearing the telltale data stripe from their crowns to their necks, fear her, because of her husband, believing that the Process will want to keep him happy, and thus will keep his wife happy. They also pity her: he’s not quite the man he used to be.
This relationship, which has already survived so much, faces a new crisis when the name Agnes appears on the eviction list. No one is surprised to see drunks, criminals and other undesirables on the list, though their families may fight tooth and nail to prevent their eviction, but Agnes is a child, one of Ruth’s pupils. “If you evict Agnes,” she says, “it will be difficult for me to love you.” James wonders, “Are we evil? Is this what evil looks like?”
The Process does have a benevolent side. On allocation day everyone, from Lewes and the nearby estates and villages, comes to the old supermarket, where “peeling posters showed bleached photographs of bygone normality, goods and prices, smiling faces, times of plenty, the strangeness of the lost everyday”. Now the shelves are filled by transparent boxes, containing the goods allocated to each person by the Process, sometimes even scraps of advice.
The strangeness of this life, this peculiar society, and the pressure it puts on this couple and everybody else, would be interesting enough in itself – this part is called If – but where a science fiction novel of the sixties or seventies might have stopped, this book takes a new direction: Then. The Process isn’t simply concerned with its participants’ wellbeing, it’s not something that happens to them: they are a part of it, and of each other, and it’s drawing them further in.
At the book’s beginning James finds Hector, a new-made soldier, hanging from barbed wire, “not quite a man”, a creation of the Process. His wounds reveal “spokes of tightly-packed crimson seeds like a pomegranate”. He wears a khaki tunic, puttees, hob-nailed boots, woollen trousers and an overcoat; a lifesize World War I toy soldier. James takes him to the Institute, an addled group of scientists on the fringe of the Process, mutated by their own experiments.
But Hector is only the beginning. Later come rifles, shells, cannons, “miles of barbed wire, legions of horse”, and, as the need for production overtakes capacity, men “with greatcoats fused to their skin and no feet in their boots”, until at last the humans of the Process themselves are co-opted into a phoney war, their memories muddled, their behaviour reshaped like the landscape, so that they fight and die in a replica of the coastline of Gallipoli.
This is a powerful novel (Angry Robot pb, 416pp, £8.99), both in its portrayal of the horrors of World War I, the wasteful loss of life, the dreadful conditions, the failures of those who let the war happen, and also in showing how easily the systems that support our modern-day lives could fall apart. And of course the book is all about the correlations between the two, about what happens when people get to experiment or play war games with the mass of human life, when we are treated as an expendable resource.
When Ruth enters the war in search of James, she meets a replica of Noel Huxley. “Every day is strange, threatening and uncertain,” she says of the future. “We are not in control of our lives.” To which Huxley replies, “That is a description of the soldier’s life.” The book suggests how much of ourselves we’d give up for a quiet life, and it’s hard to argue with its conclusions. ****
This review originally appeared in Interzone #261.
Taking this job was the price of being allowed into Lewes after the economy collapsed and everyone became unemployed, destitute, desperate and homeless. Ruth, James’s wife, worked in a library in Hackney in the run-up to the great Seizure, and as other public institutions closed she saw it become the final destination of hundreds of people with nowhere else to go for help – and then there was nowhere at all.
Now that Ruth and James, and about ten thousand others, are a part of the Process, she works as a seamstress in the evenings and a schoolteacher in the day. The other people in town, all of them bearing the telltale data stripe from their crowns to their necks, fear her, because of her husband, believing that the Process will want to keep him happy, and thus will keep his wife happy. They also pity her: he’s not quite the man he used to be.
This relationship, which has already survived so much, faces a new crisis when the name Agnes appears on the eviction list. No one is surprised to see drunks, criminals and other undesirables on the list, though their families may fight tooth and nail to prevent their eviction, but Agnes is a child, one of Ruth’s pupils. “If you evict Agnes,” she says, “it will be difficult for me to love you.” James wonders, “Are we evil? Is this what evil looks like?”
The Process does have a benevolent side. On allocation day everyone, from Lewes and the nearby estates and villages, comes to the old supermarket, where “peeling posters showed bleached photographs of bygone normality, goods and prices, smiling faces, times of plenty, the strangeness of the lost everyday”. Now the shelves are filled by transparent boxes, containing the goods allocated to each person by the Process, sometimes even scraps of advice.
The strangeness of this life, this peculiar society, and the pressure it puts on this couple and everybody else, would be interesting enough in itself – this part is called If – but where a science fiction novel of the sixties or seventies might have stopped, this book takes a new direction: Then. The Process isn’t simply concerned with its participants’ wellbeing, it’s not something that happens to them: they are a part of it, and of each other, and it’s drawing them further in.
At the book’s beginning James finds Hector, a new-made soldier, hanging from barbed wire, “not quite a man”, a creation of the Process. His wounds reveal “spokes of tightly-packed crimson seeds like a pomegranate”. He wears a khaki tunic, puttees, hob-nailed boots, woollen trousers and an overcoat; a lifesize World War I toy soldier. James takes him to the Institute, an addled group of scientists on the fringe of the Process, mutated by their own experiments.
But Hector is only the beginning. Later come rifles, shells, cannons, “miles of barbed wire, legions of horse”, and, as the need for production overtakes capacity, men “with greatcoats fused to their skin and no feet in their boots”, until at last the humans of the Process themselves are co-opted into a phoney war, their memories muddled, their behaviour reshaped like the landscape, so that they fight and die in a replica of the coastline of Gallipoli.
This is a powerful novel (Angry Robot pb, 416pp, £8.99), both in its portrayal of the horrors of World War I, the wasteful loss of life, the dreadful conditions, the failures of those who let the war happen, and also in showing how easily the systems that support our modern-day lives could fall apart. And of course the book is all about the correlations between the two, about what happens when people get to experiment or play war games with the mass of human life, when we are treated as an expendable resource.
When Ruth enters the war in search of James, she meets a replica of Noel Huxley. “Every day is strange, threatening and uncertain,” she says of the future. “We are not in control of our lives.” To which Huxley replies, “That is a description of the soldier’s life.” The book suggests how much of ourselves we’d give up for a quiet life, and it’s hard to argue with its conclusions. ****
This review originally appeared in Interzone #261.
Saturday, 6 April 2019
Armada by Ernest Cline | review by Stephen Theaker
Zack Lightman’s dad died in an explosion at a sewage treatment plant, and it made the papers so everyone knows. That was back in 1999. A bully called Douglas Knotcher once took the mickey about it, and got battered to a pulp after Zack went into a blind rage. He’s been trying to live it down, but it hurts to miss his dad so much while finding his death so humiliating. His mum kept all his dad’s stuff in boxes up in the attic. Zack watched his videos, played his games, and wore his jacket covered in high score patches.
A notebook he found there, back when he was ten, made him think his dad had lost it, and chapter two takes us through it. A four-page chronology begins with Space War in 1962 and Star Trek in 1966, then works its way through Star Wars, Close Encounters, Ender’s Game, Battlezone, Elite, The X-Files, Contact and Galaxy Quest, to pick out a few. His dad thought they were all connected, part of a conspiracy controlled by the U.S. military, preparing humanity for an alien invasion.
Now it’s 2018. After Zack sees a Sobrukai Glaive Fighter streaking around outside his high school in Beaverton, Oregon, he thinks he might be cracking up too. It looks pretty cool, like the blade of a two-headed battle axe with a black prism sitting between its serrated wings, but it’s from Armada, his favourite video game, created by Chaos Terrain, who, in a suspiciously Watchmenesque move, hired the best of the best to work on it, people like Gabe Newell, Shigeru Miyamoto, James Cameron, Peter Jackson, John Williams and Morgan Freeman.
The gamer plays a pilot, one of many defending Earth against an invading fleet of alien ships, controlled by anthropomorphic extraterrestrial squids from Tau Ceti. Players often complain about the unbalanced gameplay and the unbeatable missions (uh-oh!), like the one where the Disrupter, with its shields that drop for just three seconds, locks on to Earth and disables all the drones, but that hasn’t harmed its popularity, and Zack, especially, and fortunately, isn’t one to give up when the odds are against him.
There’s a terrestrial spin-off where you pilot a mech, Terra Firma, and Zack plays it sometimes, but just so his pals will join him for the big Armada missions. That’s his passion: it took three years of daily practice to crack the top one hundred, a few months more to make the top ten, and now he’s the sixth best player in the world. His handle is IronBeagle. (Later on, when an attractive young woman gets that it’s a reference to Snoopy vs the Red Baron and Iron Eagle, he’ll know she’s the one.)
The alien ship he saw? Not a hallucination. An alien armada is on the way for real, and Earth really does needs Zack to defend it. Just as he’s about to wallop Douglas Knotcher with a tyre iron after another altercation, an Earth Defence Alliance shuttle arrives to scoop him up. There are more secrets in Zack’s life than he could ever have guessed, and that life will be shorter than he could ever have ever imagined if his gaming skills aren’t sufficient to meet the alien challenge.
This isn’t a book (Century hb, 355pp, £12.99) that provoked strong feelings in me. It was entertaining enough in a three-star Hollywood sort of way: the author’s previous book, Ready Player One, will soon be a Spielberg film, and this one has half a dozen roles into which you could slot a movie star. It might make a good film; it’s not as if we’re overwhelmed with outer-space action, and its conclusion, though a bit cheesy on the page, might still seem novel in cinemas.
The constant referencing of pop culture (apparently a big part of Ready Player One’s popularity) feels a bit ingratiating, and even patronising: if your characters are going to talk about losing their goram shields and being out of frakkin’ power, let us feel clever for recognising them (or at least like we’ve spent our television time wisely). Don’t have another character name the two shows, just in case we didn’t get it.
Maybe this is aimed at younger readers, though they might wonder why this teenager has the cultural touchstones of a middle-aged man. Missing your dad is one thing, but he has apparently watched all the shows and played all the games it’s taken me forty years to get through. That stuff dies down once Zack is out in space and it becomes a decent action adventure, but, even then, I’m not sure tipping your hat to The Last Starfighter makes it okay to nick its plot – even if this is in truth more of a Phantom Menace.**
This review originally appeared in Interzone #260.
A notebook he found there, back when he was ten, made him think his dad had lost it, and chapter two takes us through it. A four-page chronology begins with Space War in 1962 and Star Trek in 1966, then works its way through Star Wars, Close Encounters, Ender’s Game, Battlezone, Elite, The X-Files, Contact and Galaxy Quest, to pick out a few. His dad thought they were all connected, part of a conspiracy controlled by the U.S. military, preparing humanity for an alien invasion.
Now it’s 2018. After Zack sees a Sobrukai Glaive Fighter streaking around outside his high school in Beaverton, Oregon, he thinks he might be cracking up too. It looks pretty cool, like the blade of a two-headed battle axe with a black prism sitting between its serrated wings, but it’s from Armada, his favourite video game, created by Chaos Terrain, who, in a suspiciously Watchmenesque move, hired the best of the best to work on it, people like Gabe Newell, Shigeru Miyamoto, James Cameron, Peter Jackson, John Williams and Morgan Freeman.
The gamer plays a pilot, one of many defending Earth against an invading fleet of alien ships, controlled by anthropomorphic extraterrestrial squids from Tau Ceti. Players often complain about the unbalanced gameplay and the unbeatable missions (uh-oh!), like the one where the Disrupter, with its shields that drop for just three seconds, locks on to Earth and disables all the drones, but that hasn’t harmed its popularity, and Zack, especially, and fortunately, isn’t one to give up when the odds are against him.
There’s a terrestrial spin-off where you pilot a mech, Terra Firma, and Zack plays it sometimes, but just so his pals will join him for the big Armada missions. That’s his passion: it took three years of daily practice to crack the top one hundred, a few months more to make the top ten, and now he’s the sixth best player in the world. His handle is IronBeagle. (Later on, when an attractive young woman gets that it’s a reference to Snoopy vs the Red Baron and Iron Eagle, he’ll know she’s the one.)
The alien ship he saw? Not a hallucination. An alien armada is on the way for real, and Earth really does needs Zack to defend it. Just as he’s about to wallop Douglas Knotcher with a tyre iron after another altercation, an Earth Defence Alliance shuttle arrives to scoop him up. There are more secrets in Zack’s life than he could ever have guessed, and that life will be shorter than he could ever have ever imagined if his gaming skills aren’t sufficient to meet the alien challenge.
This isn’t a book (Century hb, 355pp, £12.99) that provoked strong feelings in me. It was entertaining enough in a three-star Hollywood sort of way: the author’s previous book, Ready Player One, will soon be a Spielberg film, and this one has half a dozen roles into which you could slot a movie star. It might make a good film; it’s not as if we’re overwhelmed with outer-space action, and its conclusion, though a bit cheesy on the page, might still seem novel in cinemas.
The constant referencing of pop culture (apparently a big part of Ready Player One’s popularity) feels a bit ingratiating, and even patronising: if your characters are going to talk about losing their goram shields and being out of frakkin’ power, let us feel clever for recognising them (or at least like we’ve spent our television time wisely). Don’t have another character name the two shows, just in case we didn’t get it.
Maybe this is aimed at younger readers, though they might wonder why this teenager has the cultural touchstones of a middle-aged man. Missing your dad is one thing, but he has apparently watched all the shows and played all the games it’s taken me forty years to get through. That stuff dies down once Zack is out in space and it becomes a decent action adventure, but, even then, I’m not sure tipping your hat to The Last Starfighter makes it okay to nick its plot – even if this is in truth more of a Phantom Menace.**
This review originally appeared in Interzone #260.
Monday, 18 March 2019
Theaker's Quarterly Fiction #64: now out, at last!
Sorry for making you all wait so long for this issue, especially the contributors, who have been so patient while I've been kept busy by freelance work. Rather than keep anyone waiting longer, we're going to put out the pdf now and return later to add extra formats.
This issue contains four stories: “September Gathering” by Charles Wilkinson, “Disappearer” by Matthew Amundsen, “The Haunted Brick” by Walt Brunston, and “Chemicalia” by me, plus twelve reviews, by Rafe McGregor, Douglas J. Ogurek, Jacob Edwards and me. One hundred and thirty-eight pages of fabulous fiction and rollicking reviews!
In this issue our team reviews Artificial Condition by Martha Wells, Autumn Snow: The Wildlands Hunt by Martin Charbonneau and Gary Chalk, BFS Journal #18 edited by Allen Stroud, Hounds of the Underworld by Dan Rabarts and Lee Murray, Pegging the President by Michael Moorcock and Kaijumax, Season Two by Zander Cannon, plus the films Spectre, Venom, The Meg and The Predator, and the television shows Agents of Shield, Season 5 and Westworld, Season 2.
Here are the splendid contributors to this issue:
Charles Wilkinson’s publications include The Pain Tree and Other Stories (London Magazine Editions, 2000), while his stories have appeared in Best Short Stories 1990 (Heinemann), Best English Short Stories 2 (W.W. Norton, USA), Best British Short Stories 2015 (Salt) and in genre magazines/anthologies such as Black Static, The Dark Lane Anthology, Supernatural Tales, Theaker’s Quarterly Fiction, Phantom Drift (USA), Bourbon Penn (USA), Shadows & Tall Trees (Canada), Nightscript (USA) and Best Weird Fiction 2015 (Undertow Books, Canada). His anthology of strange tales and weird fiction, A Twist in the Eye, is now out from Egaeus Press and his second collection from the same publisher Splendid in Ash is available to order. A full-length collection of his poetry is forthcoming from Eyewear. He lives in Wales.
Douglas J. Ogurek is the pseudonym for a writer living somewhere on Earth. Though banned on Mars, his fiction appears in over forty Earth publications. Ogurek founded the controversial literary subgenre known as unsplatterpunk, which uses splatterpunk conventions (e.g. extreme violence, gore, taboo subject matter) to deliver a positive message. He guest-edited Theaker’s Quarterly Fiction #58: UNSPLATTERPUNK!, the first ever unsplatterpunk anthology, and then its follow-up, UNSPLATTERPPUNK! 2. He also reviews films for us. Recent longer works include the young adult novel Branch Turner vs the Currants (World Castle Publishing) and the horror/suspense novella Encounter at an Abandoned Church (Scarlet Leaf Publishing). More at www.douglasjogurek.weebly.com. Twitter: www.twitter.com/unsplatter.
Jacob Edwards also writes 42-word reviews for Derelict Space Sheep. His website is at www.jacobedwards.id.au, his Facebook page at www.facebook.com/JacobEdwardsWriter, and his Twitter account is at www.twitter.com/ToastyVogon.
Rafe McGregor lectures at Leeds Trinity University and the University of York. He is the author of The Value of Literature, two novels, six collections of short fiction, and two hundred articles, essays, and reviews. His most recent book is The Adventures of Roderick Langham, a collection of occult detective stories.
Stephen Theaker is the co-editor of Theaker’s Quarterly Fiction. His reviews, interviews and articles have appeared in Interzone, Black Static, Prism and the BFS Journal.
Walt Brunston’s adaptation of the classic television story, Space University Trent: Hyperparasite, is now available on Kindle.
As ever, all back issues of Theaker’s Quarterly Fiction are available for free download.
Saturday, 2 February 2019
The Great Bazaar & Brayan’s Gold by Peter Brett | review by Stephen Theaker
Thousands of years ago humanity was almost wiped out by the nightly attacks of coreling demons, and saved at the last by the discovery of wards which turned the magical power of the demons back upon themselves. The monsters crept back to the centre of the planet, to regroup, recuperate and procreate while humans slowly forgot about them. Eventually many thought the demons nothing but pub tales, so their Return (it is always capitalised) three centuries ago came as an unwelcome surprise.
This book (Tachyon Publications pb, 192pp, $14.95) collects two novellas about Arlen, previously published by Subterranean Press as collectible hardcovers. He is in these stories a young man with a passionate interest in rediscovering the lost wards, not least because he is pursued by a four and a half metre tall rock monster he once managed to injure – accidentally knocking off its arm – which rises up each night and makes a beeline for his current location. A darned inconvenience, but of course he’s clever enough to use it to his advantage at times.
Arlen has studied the books in the Library, and gleaned what knowledge he could, but it’s fragmentary and he needs more. Working as a Messenger, he travels between the Free Cities, taking notes and making sketches of the demons, always on the lookout for new information, and for chances to test in practice what he already knows, or thinks he knows. Given time to prepare, Messengers can prepare a safe place to sleep in the open, surrounded by wards against which the coreling demons smash throughout the night, but that’s no way to live!
“Brayan’s Gold” takes place 324 years after the Return. Arlen, still an apprentice at this stage, and Curk, an older colleague, have taken on a challenging job, to transport a load of thundersticks – what we would call dynamite – to the most remote mining town in the duchy. It’s ten nights’ travel into the height of the mountains, but the reward is fifteen hundred gold suns, an absolute fortune.
As each night falls, mist seeps “from invisible pores in the ground, reeking and foul, slowly coalescing into harsh demonic form”, demons made of wind, rock and wood. The monsters aren’t Arlen’s only problem. There are bandits and betrayal on the route, he can’t rely on drunken Curk, and he is entreated to help two sundered lovers reunite. To top it all will be an encounter with a snow demon that catches him out on the mountain, unprepared and unprotected.
“The Great Bazaar” is set four years later, between chapters sixteen and seventeen of The Warded Man (The Painted Man for UK readers). Arlen can now travel freely on his own, and is on the outskirts of the Krasian Desert. The merchant Abban has him searching for Baha kad’Everam, a hamlet long abandoned to clay and wind demons, which “drop like silent stones from a mile in the sky, snapping their wings open at the last instant to sever a man’s head, snatch him in their hind talons, and take back off without ever touching ground”.
Arlen is after the precious pottery that might with luck still be there unbroken: one pot from a master’s wheel would make his trip. If he makes it back to Abban in Fort Krasia, there will be more trouble, but also the chance to learn the location of Anoch Sun, the lost city, ancient home of Kaji the Deliverer, who conquered the known world and united humanity in its first great war against the demons. A few scraps of defensive magic have kept humanity hanging on, but Anoch Sun might hold the secret of combat wards, for creating magical demon-killing weapons.
Brett’s books are endorsed by Paul W.S. Anderson (“Inspired, compelling and totally addictive!”), which is a recommendation to me if no one else, and like Anderson’s always enjoyable films these novellas reminded me a bit of video games. Pulling a trailer of explosives up a bumpy road, fighting demons in ruins among smashed urns, questing for ancient manuscripts; these are pleasantly familiar scenarios to gamers. The novellas also share with his films an uncomplicated and earnest desire to entertain. I think they succeed.
In an introduction Brett says that he hopes these short adventure stories will offer newcomers a convenient introduction to the Demon Cycle series and its characters, while giving existing fans a broader look at his world and a fix between full-length novels. I can’t speak to the latter, but for newcomers they are perfect; including a dictionary and ward grimoire helps with that. No book in my collection is fatter than The Daylight War, third in the Demon Cycle, and that had put me off reading it. Now it looks like a feast. ****
This review originally appeared in Interzone #259.
This book (Tachyon Publications pb, 192pp, $14.95) collects two novellas about Arlen, previously published by Subterranean Press as collectible hardcovers. He is in these stories a young man with a passionate interest in rediscovering the lost wards, not least because he is pursued by a four and a half metre tall rock monster he once managed to injure – accidentally knocking off its arm – which rises up each night and makes a beeline for his current location. A darned inconvenience, but of course he’s clever enough to use it to his advantage at times.
Arlen has studied the books in the Library, and gleaned what knowledge he could, but it’s fragmentary and he needs more. Working as a Messenger, he travels between the Free Cities, taking notes and making sketches of the demons, always on the lookout for new information, and for chances to test in practice what he already knows, or thinks he knows. Given time to prepare, Messengers can prepare a safe place to sleep in the open, surrounded by wards against which the coreling demons smash throughout the night, but that’s no way to live!
“Brayan’s Gold” takes place 324 years after the Return. Arlen, still an apprentice at this stage, and Curk, an older colleague, have taken on a challenging job, to transport a load of thundersticks – what we would call dynamite – to the most remote mining town in the duchy. It’s ten nights’ travel into the height of the mountains, but the reward is fifteen hundred gold suns, an absolute fortune.
As each night falls, mist seeps “from invisible pores in the ground, reeking and foul, slowly coalescing into harsh demonic form”, demons made of wind, rock and wood. The monsters aren’t Arlen’s only problem. There are bandits and betrayal on the route, he can’t rely on drunken Curk, and he is entreated to help two sundered lovers reunite. To top it all will be an encounter with a snow demon that catches him out on the mountain, unprepared and unprotected.
“The Great Bazaar” is set four years later, between chapters sixteen and seventeen of The Warded Man (The Painted Man for UK readers). Arlen can now travel freely on his own, and is on the outskirts of the Krasian Desert. The merchant Abban has him searching for Baha kad’Everam, a hamlet long abandoned to clay and wind demons, which “drop like silent stones from a mile in the sky, snapping their wings open at the last instant to sever a man’s head, snatch him in their hind talons, and take back off without ever touching ground”.
Arlen is after the precious pottery that might with luck still be there unbroken: one pot from a master’s wheel would make his trip. If he makes it back to Abban in Fort Krasia, there will be more trouble, but also the chance to learn the location of Anoch Sun, the lost city, ancient home of Kaji the Deliverer, who conquered the known world and united humanity in its first great war against the demons. A few scraps of defensive magic have kept humanity hanging on, but Anoch Sun might hold the secret of combat wards, for creating magical demon-killing weapons.
Brett’s books are endorsed by Paul W.S. Anderson (“Inspired, compelling and totally addictive!”), which is a recommendation to me if no one else, and like Anderson’s always enjoyable films these novellas reminded me a bit of video games. Pulling a trailer of explosives up a bumpy road, fighting demons in ruins among smashed urns, questing for ancient manuscripts; these are pleasantly familiar scenarios to gamers. The novellas also share with his films an uncomplicated and earnest desire to entertain. I think they succeed.
In an introduction Brett says that he hopes these short adventure stories will offer newcomers a convenient introduction to the Demon Cycle series and its characters, while giving existing fans a broader look at his world and a fix between full-length novels. I can’t speak to the latter, but for newcomers they are perfect; including a dictionary and ward grimoire helps with that. No book in my collection is fatter than The Daylight War, third in the Demon Cycle, and that had put me off reading it. Now it looks like a feast. ****
This review originally appeared in Interzone #259.
Saturday, 19 January 2019
Twin Peaks: the Return, by David Lynch (Sky Atlantic) | review
The original Twin Peaks was a remarkable programme, easily liked for its quirky characters in a lovable town, but utterly terrifying as that lovable town’s dark secrets bubbled to the surface. It was said to have lost its way after the revelation of Laura Palmer’s murder, but I don’t remember ever being anything less than desperate to watch the next episode. I remember talking about it in the school library with other fans, lending out my copy of The Diary of Laura Palmer. The film came after I had gone to university, and I was very unhappy when the promised follow-ups never appeared. (We didn’t have ww.boxofficemojo.com back then, so I had no idea that it had not been a financial success.) Like many who enjoyed the show, I was extremely excited to hear that a third season was on the way, with David Lynch writing and directing, and many of the original cast returning. My feelings while watching the revival varied from scene to scene. I never stopped being glad that the new episodes existed. I was glad that a television channel had given a genius and his clever colleagues the money, time and space to indulge himself. But it did sometimes feel like it was taking the mickey.
The return begins where the last show ended, with Agent Dale Cooper trapped in the Red Lodge, and his evil doppelganger at large outside. The details of the plot are often hard to follow (all part of the fun), but, essentially, Cooper gets out, with help from bizarre supernatural beings, and is damaged on the way, and thus takes the place of a second doppelganger, who was married with a child. As Dougie, he lives on instinct, speaks few words, is baffled by the world, shepherded by his wife, Janey-E Jones (Naomi Watts), and yet treated like a genius. (One might suspect that this is an allegory for how Lynch often feels.) This state of affairs carries on for much, much longer than most viewers will appreciate, even if Kyle McLachlan’s performance is superb. Far more enjoyable are the scenes involving FBI Deputy Director Gordon Cole (played by Lynch) and FBI Agent Albert Rosenfield (Miguel Ferrer), as they investigate murders, track down the evil Cooper doppelganger, visit mysterious locations, and introduce us to mythical Diane, to whom Dale would dictate his messages, played brilliantly by Laura Dern.
Not much of this happens in Twin Peaks itelf, and it often feels more like a spin-off from the original programme (like the one originally planned for Audrey Horne) than a sequel. The scenes that take place in Twin Peaks are reminiscent of Arrested Development season four, where characters appeared in their own storylines but rarely interacted, due to the production difficulties involved in getting them on set together. That’s understandable with the actors in this who died after production began – it’s wonderful that a way was found to include them – but even with other Twin Peaks characters it feels like all their scenes are with the same few people every time, or with no one.
Often the lack of background music, long scenes and earnest acting make it feel like a parody of bad, low-budget films like The Room – or are those scenes just plain bad? They often feature women who are shrill and hectoring. Women are generally not shown in a good light, and there is a great deal of violence towards them. Perhaps both of these things could be explained by this all drawing on the stuff of nightmares, but it wouldn’t be a surprise if many viewers stopped watching for that reason. Another group of viewers likely to be disappointed are those for whom the original was a quirky soap, the predecessor of shows like Northern Exposure and Gilmore Girls. There’s not a lot of that here, and it’s easy to understand why US channel Showtime almost had second thoughts about making it.
At times it is quite boring, at others nasty and unpleasant, and it’s not a lot like the original programme, and yet, overall, I loved it. It was genius, unmissable television. Those who loved the weirdness of the original, who adored the even weirder Fire Walk With Me, will find a lot of what they have been waiting for. Even if the rest had been a total disaster, the new episodes would have been justified just by the scenes in the black lodge before Cooper is released. That tree! And the flashback episode, surely a contender for greatest television episode of all time! At times it was literally necessary to remind myself to breathe, and I couldn’t let myself think about the programme at night. Stephen Theaker ****
The return begins where the last show ended, with Agent Dale Cooper trapped in the Red Lodge, and his evil doppelganger at large outside. The details of the plot are often hard to follow (all part of the fun), but, essentially, Cooper gets out, with help from bizarre supernatural beings, and is damaged on the way, and thus takes the place of a second doppelganger, who was married with a child. As Dougie, he lives on instinct, speaks few words, is baffled by the world, shepherded by his wife, Janey-E Jones (Naomi Watts), and yet treated like a genius. (One might suspect that this is an allegory for how Lynch often feels.) This state of affairs carries on for much, much longer than most viewers will appreciate, even if Kyle McLachlan’s performance is superb. Far more enjoyable are the scenes involving FBI Deputy Director Gordon Cole (played by Lynch) and FBI Agent Albert Rosenfield (Miguel Ferrer), as they investigate murders, track down the evil Cooper doppelganger, visit mysterious locations, and introduce us to mythical Diane, to whom Dale would dictate his messages, played brilliantly by Laura Dern.
Not much of this happens in Twin Peaks itelf, and it often feels more like a spin-off from the original programme (like the one originally planned for Audrey Horne) than a sequel. The scenes that take place in Twin Peaks are reminiscent of Arrested Development season four, where characters appeared in their own storylines but rarely interacted, due to the production difficulties involved in getting them on set together. That’s understandable with the actors in this who died after production began – it’s wonderful that a way was found to include them – but even with other Twin Peaks characters it feels like all their scenes are with the same few people every time, or with no one.
Often the lack of background music, long scenes and earnest acting make it feel like a parody of bad, low-budget films like The Room – or are those scenes just plain bad? They often feature women who are shrill and hectoring. Women are generally not shown in a good light, and there is a great deal of violence towards them. Perhaps both of these things could be explained by this all drawing on the stuff of nightmares, but it wouldn’t be a surprise if many viewers stopped watching for that reason. Another group of viewers likely to be disappointed are those for whom the original was a quirky soap, the predecessor of shows like Northern Exposure and Gilmore Girls. There’s not a lot of that here, and it’s easy to understand why US channel Showtime almost had second thoughts about making it.
At times it is quite boring, at others nasty and unpleasant, and it’s not a lot like the original programme, and yet, overall, I loved it. It was genius, unmissable television. Those who loved the weirdness of the original, who adored the even weirder Fire Walk With Me, will find a lot of what they have been waiting for. Even if the rest had been a total disaster, the new episodes would have been justified just by the scenes in the black lodge before Cooper is released. That tree! And the flashback episode, surely a contender for greatest television episode of all time! At times it was literally necessary to remind myself to breathe, and I couldn’t let myself think about the programme at night. Stephen Theaker ****
Sunday, 13 January 2019
The Punisher, Season 1, by Steve Lightfoot et al. (Netflix) | review
Jon Bernthal returns as The Punisher, Frank Castle, after being so good in the second season of Daredevil. That makes this that rarest of things, a non-fantasy spin-off from a fantasy show. (NCIS is another, being a spin-off of JAG which featured, at least in the episodes I saw, a psychic whose powers helped her solve crimes.) There are no resurrected ninjas in this one, no super-powers, just lots of violent people with lots of guns. The events of Daredevil left everyone thinking that Frank Castle was dead, and he’s pretty much finished wiping out the organised crime gangs involved in the gunfight that led to the death of his wife and family. However, a guy going by the name of Microchip (Ebon Moss-Bachrach), who is also pretending to be dead, has tracked him down, and wants help clearing his name, so that he can return to his own lost family. What’s more, Dinah Madani of Homeland Security (Amber Revah) has returned from Afghanistan with a mission of her own, to find who killed her partner, and that’s going to lead her into Frank’s sights. This is a very well made action programme. Bernthal, a serious actor, is given lots to chew on, and he conveys both Frank’s heart-rending pain over losing his family and his bottomless rage concerning everyone involved. When he’s upset, you believe it, and when he lashes out, it looks like it hurts. The action, whether it involves guns, knives or fists, is always well-staged, clear and exciting. There is a formula to these Marvel shows, with the airtime divided between the titular heroes, their allies and the villains, and Iron Fist showed how it could hurt the show if any of those are less than compelling. Here, all the story threads are compelling, and viewers are unlikely to feel that there hasn’t been plenty of Frank in the show. It’s really good. Stephen Theaker ****
Saturday, 12 January 2019
Preacher, Season 2, by Sam Catlin et al. (Amazon Prime) | review
Jesse Custer (played by Dominic Cooper) used to be a preacher, albeit not a very good one. His life was turned upside-down, and not for the first time, when he gained the power of Genesis, a heavenly being. It had previously tried to join with Tom Cruise, with explosive results, but seems quite comfortable with Jesse. It gives him the power to command anyone, as long as they can hear him, and as long as they have a soul. By season two he has an uneasy romance with with passionate criminal Tulip O’Hare (Oscar nominee Ruth Negga) and an uneasy friendship with dissolute vampire Cassidy (Joseph Gilgun). (Church helper Emily from season one does not return.) God has wandered away from heaven, but he loves jazz music, so they come to New Orleans in search of him. Meanwhile, the Grail tries to get its teeth into Jesse Custer, the Saint of Killers is on his way, Cassidy has to learn a bit of responsibility, and poor old Eugene Root has to deal with Hitler (a brilliant Noah Taylor). It’s a season that features some of the most shocking scenes ever seen on television. Maybe it’s not quite up to the extremely high standards of season one, but it’s still a great show, and it looks like season three will be a corker, drawing on the comic’s very best issues. Stephen Theaker ****
Sunday, 6 January 2019
The Love Witch, by Anna Biller (Anna Biller Productions) | review
“I’m the love witch. I’m your ultimate fantasy!” Elaine Parks (played by Samantha Robinson) is a witch and a former burlesque dancer who comes to a new town, having left behind a poisoned husband. She has buried bodies before, she tells us, and she’ll do it again. She befriends Trish (Laura Waddell), and will later betray her. At the park she lays the whammy on Wayne (Jeffrey Parise), a louche professor. A love potion proves surprisingly successful, leaving him profoundly desperate for her. The strength of her powers is perhaps fuelled by her sublimated fury at the behaviour of men, including a scuzzy former mentor. Eventually her shenanigans will bring a police officer, Sergeant Griff Meadows (Gian Keys), into her life, as an investigator, and a lover.
Her professed submission to the desires of these men places them completely in her power. The message seems to be that what men think they want in a woman isn’t what they need: given everything they want they will lose their minds. Men are at best selfish buffoons, at worst dangerous brutes. Like children, they need boundaries. Women need to show solidarity with each other, and Elaine does not, which is what marks her as a villain.
Anna Biller writes the script and a song, directs, produces, edits, dresses the stunning sets, paints artwork, and makes the wonderful costumes. This is clearly the work of an auteur if there ever was one, and an auteur with a unique vision. It’s as stylish and as distinctively creepy in its way as a David Lynch film, but it feels authentic and sincere: it’s not a retro spoof like The Brady Bunch Movie (though that was brilliant too), and it’s easy to see why Biller has been rather put out by people calling it a parody or a comedy. It is absolutely not a film that’s so bad it’s good or anything like that. Viewers coming upon it unawares will honestly think it a product of another time till they see Trish using her mobile phone.
It’s heartbreaking to hear stories of Biller being treated badly by the crew, who for example she said crowded around the monitors for the (tastefully done) nude scenes. Hopefully the critical success of this film will give her more clout on set in future; one doubts the people who gave Ridley Scott a hard time on Blade Runner would get away with it now.
To a science fiction fan, this horror film was reminiscent of the original Star Trek series: intense, brightly-coloured, and deliciously ripe. A sequence set at a renaissance faire made this reviewer imagine her adaptating Jack Vance’s work (if she could find something of his with decent parts for women – a bit of gender-swapping might be necessary). She would do wonderful things with the stylized society of The Moon Moth, for example. But whatever she comes up with next will be worth a look. This movie is a true work of art. Stephen Theaker ****
Her professed submission to the desires of these men places them completely in her power. The message seems to be that what men think they want in a woman isn’t what they need: given everything they want they will lose their minds. Men are at best selfish buffoons, at worst dangerous brutes. Like children, they need boundaries. Women need to show solidarity with each other, and Elaine does not, which is what marks her as a villain.
Anna Biller writes the script and a song, directs, produces, edits, dresses the stunning sets, paints artwork, and makes the wonderful costumes. This is clearly the work of an auteur if there ever was one, and an auteur with a unique vision. It’s as stylish and as distinctively creepy in its way as a David Lynch film, but it feels authentic and sincere: it’s not a retro spoof like The Brady Bunch Movie (though that was brilliant too), and it’s easy to see why Biller has been rather put out by people calling it a parody or a comedy. It is absolutely not a film that’s so bad it’s good or anything like that. Viewers coming upon it unawares will honestly think it a product of another time till they see Trish using her mobile phone.
It’s heartbreaking to hear stories of Biller being treated badly by the crew, who for example she said crowded around the monitors for the (tastefully done) nude scenes. Hopefully the critical success of this film will give her more clout on set in future; one doubts the people who gave Ridley Scott a hard time on Blade Runner would get away with it now.
To a science fiction fan, this horror film was reminiscent of the original Star Trek series: intense, brightly-coloured, and deliciously ripe. A sequence set at a renaissance faire made this reviewer imagine her adaptating Jack Vance’s work (if she could find something of his with decent parts for women – a bit of gender-swapping might be necessary). She would do wonderful things with the stylized society of The Moon Moth, for example. But whatever she comes up with next will be worth a look. This movie is a true work of art. Stephen Theaker ****
Saturday, 5 January 2019
Death Note, by Charley Parlapanides and chums (Netflix) | review
In this American adaptation of the Japanese saga, dropped by Warner Bros but then produced by Netflix, Light Turner – yes, that’s his name – is plying his trade, homework for cash, while watching the cheerleaders practice, when out of a cloudy sky falls a battered book with the words Death Note on the front cover. He picks it up, then gets himself punched in the face confronting some bullies. He gets punished for the homework service, the bullies go free, and in detention he has his first encounter with what we will learn is the death god Ryuk, in a scene where the shrieksome Nat Wolff as Light Turner makes you wonder if this is going to be a horror comedy. It’s not, or at least I don’t think it is meant to be, but then, once Ryuk has made his first entrance, it’s not very scary either. It’s more a thriller with supernatural elements. The chatty, persuasive, spiny-backed monster (voice by Willem Dafoe, body by Jason Liles) tells Light that if he writes a name in the book, that person will die. If he specifies how they will die (and it has to be physically possible – no sharks in toilets, he is told), that is how they will die. There are lots of other rules, and bit by bit the film tells us those that will be relevant to the plot. Ryuk tempts Light into using the book, and it’s an easy sell: those bullies are harassing a cheerleader, Mia (Margaret Qualley, from The Leftovers). Soon Light and Mia will become close, and start using the book, but you know she’s a bad influence because she’s smoking in her first scene, and as they expand their death noting it’s not long before L, trained since the age of six to be the world’s greatest detective, is on the hunt for them. L, easily the best character in the film, is played by Lakeith Stanfield, also great last year in Atlanta and Get Out. I wouldn’t have minded seeing a film just about him, and apparently there is a spin-off of the previous Japanese films about the equivalent character.
I haven’t seen the anime versions, or the live action Japanese films, or read the comics, but you would think that with so many previous versions to consider that the film-makers would have been able to get a pretty good idea of what worked and what didn’t before starting work on this one, which despite that ends up being pretty unremarkable. For one thing, Light is is a very unsympathetic lead character. The film was criticised by some for whitewashing, by casting a white actor in the lead, and maybe that played into my feelings when watching it. No one’s saying that when adapting a title from another country you must keep the setting and ethnicities of the characters exactly the same, and there’s certainly more diversity in this film than in the Japanese version, but when you cast a blonde white guy in an American remake of a Japanese film, it can feel like you are making a statement about the blonde white guy being more typically American than the alternatives. He certainly didn’t come across as the genius the film needed him to be.
What I did like about the film was how it opened out very quickly from what could have been a straightforward Final Destination kind of film to exploring the wider possibilities of the death note power, but I have to say I liked the Final Destination films much better. As well as vividly demonstrating perfectly the importance of good health and safety, they brim with suspense. There’s nothing in this film that comes close to the set pieces in those, though the conclusion has a crack at it. Ryuk is good company but you could replace him with a series of bombs without affecting the plot very much. It’s not a classic film, but it’s sweary and gory, and music is deployed very well throughout. It’s watchable enough to pass a couple of hours, and I could see a sequel being better, especially if it played up the horror. The part most likely to stick with me is the excellent advice of L’s right-hand man, Watari: “Sleep is key to strong thought.” Stephen Theaker **
I haven’t seen the anime versions, or the live action Japanese films, or read the comics, but you would think that with so many previous versions to consider that the film-makers would have been able to get a pretty good idea of what worked and what didn’t before starting work on this one, which despite that ends up being pretty unremarkable. For one thing, Light is is a very unsympathetic lead character. The film was criticised by some for whitewashing, by casting a white actor in the lead, and maybe that played into my feelings when watching it. No one’s saying that when adapting a title from another country you must keep the setting and ethnicities of the characters exactly the same, and there’s certainly more diversity in this film than in the Japanese version, but when you cast a blonde white guy in an American remake of a Japanese film, it can feel like you are making a statement about the blonde white guy being more typically American than the alternatives. He certainly didn’t come across as the genius the film needed him to be.
What I did like about the film was how it opened out very quickly from what could have been a straightforward Final Destination kind of film to exploring the wider possibilities of the death note power, but I have to say I liked the Final Destination films much better. As well as vividly demonstrating perfectly the importance of good health and safety, they brim with suspense. There’s nothing in this film that comes close to the set pieces in those, though the conclusion has a crack at it. Ryuk is good company but you could replace him with a series of bombs without affecting the plot very much. It’s not a classic film, but it’s sweary and gory, and music is deployed very well throughout. It’s watchable enough to pass a couple of hours, and I could see a sequel being better, especially if it played up the horror. The part most likely to stick with me is the excellent advice of L’s right-hand man, Watari: “Sleep is key to strong thought.” Stephen Theaker **
Sunday, 30 December 2018
Blazing Transfer Students, Season 1, by Yuuko Kawabe and chums (Netflix) | review by Stephen Theaker
Seven students, coincidentally all named Kakeru, start at Tanebi School on the same day, and are thrown into the ring to fight each other. Played by the members of Johnny’s West, a Japanese boy band whose members range from twenty to thirty years of age, they are all distinct types. The trailer describes them as “the excessively zealous fighter”, “the unbelievably smart nerd” (who has very smart glasses), “the young wannabe samurai” (obsessed with old television dramas), “the incredibly average guy” (who seems to be a bit of a creep), “the hoodlum from a bygone era” (who has a magical quiff), “the ultimate crybaby” (who has a Moe haircut) and best of all “the appallingly vain narcissist”, though I’d descibe him more as a lover of beauty in all its forms. After a seven-way special moves brawl, they try to escape, but are recaptured by the other wacky students of this place. Hikari takes them to the principal to learn why they are here: to train as blazing transfer students, who go undercover, two or three at a time, in troubled schools and sort them out. Imagine a cross between 21 Jump Street and Scott Pilgrim Versus The World, with special effects comparable to The Sarah Jane Adventures. Did I mention that the principal, who assigns their missions, is a lifesize mannequin in the form of the lead character from the original manga? It’s posed for different shots, but is never seen moving, and it never ever stops being laugh out loud funny. It also tickled me when, in a later episode, the artist behind the original comic from the eighties turns up to declare he is unhappy with the television adaptation and brings his own replacement team! Other missions include things like a school where all the pupils turn into zombies at night and one whose female pupils have been kidnapping nice boys and keeping them in a cage, to find out what nice boys are like. It’s a shame Hikeru wasn’t directly involved in more of the missions, but it is after all a vehicle for the seven male pop stars. I remember borrowing a friend’s copy of the Doramu Encyclopaedia and being amazed to see how many live action Japanese fantasy programmes there were that I had never heard of. I’m glad Netflix are giving us the chance to check them out. (The Japanese title of this one is Honō no Tenkōsei REBORN.) If you ever wanted to see a programme where one man focuses a jet of wee through the magical quiff of the guy giving him a piggyback, or where two guys in a beauty contest battle it out with magic winks and a visible workman’s aroma, this is it. ***
Saturday, 29 December 2018
Godzilla: Planet of the Monsters, by Gen Urobuchi (Netflix) | review by Stephen Theaker
After half of century of all out attacks, humanity and its alien allies definitively lose the battle against the giant monsters, and the only option remaining is to flee the planet. It takes twenty years in space to reach a potential new home, but an attempt to land on that planet ends in disaster. A return to Earth becomes the least terrible option. One problem is that they have travelled very quickly back and forth, and so time dilation means that thousands of years have passed on Earth in their absence. An even worse problem is that Godzilla – or at least a godzilla, they reason – is still alive, and the planet’s ecology has reshaped itself around him. If humanity wants to recapture Earth, Godzilla will have to go. Captain Haruo Sakaki has a plan to take down the monster, but he’s less than fresh from a spell in the brig and doesn’t yet have the trust of the six hundred lives sent to carry out the mission. Godzilla’s toughness is revealed in this film to be thanks to a personal forcefield, and they have to destroy the organ that generates it if any lasting damage is to be done.
A new Godzilla film! Netflix was treating this as episode one of a series, but it did get a cinema release in Japan so I reviewed it on its own as a film without waiting for the two other planned films (or feature-length episodes if one prefers) to be released. Either way, it was very exciting to get to watch a Godzilla film so soon after its Japanese release. It’s often years before they are released in the UK, and even then it is often in terribly dubbed versions with a bare minimum of foley work. Not this time: Netflix present it with both English and Japanese audio, and with English and Japanese subtitles. (Foreign-language subtitles are fantastic for learners of foreign languages.) I watched it in English with English subtitles, which could be a bit odd, because they were often quite different. There are different constrictions for each – the dub tries to match the mouth movements of the characters, while the subtitles must be short enough to be read quite quickly – but they seem to have been produced independently. For example Godzilla is usually a he in the dub, but an it in the subtitles, while on Earth, examining a plant, a character is told in the dub that no one knows what will happen if his suit is torn, while the subtitles say outright that he will die. Trying to triangulate the Japanese meaning from these two slightly different translations provided an extra level of interest.
It felt to me like there were strong echoes of Mass Effect in the new Star Trek film trilogy and Star Trek: Discovery, and at times this feels rather like Mass Effect versus Godzilla, because of the design of the spaceships, suits and mobile turrets. The animation looks really good, although the ratio of action to conversation does make it feel more like television than a film. Godzilla seems a little bit stuck for things to do now that he rules the world, with no buildings to trample or power lines to burst through, but he is huge, menacingly slow and so craggy that it’s almost as if he has fossilised during the thousands of years the humans have been away. He has an amazing new (I think) tail attack which is supremely destructive. The film has many striking scenes, but one in particular struck home: the despair when the crew realises that Godzilla is still alive. Even though we know from the title that he will be, we really share their dismay. Overall: highly enjoyable, with a tip-top ending. Bring on films two and three. ***
A new Godzilla film! Netflix was treating this as episode one of a series, but it did get a cinema release in Japan so I reviewed it on its own as a film without waiting for the two other planned films (or feature-length episodes if one prefers) to be released. Either way, it was very exciting to get to watch a Godzilla film so soon after its Japanese release. It’s often years before they are released in the UK, and even then it is often in terribly dubbed versions with a bare minimum of foley work. Not this time: Netflix present it with both English and Japanese audio, and with English and Japanese subtitles. (Foreign-language subtitles are fantastic for learners of foreign languages.) I watched it in English with English subtitles, which could be a bit odd, because they were often quite different. There are different constrictions for each – the dub tries to match the mouth movements of the characters, while the subtitles must be short enough to be read quite quickly – but they seem to have been produced independently. For example Godzilla is usually a he in the dub, but an it in the subtitles, while on Earth, examining a plant, a character is told in the dub that no one knows what will happen if his suit is torn, while the subtitles say outright that he will die. Trying to triangulate the Japanese meaning from these two slightly different translations provided an extra level of interest.
It felt to me like there were strong echoes of Mass Effect in the new Star Trek film trilogy and Star Trek: Discovery, and at times this feels rather like Mass Effect versus Godzilla, because of the design of the spaceships, suits and mobile turrets. The animation looks really good, although the ratio of action to conversation does make it feel more like television than a film. Godzilla seems a little bit stuck for things to do now that he rules the world, with no buildings to trample or power lines to burst through, but he is huge, menacingly slow and so craggy that it’s almost as if he has fossilised during the thousands of years the humans have been away. He has an amazing new (I think) tail attack which is supremely destructive. The film has many striking scenes, but one in particular struck home: the despair when the crew realises that Godzilla is still alive. Even though we know from the title that he will be, we really share their dismay. Overall: highly enjoyable, with a tip-top ending. Bring on films two and three. ***
Sunday, 23 December 2018
The Good Place, Season 1, by Michael Schur et al. (Netflix) | review by Stephen Theaker
Kristin Bell plays Eleanor Shellstrop, a young woman who died in a horribly embarrassing way and now finds herself in the Good Place with Michael (Ted Danson). It’s not exactly heaven as people have imagined it – none of the religions quite got it right, Michael tells her – but it seems rather delightful. There’s a soulmate waiting for her, the bookish Chidi Anagonye (William Harper), and wonderful next-door neighbours to hang out with, socialite Tahani (Jameela Jamil) and monk Jason (Manny Jacinto). And the activities on offer! The lovely little village has umpteen frozen yoghurt vendors, flying lessons, grand balls. The only problem is that – and look away here if you want to remain completely unspoiled, because although this is the premise of the show it does come as a twist in the first episode – Eleanor is not supposed to be there. She was an appalling person when alive, selfish, greedy and mean, and she’s only in the Good Place because of a mix-up. But she likes it, and she wants to stay, and so here is where it develops into a programme as Reithian as the Lord could desire: she has to learn to be good, and Chibi tries to teach her. It becomes a programme that makes the point, every single week, that to be a good person you have to do good things, which feels like an important point to be making at the present time. No surprise that it shares a creator with Parks and Recreation, a programme all about the importance of good governance and being involved with civic life. There are a few saucy jokes, but on the whole it’s ideal for watching with children, who will love the special effects while digesting a series of important moral lessons. It’s a good show, and it’s a good show, that educates, informs, and entertains. And season two’s not bad either. ****
Saturday, 22 December 2018
Superboy and the Legion of Super-Heroes, Vol. 1, by Paul Levitz, Mike Grell, James Sherman et al. (DC) | review by Stephen Theaker
The Silver Age Superboy has already been visiting the Legion of Super-Heroes for a while by the time this book begins. It may have only been a year or two for him, but from the Legion’s point of view he’s been visiting since 2959 and now it’s 2978. It’s explained that anti-aging treatments in the thirtieth century extend lifespans and youthfulness, so the Legion still appear to be in their early twenties. Sensibly, Superboy undergoes super-hypnosis before returning to the twentieth century, to avoid interfering with the timeline, though this means, tragically, that he forgets Supergirl every time, and goes back to believing himself the last survivor of Krypton. Originally founded by Cosmic Boy, Saturn Girl and Lightning Lad, the Legion of Super-Heroes has a lot of other members by this point, including Brainiac 5, Phantom Girl, Chameleon Boy, Dream Girl, Mon-El, Shadow Lass, Wildfire, Dawnstar, Princess Projectra, Timber Wolf and, my favourite, Matter-Eater Lad, though he doesn’t play a big role in this book. This volume runs from issue 234 to 240, but the Legion had joined the title of the comic much earlier, with issue 197, while writer Paul Levitz had come on board with issue 225; presumably this volume starts where it does because the previous issues were collected in volume 13 of the expensive Archives collections. It works fine: it helps that it begins with a story from DC Super Stars #17, telling the story of the Legion’s founding. Despite the promise of the sales description, the book does not include issue 238 (a reprint of earlier adventures), only its cover. It does however include the All-New Collectors’ Edition C-55, an extra-length issue featuring the marriage of Saturn Girl and Lightning Lad, in a future derailed by the Time Trapper, not that anyone believes Superboy when he tells them. An important story, it leads to them leaving the Legion, per the rules. It’s hard to review something that’s so precisely what I’m after in a comic that it dissolves my critical senses. It’s not the Legion at its peak, but it’s building up to it, and if the actual plots (e.g. four legionnaires are combined into one composite monster) are not always top notch, the characterisation and the groovy seventies costumes are getting there. Some great names contribute, as well as those on the cover, including Gerry Conway, Jim Starlin, Walt Simonson and Howard Chaykin. And masses of superheroes in space adventures: what could be better? I should say though that I bought it for £3 in a Comixology sale. If I had paid the current price of £25 for it on Comixology, or even worse the current Amazon prices of £32 for the Kindle edition and £45 for the hardback, I might have been significantly less happy with it. ****
Sunday, 16 December 2018
Jimmy’s Bastards, Vol. 1: Trigger Warning, by Garth Ennis and Russ Braun (Aftershock) | review
Jimmy Regent is MI6’s number one man, if we can trust the word of the terrorist on this book’s first page. Regent is a deadly shot with Dan Dare eyebrows and a fine line in double entendres. As his new partner Nancy McEwan discovers, though, he’s not quite the git you might expect. He’s so exceptional with women that he can tell if they aren’t interested, so he’s not a sleaze, and he fights to defend a parliamentary democracy because he believes in the notion of social progress. McEwan wonders if it’s more that he gets to shoot whoever he likes, drive far too fast, and “have sex with beautiful morons”, but he says those are just the fringe benefits. However, although he may have treated women well while he was with them, he didn’t stay with them long, and the consequences of a lifetime of love affairs and one-night stands are going to catch up with him.
Aftershock is a new publisher to me, but the list of other titles at the back of the book includes creators like Paul Jenkins and Mark Waid, so hopefully they’ll be around for a while. This volume collects issues 1 to 5 of the ongoing title, and the story ends on a cliffhanger, which some readers may find disappointing in a short book that’s going for about fourteen pounds in the UK. The title is also a clue that this will not be for everyone, since the very idea of triggering is treated as a bit of a joke throughout, and similarly the phrase “safe space” seems to be used in an odd way, as if it’s been mixed up with “happy place” – e.g. Jimmy tells one enemy who is trying to set him off that he doesn’t “have a safe space”, but of course for someone like Jimmy Regent, a white, male killing machine, everywhere is a fairly safe space, even when bullets are flying!
Nevertheless, I enjoyed it very much. It’s rather like Archer, if Archer was British, intelligent, and not such a dinosaur. Or indeed like James Bond, if Bond had a much more colourful rogues’ gallery. It may not yet have reached the heights of The Boys or Sixpack and Dogwielder, but it definitely made me chuckle, and I’ll be reading it to the end. Stephen Theaker ****
Aftershock is a new publisher to me, but the list of other titles at the back of the book includes creators like Paul Jenkins and Mark Waid, so hopefully they’ll be around for a while. This volume collects issues 1 to 5 of the ongoing title, and the story ends on a cliffhanger, which some readers may find disappointing in a short book that’s going for about fourteen pounds in the UK. The title is also a clue that this will not be for everyone, since the very idea of triggering is treated as a bit of a joke throughout, and similarly the phrase “safe space” seems to be used in an odd way, as if it’s been mixed up with “happy place” – e.g. Jimmy tells one enemy who is trying to set him off that he doesn’t “have a safe space”, but of course for someone like Jimmy Regent, a white, male killing machine, everywhere is a fairly safe space, even when bullets are flying!
Nevertheless, I enjoyed it very much. It’s rather like Archer, if Archer was British, intelligent, and not such a dinosaur. Or indeed like James Bond, if Bond had a much more colourful rogues’ gallery. It may not yet have reached the heights of The Boys or Sixpack and Dogwielder, but it definitely made me chuckle, and I’ll be reading it to the end. Stephen Theaker ****
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