Showing posts with label Wonder Woman. Show all posts
Showing posts with label Wonder Woman. Show all posts

Monday, 4 December 2017

Justice League | review by Douglas J. Ogurek

Does the latest grandiose tribute to solidarity hold its own? Ye-ah!

One-dimensional bad guy threatens to take over or destroy the world. Good guys overcome their differences and unite to take on the bad guy. It’s a scenario that plays out in the most recent batch of superhero films. Justice League, the latest entry in this category, does not offer anything glaringly new. But damn, it was fun to watch! One can’t help but succumb to the spell that its action sequences cast – Wonder Woman spinning and deflecting bullets, Aquaman shooting through the sea, and many others.

This time, the bad guy is Steppenwolf, a huge brute who beams down to Earth from the planet of Apokolips (he must be from the City of Overly Dramatic Speeches). Steppenwolf wants to find three Mother Boxes, the joining of which will allow him to take over Earth. Bruce Wayne/Batman (Ben Affleck) sets out to assemble a group of heroes to stop the horned tyrant and his horde of flying Parademons. Wayne’s list includes the ever-entertaining Wonder Woman (Gal Gadot); the gruff Aquaman (Jason Momoa); the Flash (Ezra Miller), who views the world of superheroes with boyish admiration; and the ultra-serious Cyborg (Ray Fisher), robotized by his father after an accident. Moreover, there is a volatile potential sixth member, whom the team confronts in the film’s best scene.

Though not as funny as Marvel’s most recent blockbuster Thor: Ragnarok, Justice League does have its moments. Especially enjoyable is Aquaman, who blends a rock star’s attitude with a 13-year-old boy’s vocabulary. His quotes are legendarily simplistic: “My man!,” “I dig it!,” and most profound of all, “Ye-ah!” In one scene, Aquaman, who has clearly established himself as a badass with the introspection of a sea cucumber, is duped into sharing his feelings.

Slo-mo scenes that show action from the Flash’s perspective are entertaining, though not as well done nor as humorous as those depicting Quicksilver in recent X-Men films. The funniest Justice League slo-mo scene has the Flash registering shock when another character sees him approaching at super speed.

The film also executes a brilliant marketing scheme – yes, the heroes come together as a team, but each has his or her own logo. Who’s your favorite? Though Batman has neither the strength nor the speed of his cohorts, he may be the most powerful hero. After all, he’s the one who unites the heroes. When Barry Allen/the Flash asks him what his special power is, Bruce Wayne responds, “I’m rich.” And for an instant, reality takes hold. – Douglas J. Ogurek *****

Tuesday, 13 June 2017

Wonder Woman | review by Douglas J. Ogurek

Resolutely she enters the fray.

Finally, a female has joined the contemporary pantheon of high-profile cinematic superheroes . . . not as a peripheral wisecracking vixen or troubled outcast, but rather as an ass-kicking, yet empathetic lead.

Wonder Woman is tearing up the charts—fourth highest opening weekend for a solo superhero origin film, and the highest-grossing opening weekend for a female-directed (Patty Jenkins) film—with good reason.

Using her shield, sword, magic rope, and physical prowess, Diana/Wonder Woman (Gal Gadot) gracefully dispatches the bad guys. When the film grandiosely portrays Diana in full superhero poise with hair blowing, one can’t help but feel exhilarated by the immense physical and moral power of this protagonist.

The “fish out of water” story is told in frame format, with a present day Diana reflecting on her escapades. American spy/pilot Steve Trevor (Chris Pine) inadvertently discovers the beautiful Paradise Island and its all-female warrior inhabitants, including Diana. When Trevor tells her of the atrocities of the “war to end all wars”, Diana, convinced that Aries is responsible, sets off with Trevor to the front. She hopes to kill the god of war and therefore bring the battle to an end. Trevor, eager to get back to his superiors, goes along with it. So begins a burgeoning co-attraction, an exploration of evil and forgiveness, an opus on women’s empowerment, and an irresistible action film featuring one of the most versatile superheroes to date—Wonder Woman can just as easily bash through a brick wall as she can pull off stupefying gymnastic feats.

Never mind that Diana really has no weaknesses and that villains are one-dimensional. Even more admirable than Diana’s ability to plough through the enemy is her unabashed approach to a misogynistic London. She is not afraid to wear what she wants, speak her mind, and most important, to do something in the face of injustice.

Each of the two main characters’ vastly different world views helps shape that of the other. Diana, raised on an island cut off from the rest of the world, is willing to drop everything to help those in need and harbours no reservations about walking the streets in her conspicuous battle regalia replete with sword and shield. The war-wise Trevor, on the other hand, understands that achieving the ultimate goal sometimes requires tact and covertness.

The spectacle that is Wonder Woman keeps the viewer engaged from start to finish. It’s also inspirational as an artistic achievement. Lately, when I want to take a project to the next level, I’ve been asking myself, “How can I Wonder Woman this?” – Douglas J. Ogurek *****

Monday, 21 July 2014

Injustice: Gods Among Us, Ultimate Edition, reviewed by Stephen Theaker

Injustice: Gods Among Us (Xbox 360) begins in the aftermath of the nuclear destruction of Metropolis by the Joker. He’s in custody, being roughed up by Batman, when Superman turns up and gets uncharacteristically rougher. Then we cut to a scene of the Justice League fighting various villains, and, if we didn’t already know, we discover at last what kind of game this is: a 2D fighter, like The Way of the Exploding Fist without the tranquil backdrops. Each chapter of story mode lets us fight a few bouts as a well-known character, as “our” JLA is thrown into the dark dimension now ruled by a dictatorial Superman.

Fighting games are not usually my bag: I can’t be bothered to stick with one combatant to learn all their moves, which makes for more variety in the short term but holds your skills back. Injustice asked way too much from my fingers – I wasn’t fast enough to pull off many of the special moves – but button mashing produces entertaining results. The main appeal of this game for me was in the variety of DC characters involved, including a decent selection of female heroes and villains. It is always pleasant to see Green Lantern pound Doomsday with a green hammer, and to be at the controls when it happens.

Drawing on the DLC that followed the original game, this Ultimate Edition adds six new characters to the roster: Lobo, Batgirl, General Zod, Martian Manhunter, Zatanna and Mortal Kombat’s Scorpion (I think Injustice is built on the architecture of the recent MK revamp). It also includes lots of special missions – mini-games in which you have to pull off certain moves or achieve special objectives, like blasting asteroids or winning a battle without being hit – and many extra skins, based on classic stories like Superman: Red Son and The Killing Joke.

It’s everything I wanted from a DC universe fighting game, and as well as being a good game it tells a good story, as reflected perhaps in the success of the tie-in comics. The return of voice actors from the DC animated universe was a treat, and though I generally skip cut scenes, those here are well done. It seems daft at first to see Harley Quinn fight Doomsday without being instantly killed, but this is explained in the story mode: a gift from the evil Superman to his lieutenants. Local multiplayer works well, allowing logged-in players to swap in and out with no problems. It’s all good fun. Grim, dark fun.

Monday, 21 April 2014

Wonder Woman Unbound, by Tim Hanley, reviewed by Stephen Theaker

In Wonder Woman Unbound (Chicago Review Press, pb, c.322pp), subtitled The Curious History of the World’s Most Famous Heroine, Tim Hanley takes a look at the history of DC’s best-known female superhero, with a particular focus on her earliest stories and the man who created her, William Moulton Marston, and his interest in an idiosyncratic brand of bondage-led feminism. The book explores Hanley’s theory that “every version of Wonder Woman has been simultaneously progressive and problematic”, with parts devoted to the Golden Age, Silver Age and Bronze Age versions of the character.

Unfortunately, the literary logic is seriously flawed throughout, to an extent that will ruin the book for some readers. It is dedicated to a reading of the comics not on their own terms, but in relation to other works. What William Moulton Marston said in interviews or wrote in other novels is used to supposedly prove what he meant by this or that in Wonder Woman and Sensation Comics. (And that supposed proof is later used to dismiss the feminist interpretations of the seventies as misreadings of the character.)

One source of such insight is the novel Venus With Us, regarding which we are told that “in many ways, Caesar was an analogue of Marston, so it stands to reason that when we read Caesar’s thoughts on bondage and submission, these words reflect what Marston thought were acceptable, enlightened practices”. Hanley is almost admirably unafraid to take such leaps into the literary unknowable. “Reading Caesar as Marston’s representative,” he declares, “these scenes are essentially an endorsement of finding sexual pleasure in dominance.”

One section deals at length with the question of how Marston might have heard of a bondage device used in a Wonder Woman story. A newspaper article ten years before had mentioned something similar: “If Marston didn’t read the article, he still knew a lot about the prison and the brank. But if he did, it affected him so strongly that he remembered it for a decade.” Either he knew about it already, or he read about it and didn’t forget – either way, guilty! None of this makes much sense.

It’s a similar story when it comes to the question of Wonder Woman’s sexuality, and that of her friends on Paradise Island and abroad. “So was Wonder Woman a lesbian?” Hanley asks. “To answer that question we have to go beyond the comic book itself” – which is exactly what you shouldn’t do. He decides that “Wonder Woman … must have enjoyed female love relationships in a sexually pleasurable manner”, despite the absence of textual evidence. We are told to “really read between the lines”.

Moving on to later writer Robert Kanigher’s declaration in an interview that all the Amazons were lesbians, Hanley says that while “Kanigher never had Wonder Woman engage in any sort of romantic or sexual relationship with another woman, it’s hard to get much clearer than that”. But of course it could easily be much clearer, that is, if the comic did show her in such relationships, and didn’t show her (or Diana Prince) mooning over Steve Trevor. Kanigher’s comment tells us only what he thinks, not what the comics actually say.

The two big questions about Wonder Woman are barely addressed here. Firstly, why are her comics as dull as the book makes them sound? Reading this book wouldn’t leave anyone with any desire to read a Wonder Woman comic, except in so far as they had an interest in seeing her tied up. (Needless to say, I bought a copy of Wonder Woman #1. She did get tied up a lot, but unlike Batman and Robin she wasn’t punched very often.) There’s surprisingly little to suggest the author actually enjoys reading Wonder Woman comics. The book notes the “lack of iconic stories”, without exploring why that might be. (Perhaps it’s that Greek mythology is available to every other character to use as well, leaving her with little territory of her own.)

And secondly, given that her comics have often been so dull, why is she still so popular? The closest the book comes to answering that question is in a passage by Gloria Steinem from a Ms magazine book of Wonder Woman reprints, quoted here in order to criticise it for downplaying the “troublesome aspects” of the older stories. Steinem writes that “all these doubts paled beside the relief, the sweet vengeance, the toe-wriggling pleasure of reading about a woman who was strong, beautiful, courageous, and a fighter for social justice”.

We are advised that this “put Steinem and her friends on a slippery slope to missing Marston’s message entirely” – as if Marston’s message was all that mattered. “Authorial intent is important”, Hanley writes, “the Ms take on Wonder Woman has overwritten Marston’s actual intent for Wonder Woman”, and “it wasn’t actually his messages that were being celebrated” – as if any of that matters one bit.

The title of the book is quite wrong – this isn’t an examination of Wonder Woman Unbound. It’s about her binding. In a literal sense at first, and then later as her feminism and then her powers were taken away away, and her story options narrowed. She began as a champion of peace, and eventually became a Klingon in star-spangled briefs, though the book has lost interest in her by that point. Post-Perez storylines receive little more than a passing mention, while the discussion of George Perez misses an open goal – his work in pornographic live-action superhero wrestling, which would have tied into the focus of the book’s earlier chapters rather nicely!

Perhaps it is unfair to treat this as if it’s an academic piece of writing that comes up short. It appears to be aimed at a mainstream, comics-loving audience who will find the background information about Marston interesting – as did I. But it’s hard to escape the impression that this is a book with just one idea: to point out that not enough attention is paid to William Moulton Marston having at least a theoretical interest in bondage. It ends by saying that “to forget her past is to miss what makes Wonder Woman such a great hero” – an odd conclusion unless the author feels present-day Wonder Woman comics don’t show her being tied up enough.