Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Friday, 8 March 2013

Warm Bodies – reviewed by Douglas J. Ogurek

Introspective zombies? Hell yeah! R, the zombie protagonist of Warm Bodies (directed by Jonathan Levine), moves his finger in a circular motion and mumbles “more real” (I think it was) to explain to love interest Julie (a human) his preference for vinyl records. In this simple gesture, R captures the message of the zombie apocalypse/romantic comedy crossover Warm Bodies.

In an era of texting and tweeting and so many other technological temptations, this film gives credence to something that has taken a backseat in recent years: the face-to-face, technology-free relationship.

When Warm Bodies opens, R shuffles around a neglected airport with his zombie cohorts, and offers the viewer a treat that is a rarity in zombie films: inner monologue. That’s right, a sentient zombie. Seems preposterous, doesn’t it? But it works, and it adds to the film’s charm and humour. “This is what we are now,” thinks R. “This is a typical day for me. I shuffle around, occasionally bumping into people, unable to apologize or say much of anything. It must have been so much better before when everyone could express themselves, communicate their feelings and just enjoy each other’s company.” These thoughts are juxtaposed with a pre-apocalypse flashback in which the airport’s harried occupants, entranced by their technology, pay no attention to one another.

R and his best friend M go out hunting, where they encounter Julie and her crew on a medicine-seeking mission. R eats Julie’s boyfriend’s brains, then gains some of his victim’s memories about the young lady. Smitten, R rescues Julie from his hungry cohorts and brings her to the grounded airplane he calls home. As he gradually regains his humanity, R must keep his brethren and the even more threatening “bonies” (skeletal-like degradations of the zombies who’ve “given up”) from eating his find, while convincing Julie that he’s the corpse for her.

The chases and the fighting, compelling as they are, are not what makes this film a standout. Rather, Warm Bodies achieves its greatest allure in the quiet conversations in which R and Julie – don’t those names sound suspiciously similar to a famous literary couple? – get to know one another. In one fuselage scene, R plays Guns ’N’ Roses’ “Patience” for Julie. What a perfect anthem for what the film conveys.

Nicholas Hoult portrays R as a hoodie-wearing, shrugging, awkward young man. Take away the zombie makeup and add a smartphone, and he’s not all that different from the technology-
benumbed Gen Y male. While Teresa Palmer’s portrayal of Number 6 in I Am Number Four was a bit overblown, she plays a convincing, if not quite flawed enough, heroine in Warm Bodies.

If there were a zombie version of the Oscar’s (Zoscars?), Rob Corddry would deserve a “best supporting actor” nod for his role as M. Inspired by the blossoming relationship between R and Julie, M and his fellow zombies struggle to break free of the mindlessness that grips them. M’s clumsy quips (e.g. “Bitches, man.”) stand among the most humorous parts of the film.

Warm Bodies also serves as a declaration of the value of tolerance. When Julie brings R home to her zombie-hating father played by John Malkovich, R could just as easily be a person of another race, sexuality or religion.

At the risk of sounding fogeyish, I believe that technology, despite all its benefits, has a tendency to fragment people. Think about the dinner table at which Dad searches his tablet, Mom texts, Suzie updates her Facebook status and Timmy plays video games. Or what about the typical business presentation whose participants text, email, google… anything but listen to the speaker?

Warm Bodies and its references (e.g. record player, Polaroid camera, drive-through theatre) to a bygone era challenge viewers to put down the devices before they lose the elixir of the personal relationship. It holds out hope for that family, for those businesspeople and especially for those teens in the theatre who text throughout the film. In the film’s opening, R thinks, “I just want to connect.” One wonders how many young people, in a world full of violence, are having that same thought.

Warm Bodies serves up action, romance, suspense, literary allusion, violence, horror, John Malkovich, humour… everything that makes a film fun. But there is one thing that is conspicuously scarce: characters using technology.—Douglas J. Ogurek

Monday, 12 December 2011

The Walking Dead, Season 1 - reviewed by Stephen Theaker

Post-apocalyptic programmes don't tend to do very well. Jericho, Jeremiah, The Survivors (both versions), The Tripods, Three Moons Over Milford, etc – not many have made it past or even reached a third series. After all, just how miserable do you want to make yourself just before bedtime? But The Walking Dead is good enough that it might just buck the trend. The six-episode first season certainly looks great. Occasional shots of massed CG zombies are used sparingly, physical make-up being more frequent. The story follows young police officer Rick Grimes as he emerges from hospital and makes contact with other survivors. This Life’s Andrew Lincoln makes an excellent lead and the rest of the cast is just as good. In Frank Darabont, director of The Shawshank Redemption and The Mist, the programme has a showrunner to die (and then return from the grave) for.

Unusually, the writer of the comic, Robert Kirkman, is also on the writing team of the adaptation, and thus he gets the chance to do what you can't in a serial comic: have second thoughts, and go back and rewrite things. So interesting characters and relationships previously lost early on are given more time, and the last couple of episodes introduce a situation that wasn't in the comics I read; a good sign that readers won't simply be sitting around waiting for expected events to play out. One less welcome change, in my opinion, is that the series shows a character having premonitions. For once it would be nice to have a fantasy show that didn't rely on prophecies for lazy foreshadowing. One other unfortunate change from the comic is that these zombies sometimes run as well as walk, which makes behaviour that was reckless in the comic perfectly insane in the TV programme.

On TV the influence of (or just structural similarity to) Lost is even more notable than in the comics (of which I've read the first fifty): the adventurers head out on sorties while everyone else makes camp and waits for them to return. What it perhaps lacks in comparison is a bit of mystery and humour, but perhaps when the reasons for the zombie outbreak are investigated that will lead in some interesting directions. I hope the series stays broadly realistic: in the second half of the Compendium the comic veered sharply into OTT Garth Ennis territory; right for Garth Ennis, but wrong I think for a show that has thrived on a realistic approach. But they haven't set a foot wrong so far, so perhaps I should have faith that whichever storylines are followed they'll make good TV out of them. Post-apocalypse shows don't last, but this one feels different. I can't wait to see more.

 This review originally appeared in BFS Journal #4.

Thursday, 14 April 2011

Outpost by Adam Baker – reviewed

When the skeleton crew of a derelict oil rig in the Arctic Ocean begin to see TV news footage of food riots and carnage in cities across Europe, they begin to suspect that the relief ship scheduled to bring them home is not coming after all. Things quickly worsen, and soon the rig is cut off from all outside contact with the long night of Arctic winter closing in.

Adam Baker's taut, stripped-down writing style resembles a film-script more than it does a novel, although for thriller writers this is now the dominant mode. Many of his paragraphs will start with a terse, "C Deck. Dark, frozen passageways" or "The powerhouse. A steady hum from Generator Three" as though this were actually a part-novelised film script rather than a continuous piece of prose. Still, it keeps up the pace, and one cannot deny that Baker has a very disciplined, lean style. There's a relentless, cinematic focus on the action, switching efficiently between different characters as they grapple with various engineering problems aboard the rig and on the ice. Just now and then the author feels the need to state the obvious by putting into one of the characters' mouths the question that should really have been implied, and which any astute reader would be asking themselves already.

Baker has clearly done his research but wears it lightly. The various settings: the refinery platform itself, a drifting cruise liner, an old underground Soviet nuclear bunker, all feel convincing, but described without indulgence. Every description and conversation is reined to the relentless drive of the story itself, as new disaster follows on the heels of almost salvation. For my taste, this overwhelming concentration on plot palled. The characters do lack depth, and beyond about six core players, the rest of the 15 stranded workers as usually simply referred to as "the crew", an ill-defined mass of idle, tattooed toughs. The dialogue shows early promise, with a delicately drawn tension between Rev. Blanc and the gang of iron-pumping n'er-do-wells who threaten to disrupt the team spirit, but soon any shading between the voices of the main players is lost, and once blood begins to spill, their dialogue merges into the staccato delivery of all action movies, just as they all very quickly get used to handling shotguns and crushing people's skulls with their cramponed boots.

That Baker has made his heroine a depressed, super-obese priest and his hero a dope-smoking lapsed Sikh is an interesting move, and not one that I could easily imagine many Hollywood studios going for (their loss). Reverend Jane Blanc starts the book with a suicide attempt, but as soon as the food runs out and things start getting hairy, she very quickly sheds the fat, and is shinning up knotted ropes in the Arctic wind, throwing thermite grenades around and fitting neatly into the captain's shoes after he succumbs to a mysterious nanotechnological parasite that turns victims into bloodthirsty automatons. This transformation wouldn't seem slightly ridiculous if it was described with more psychological acuity, but Baker doesn't have a great deal of time for inner lives:

'I killed a man,' said Punch. 'That's who I am now. A guy who kills people.'
'The world has changed. We better change with it.'


Captain Rawlings (I pictured him as J.K. Simmonds playing the Editor of the Daily Bugle in Spiderman) tells the priest when he hears about the death of a man on the ice, "Christ. There will be a bunch of tears when they get back. A bunch of guilt. Well, that's your problem. Pastoral care." One gets the impression that Baker has as little time for emotional niceties. The crew soon learn that the parasitic plague has overrun most of the world, and that they are island of uninfected humanity trapped in the ice. Alright, so perhaps I shouldn't have expected too much philosophical reflection on this startling fact from a bunch of bored oil riggers, but surely that is why we find apocalyptic novels fascinating - civilisations in ruins, the end of history, the meaninglessness of human endeavour faced with such a crisis. Baker doesn't give them time to reflect on this - there's always another engineering problem to be overcome, a winch to be fixed or oil drums to be welded together.

Essentially this is a zombie novel on an oilrig, although there are hints that the infected develop some kind of primitive hive mind. It's not clear whether the metallic nanoparticles that infect people are of human or alien origin, but it hardly matters. Otherwise these are classic zombies: slow moving but relentless, bloodthirsty (but not for their own kind), dim but occasionally able to recall aspects of their former, human existences. One of the most effective sections in the book is narrated from the point of view of a character whose mind is slowly being overtaken by the disease, but who struggles to save her team-mates from her own bloodlust, before succumbing. The disjointed narrative reminded me of a particularly bad acid trip.

We never really find out exactly what has happened back in the civilised world, although one character Nikki, escaping on her own on a home-made raft, comes close to the shore of Norway before seeing what she takes as the light of a nuclear detonation over Europe, and losing her mind entirely, navigates her way back to the oil rig. For me this was the weakest part of the plot - Nikki has been drifting on the Arctic ocean for weeks, but apparently is able to find her way back to her point of origin with the aid of her hallucinated dead boyfriend. She becomes psychopathic mastermind too, explaining her insane plans to her hostages with clichéd calm.

I read this book much faster than I would normally read, overnight when I was ill in bed. It suited my mood - I wasn't up to reading anything that would take too much concentration. It's not a memorable novel, but as a zombie/techno thriller it definitely does the job.

Outpost, by Adam Baker, Hodder and Stoughton, hb, 369pp, out on 14 April 2011. Available from Amazon UK, Amazon US.

Sunday, 21 November 2010

Night of the Living Trekkies, Kevin Anderson and Sam Stall

Zombies wouldn't really be that big a threat in the Star Trek universe – they're basically disorganised, disconnected, weaponless Borg who wouldn't even be able to pilot a starship! Dr Crusher or the emergency medical hologram would take minutes to whip up a retrovirus to sort them out. Perhaps that's why the living dead in this book aren't zombies in the ordinary sense. What they are exactly is revealed in the course of the book; what they do is infest a Star Trek convention, as well as the surrounding city, leaving security chief and former soldier Jim Pike (get it?) with very few options in his efforts to save his little sister.

This is straightforward silly entertainment, with few ambitions beyond raising a chuckle, giving the odd thrill, and diverting the reader for a few hours. It's not a laugh riot – the tone is primarily serious – but there are lots of in-jokes. Like the hero's name they aren't particularly clever ones: a hotel named Botany Bay doesn't make much sense when it isn't in Botany Bay. The chapters take their names from Star Trek episode titles. Most of the best lines are lifts from Star Trek or Star Wars dropped into appropriate situations, but others caught my eye too. "He'd only just met this guy, but he'd already disliked him for years," says Pike of sleazebag Matt.

It's not all that frightening – apart from one brilliant scene where zombies in nearby buildings notice the survivors through the hotel windows - but the action moves quickly and efficiently. Klingon merchant Martock is at the convention to sell replica weaponry, and the survivors put the bat'leth and lirpa to good use. Pike is a resourceful and compassionate hero, with only one blind spot: for some reason, though he discovers early on that taser shocks have an explosive effect on the infections, he doesn't think of applying this method to fresh bites to prevent people turning.

There is a very good sense of place, with the hotel's layout being used cleverly. For example, using the stairwells to get around is a good plan, since the zombies struggle with doors – but what if the fire door on one floor was left open and zombies spilled out from that floor? Another sequence where the survivors move through a series of interconnected rooms is strategically intriguing, each room presenting a new challenge, the heroes learning from their early mistakes.

This isn't an official tie-in, and "any personnel claiming otherwise will be sentenced to one year of hard labour in the penal colony of Rura Penthe", but I doubt that will prevent it from finding appreciative readers among Trek fans. Once you've seen the cover and chuckled at the concept, actually reading the book doesn't add a great deal, but for what it is, it is done well, and if you like the idea enough to consider buying the book you're unlikely to be disappointed.

Night of the Living Trekkies, Kevin Anderson and Sam Stall, Quirk Books, pb, 254pp. Reviewed from a paperback ARC.

Saturday, 20 November 2010

What Will Come After, Scott Edelman

What Will Come After is a collection of very literary zombie stories – and one excellent play – from Scott Edelman. The stories aren't interconnected, but they are more or less consistent in their approach to zombification. It isn't a plague passed on by bites – in most of the stories everyone who has recently died returns to life; undeath, rather than death, becomes the complementary state to life. (Understanding this helps to make sense of the first story, in which otherwise it's not clear how the narrator knows he is about to change.) Each zombie is extremely strong, able to rip humans and animals apart, and in most of the stories they display a shark-life sense for discovering their prey. In most the world goes on living, more or less, people coping (or not) with this new disaster just as they coped (or didn't) with all the others.

The collection begins with "What Will Come After", a stunning, poetic tale told in the future tense, where a writer describes what will happen after he turns. In "Live People Don't Understand" a young wife wakes to find herself beneath the ground, and decides upon revenge. "The Man He Had Been Before" concerns domestic violence. People find it hard enough to leave abusive partners in our world; how much harder to do it after the apocalypse? "Almost the Last Story by Almost the Last Man" finds a writer holed up in a library, in which he writes story after story, trying to find some kind of sense to it all. In a way it's the most traditional zombie story in the collection, with a protagonist ensconced in an impromptu fortress, having to make decisions about when and how to venture outside, but it's also the most expansive and playful of the stories.

"Live People Don't Understand" is built upon the plot and characters of "Our Town", a play by Thornton Wilder, and two of the very best pieces here also play with earlier texts. "Tell Me Like You Done Before" is a superb sequel to Of Mice and Men, which sees poor George pursued by undead mice and men across the dustbowls. Recommended to anyone who thought Steinbeck's ending too cheery. "A Plague on Both Your Houses" is a play in five short acts, a Romeo and Juliet of the living and the undead which I would love to see performed. (My own impromptu performance went down badly with the family.) Recommended to anyone who thought Shakespeare's ending too sad.

The remaining stories suffer only in comparison to the high standards of this collection; in most other books they would have been outstanding. In "Goobers" a projectionist working in a cinema showing nothing but zombie films finds an unusually appreciative audience, but the abrupt ending didn't satisfy. "The Human Race" concerns a woman who lost her family in the London 7/7 bombings, and learns to live again when surrounded by the dead. "The Last Supper" is eaten by the zombie who hunts down the last living human, in a story that reflects, I think, our own overwhelming greed with regard to the resources of our planet.

Stories like "Tell Me Like You Done Before" and John Kessel's "Pride and Prometheus" demonstrate that what's come to be known dismissively as the mash-up isn't the sole domain of quick cash-in artists; in the right hands it can produce works of art that have value beyond a catchy title and a chucklesome cover. This book shows, if it needed to be shown, that while we can in complete fairness be dismissive of particular books, and even dismayed by particular trends in publishing, it's always, always a mistake to dismiss an entire category of fiction. What Will Come After stands as an outstanding example of the literary potential of genre fiction.

What Will Come After, Scott Edelman, PS Publishing, hb, 194pp. Reviewed from a pdf ARC. Available in the PS Publishing store.

Thursday, 11 November 2010

Is the apocalypse too depressing for TV?

Like almost everyone else, I loved episode one of The Walking Dead. So why haven't I got around to watching episode two yet? For that matter, why did I never get around to watching season two of Jeremiah, or those last half dozen episodes of Jericho? I didn't get more than five minutes into Survivors!

I've read lots of post-apocalypse books and comics, and watched lots of post-apocalypse films. Usually I love that stuff. Give me a radioactive wasteland and a band of hungry mutants and I'm happy as Larry. I don't mind being made miserable once in a while – it's bracing! – but I think I'm reluctant to sign up for something that'll make me unhappy week-in, week-out.

I don't think it's just me: I was trying to think of a post-apocalypse programme that lasted more than three seasons, and didn't have much luck:

The Survivors - 3 series
Buck Rogers in the 25th Century - 2 seasons
The Tripods - 2 series
Jeremiah - 2 seasons
Three Moons Over Milford - 1 season
Jericho - 1.5 seasons
Survivors (remake) - 2 series

Maybe the problem is that the apocalypse is a nice place for a holiday, but not somewhere you'd like to live. TV shows become a part of the fabric of your life, and perhaps the apocalypse isn't well-suited to that.

The only programme I've been able to think of that broke the curse was the remake of Battlestar Galactica, which began with a nuclear holocaust and lasted five seasons (if you include the mini-series). Perhaps because, although it was gruelling and miserable, it was so good you couldn't possibly miss it.

I'm pretty sure I'll keep watching The Walking Dead until they stop making it, but, like BSG, it'll probably be one of those programmes I save up and watch in bursts.

Have I missed any programmes that lasted longer? Is The Walking Dead doomed to a fatal second season drop-off in the ratings, or can quality win out, like it did with BSG?

Thursday, 8 July 2010

Blood Oath: The President's Vampire, Christopher Farnsworth

Nathaniel Cade is a vampire, bound by voodoo since 1867 to serve the President and his officers, to "support and defend the nation and its citizens against all enemies, foreign and domestic". A lost extract from the Nixon tapes establishes that the curse leaves Cade to decide for himself who are the enemies of the United States – good news for Woodward and Bernstein! And if the President himself was an enemy of the United States? We may find out in future novels. In this one Cade faces both types of enemies: while terrorists steal body parts from soldiers' corpses and send them to the US for purposes unknown, shadowy conspirators take the opportunity to strike at Cade and his colleagues.

In this kitchen-sink cosmos almost everything fantastical is real, especially the stuff from the movies – vampires, werewolves, Frankenstein monsters, zombies, etc – though there's a scientific basis to it all, we're told. Early chapters are highly reminiscent of the first Hellboy film, even down to the callow POV agent. Zach Barrows, a self-described "useless douche-nozzle", thinks his new assignment's a punishment for naughtiness with the President's daughter, but by the end he's earned his place in the book – and by Cade's side.

The narrative takes the over-traditional Highlander approach – passages in the present, intercut occasionally with relevant episodes from the past – but with 70 chapters that average under six pages it can't help being punchy. The opening left me expecting a Clancy or McNab style military thriller, but the bulk is much more like 24, with crooked agents, conspiracies, power struggles, big shocks and chains of responsibility that lead all the way to the top. It's a lot of nonsense, but it's often very exciting. Farnsworth takes a canny approach to his finale, gambling upon a small number of very tough enemies where many writers would have gone for a horde, making for an tense, tactical battle that really tests his heroes.

Blood Oath: The President's Vampire, Christopher Farnsworth, Hodder & Stoughton, tpb, 398pp.

Thursday, 24 June 2010

Flirt, by Laurell K. Hamilton

Anita Blake is a lady with a lot of barnacles. She's accumulated many powers in her previous seventeen books, and to a new reader their page-by-page introduction in this one seemed almost ludicrous. Vampire hunter, necromancer, werewolf (sort of) (and were-lots of other things), vampire, another vampire's human servant (and girlfriend), and succubus, she keeps a pet were-leopard and werewolf, and she's a US Marshal.

But imagine reading your first Superman comic: okay, this guy can fly. Oh, and he's super-strong, invulnerable, and shoots lasers out of his eyes. Plus, he has super-hearing, and he's a super-ventriloquist, and even a super-kisser! We're so used to Superman that we hardly question it. What matters is how all the powers coalesce into a character. What's interesting about Anita's powers is that none are free: with each comes new dangers, new feelings, and new responsibilities. She's in constant danger of being overwhelmed by them.

With great power also comes great difficulty in plotting: how to challenge the hero who has everything? In Flirt we see Superman's worst nightmare: friends targeted by supervillains. Mr Bennington wants his wife back from the dead, and doesn't care who dies to make it happen. With snipers stalking her lovers Anita lets herself be kidnapped by a pair of mercenary were-lions. A were-lion witch cuts her psychic connection with her chums, and things are looking grim. But the bad guys have reckoned without Anita's greatest power of all: her ravenous sexual energy!

A few chapters in and this was well on the way to being one of the worst books I'd read in years. The second chapter is dreadful, the banter excruciating as Anita and her gaggle of boyfriends flirt with a waiter and each other in a restaurant. The tone felt familiar - jaunty, forced, creepy - and it took a while to place it: late period Heinlein. Discovering in the afterword that the scene was based on real events made it even worse. What these characters call "playing", other people might well call sexual harassment.

But once Anita's love cult is sidelined the book got much, much better. It develops into an interesting sexual thriller, Anita's respectful kidnappers fighting their own desire to mate with her, and pack dynamics play out in human form as she plays them off against each other. Overall, this is a crisp, pointed novel that doesn't outstay its welcome, and if I could forget that indulgent second chapter I'd be happy to read another in the series, preferably one in which Anita is once again separated from her gormless gang of group-huggers.

Flirt, by Laurell K. Hamilton, Headline, pb, 180pp.

Also published this week: the 19th Anita Blake novel, Bullet, in which Anita must face the Mother of All Darkness, who is after her body... Though not for the reason everyone else is.

Sunday, 27 December 2009

Queen Victoria: Demon Hunter, by A.E. Moorat

King William IV is dead, and Princess Victoria takes the throne aged eighteen. England and its monarch are threatened by the forces of darkness (among them the King of Belgium); luckily the new queen has supernaturally quick reflexes and is handy with bladed weapons… Essentially this is Queen Victoria as Buffy the Vampire Slayer, dealing with monsters, boys, evil plots and a hard-ass mentor.

The cover of this book is fantastic, and its tag line is magnificent: “She loved her country. She hated zombies.” Maybe, but it’s p.136 before she meets one, and she only spends about seven pages fighting them in total, being mostly occupied by werewolves. Clearly the zombie angle has been (smartly) played up for commercial reasons.

This is lightly plotted Kim-Newman-esque fun. Little is resolved by the end, and there’s sometimes a sense of characters being moved around like pieces on a board, but those characters, especially Lord Quimby and his dead manservant Perkins, are good ones. Though you don’t have to read this book to get its best joke, there are others, e.g. monster hunters named Hicks, Vasquez and Hudson. Don’t be too disappointed if this turns up in your Christmas stocking.

Queen Victoria: Demon Hunter, A.E. Moorat, Hodder, pb, 376pp

Sunday, 4 October 2009

Deadgirl

Rickie and JT discover a naked woman (owner of the most revolting merkin this side of The League of Gentlemen) chained up in an abandoned hospital. JT says they should keep her, and Rickie leaves him to it. He thinks about ringing the police, but mum’s boyfriend interrupts so he doesn’t bother…

The girl is a zombie, not that it’s relevant to the plot. This is a rape film, about a rapist and the pal who doesn’t turn him in, and the other guys they invite to take a turn. Sex with a zombie, if not precisely consensual, you might say, is strictly speaking necrophilia rather than rape – the horror equivalent of a sci-fi sexbot! – but consider that before having sex with this zombie JT has to beat her to death because she’s fighting back too much. (That’s how he discovers her secret.)

Of course you can have good films about bad people – is this a good film? It’s atmospheric and sombre, and for those handy with the remote, it has two good pause-the-video moments, including a surprisingly vigorous bowel movement. JT develops into a very creepy villain, especially once he stops wearing trousers, and other than the sound editing – always important for a horror movie – Noah Segan’s performance is the best thing about the movie.

But no, for me this wasn’t a good film. It felt like a film written by sex-starved teenagers (it actually comes from the pen of Trent Haaga, previously responsible for Toxic Avenger IV), or at least to appeal to them. It doesn’t rise above the level of a teenage conversation: “Imagine if we had a zombie to shag?” “Yeah, but imagine all the problems keeping it clean.”

And the problem with the film isn’t just that the characters are immoral people doing terrible things, it’s that nothing they do makes sense. For example, one guy who knows just how dangerous the dead girl is decides to free her on his own, with predictable consequences – and then another guy does exactly the same thing later in the movie. Having said that, the movie’s second best moment does result from its very stupidest behaviour, though I’d be surprised if it makes it to the commercial release of the DVD, given the tumescent area out of which the dead girl takes an entirely justifiable bite.

Though Deadgirl has horror movie elements – such as characters with uniformly poor decision-making skills – at heart it’s an indie film about teenage power and powerlessness, with more in common with films like Brick or Bully than Dawn of the Dead. So don’t expect to be frightened – except by a rather scary dog – just revolted.

Deadgirl: the zombie rape film you haven’t been waiting for…

Deadgirl, Marcel Sarmiento and Gadi Harel (dirs).

Wednesday, 4 June 2008

World War Z, Max Brooks

World War Z: An Oral History of the Zombie WarSubtitled “An oral history of the zombie war”, World War Z tells the story from the initial outbreaks to the ongoing aftermath. Brooks wastes no time trying to reimagine or justify the existence of zombies. There’s no scientific analysis of why their bite conveys the infection, or how their dead bodies can move. They are the zombies from Night of the Living Dead, plain and simple, with just the one difference. Here, only the infected rise from the dead; the previously dead stay where they are. The book is not about how a real world zombie apocalypse might happen, but instead about how the real world would respond to Romero’s zombies.

Having said that, Brooks does come up with a number of new (to me, at least) twists on the way the zombie plague spreads, none of which I’ll mention here for fear of spoiling someone else’s enjoyment of the book. I’ll just say that the best such story, for me, is told in Brazil.

World War Z has a lot in common with James Herbert’s Rats trilogy, though where Herbert has an onmiscient narrator floating around to take us to the most interesting bits, everything here is reported first hand by the survivors. That might be thought to lessen the suspense, since we know they survive, but that’s far from the truth – there’s a very real sense that surviving this war was much harder than dying in it. Hearing the stories straight from the survivors is what gives the book its power and purpose, dragging us right in amongst the moaning hordes.

I had a few small issues with it. For one thing, it’s a bit irksome to have the old nonsense about “no atheists in foxholes” getting trotted out, even in a first person narrative. The American soldiers in the Military Association of Atheists and Freethinkers, for example, get very angry when people say things like that. It’s also amusing to see how often people from around the world say things along the lines of “As your great American writer once said…”, which often makes it seem as if the quotes were in place first and the character saying them came later.

And I’m not convinced by how safe any safe zones could possibly have been, especially early in the war. I enjoy the odd zombie movie here and there, but I find them very depressing, because there’s no way anyone would survive (unless, as in 28 Days Later, the zombies would eventually run out of steam). Given the horrifying way that things play out in the early sections of this book, I’m not convinced that anyone at all would have made it out alive.

But those are minor quibbles with regard to a powerful book. It’s so full of fascinating and terrifying episodes that everyone reading it will have their own favourite moment – for me it was the fleeting mention of the Queen and her castle. I’m far from being a monarchist, but that was cool. Also, Brooks is to be commended for fitting the whole saga into a mere 340 pages. I’ve no doubt that the resulting insensity has contributed to the book’s success.

I’m definitely looking forward to the movie.

World War Z, Max Brooks, Duckworth, pb, 344pp.