Black Dog is one of Neil Gaiman’s four American Gods stories, all of which have been re-released by Headline in hardback editions illustrated by Daniel Egnéus. The other three are: American Gods itself (first published in 2001 and re-released in an expanded tenth anniversary edition in 2011), The Monarch of the Glen (also reviewed in this issue), and Anansi Boys (first published in 2005). As an update to my previous review, the television adaptation of American Gods is due for release as a STARZ original series in 2017, possibly over Easter. Ricky Whittle will play the part of Shadow, Ian McShane the part of Wednesday, and the duo will be joined by a host of familiar faces from the big and small screen. Black Dog is a novella (or short story – it is, once again, difficult to tell due to the copious illustrations) and was first published in Trigger Warning: Short Fictions and Disturbances (2015), Gaiman’s fourth collection of short fiction (excluding his writing for children). The narrative shares the same protagonist with American Gods, Shadow, and the temporal setting is easily established: three years after his wife’s death and either several weeks or a few months after The Monarch of Glen. The latter novella ended with Shadow leaving Scotland by train, his eventual destination Chicago, but somewhere along the line he exchanged rail for foot and the spatial setting is the first mystery Gaiman presents to his readers. Many clues are provided, some tantalising, some contradictory: the blurb labels a “rural northern village”; but it is not too remote from London; it might be near Glossop; it is surrounded by hills and valleys; it features plenty of drystone walls; and it has its own ghost dog, called Black Shuck. Black Shuck is the name of East Anglia’s version of the old English legend, but East Anglia is notoriously flat and I think the name “The Gateway to Hell” is decisive, suggesting Eldon Hole in the Peak Forest and the Peak District (also known as the Derbyshire Dales) more generally. This relocation of Black Shuck to one of the few regions of England that does not have its own ghost dog is the first indication of the categorical originality of Gaiman’s re-invention of the legend.
The novella opens with a play on words: the first chapter is titled “The Bar Guest” and the barghest is the name of the Yorkshire incarnation of the black dog. Gaiman very quickly provides a series of reflections on and allusions to many of the linguistic and conceptual associations with dogs that are such a prominent part of English culture: the love of dogs as pets, the eternal conflict between cats and dogs and consequent division of human beings into “cat-people” and “dog-people”, “black dog” as a description of depression (made famous by Winston Churchill), “black dog” as a favoured name for brands of ale, and the curiosity of a ghost dog that portends or causes death without possessing any corporeality. As the tale develops, he adds the conceptions of prehistoric dire wolves, Odin’s wolves (although Odin’s nemesis Fenrir seems more appropriate), and the myth of the Wild Hunt. There are also explicit references to Conan Doyle’s The Hound of the Baskervilles (1902) and, in my opinion, implicit references to Stephen Booth’s Cooper and Fry crime series, which is set in the Peak District and was initiated with the novel Black Dog (2001). The combination of these references also serves as a clue that this is as much a mystery as it is a work of speculative fiction. When compared to The Monarch of the Glen, Daniel Egnéus’ artwork reflects both the change in emphasis from fantasy to mystery and the more hospitable countryside in which Shadow finds himself, where an evening on a hilltop is an experience to be enjoyed rather than a death sentence – or should be. Egnéus’ drawings are much less visceral than those in The Monarch of the Glen and with a few exceptions evoke wonder rather than fear while nonetheless retaining a haunting quality. Like the dog itself, they are shady, shapeshifting, and surreal.
The story starts with Shadow in a public house, where there is much spooky talk of big black dogs and cats walled up in buildings. The village has no accommodation available and a local couple, Ollie and Moira, offer him a room for the night. As the three of them walk home, Ollie thinks he sees Black Shuck and falls into a narcoleptic state. This introduces the natural dimension of Gaiman’s take on the black dog, as a manifestation of depression, which grounds the narrative in reality: depressed people recognise their own despair, exemplified by the ghost dog, and either try to kill themselves or simply lose the will to live. Following this motif, Ollie self-harms as soon as he emerges from his semi-consciousness, setting the scene for Shadow remaining in the village for a few days to help Moira look after him. Whether or not I am correct in identifying Black Dog as equal parts speculative fiction and mystery, it is certainly focused on a contemporary crime rather than an ancient evil. What raises Gaiman’s contribution to the black dog legend from the original to the exceptional is the way he not only offers a rationalisation of its continued existence, but binds the supernatural explanation to its own special logic. The ghosts that inhabit this particular piece of the American Gods universe are not restricted to the canine variety and the relationship between the villain and the ghost dog and between Shadow and the benevolent ghost is explained by the metaphor of flame and moth. Human beings, warm with their life blood coursing through them, are the flames that attract the attention of moth-like ghosts, which clarifies the reciprocal relation between corporeal and non-corporeal: the moth flying too close to the flame can either extinguish that flame or be destroyed by it.
Showing posts with label Neil Gaiman. Show all posts
Showing posts with label Neil Gaiman. Show all posts
Friday, 10 March 2017
Friday, 3 March 2017
The Monarch of the Glen, by Neil Gaiman and Daniel Egnéus (Headline) | review by Rafe McGregor
Neil Gaiman’s American Gods was first published in 2001 and then re-published in an expanded tenth anniversary edition. Remarkably, the latter – which has been available as a delightfully captivating audiobook since 2012 – is a literal “author’s cut”, i.e. Gaiman’s original novel, published without the considerable editorial redactions of the published version and therefore substantially longer (such are the perks of fame). I thought American Gods was deserving of its critical and popular success although I was disappointed that Gaiman hadn’t integrated the monotheistic religions into his universe, a strategy which was obviously expedient, but felt inconsistent. The audiobook (but not the tenth anniversary edition) contains a deleted passage in which Shadow meets Christ, offering a tantalising taste of how Gaiman might have treated the monotheistic gods (oxymoron intended), but the encounter raises more questions than it answers. As an aside on adaptations, the television series of American Gods is due for release by Fremantle Media on an unspecified date in 2017. Despite The Monarch of the Glen being marketed by Amazon as part of the “American Gods Novella” series, there is no mention of any such series from publisher Headline on or in the book itself. The narrative is indeed set in the world of American Gods and even shares the same protagonist in Shadow, but is also – as one might expect from a storyteller of Gaiman’s skill – perfectly self-contained and can be enjoyed without having read the novel.
The novella (or perhaps short story, it’s difficult to tell with all the illustrations) was first published in Legends II, a collection of speculative fiction edited by Robert Silverberg, in 2003. This version has been co-released with American Gods and Anansi Boys (first published in 2005), which is also set in the American Gods universe, as well as the other “American Gods Novella”, Black Dog, also reviewed in this issue. All four volumes are illustrated by Daniel Egnéus, who cites his influences as Arthur Rackham and Gustave Doré. He certainly displays the former’s flair for line and the latter’s ability to represent the otherworldly and there is also a strong surrealist sense of the fluidity of shape, reality, and reason in his depictions. The interior illustrations are black and white and they fully capture the darkness of both Gaiman’s setting and the subject matter of the tale that unfolds in that setting. Egnéus leaves readers in no doubt that Shadow has arrived in a vital, visceral, and volatile place where the trappings of modernity conceal an ancient and unchanged way of life. Egnéus’ work enriches rather than embellishes Gaiman’s and my one complaint is that a couple of the titles that form part of the drawings are spoilers and detract from one’s intellectual and imaginative engagement in the first instance and from the drama of the fully-realised dénouement in the second.
The narrative takes place in the north-west of the Scottish Highlands and is set two years after the conclusion of American Gods. Shadow, who may or may not be an incarnation of Baldr (or Baldur or Balder), who may or may not be a god, has spent the interim backpacking across Europe and North Africa and finds himself in an unnamed village somewhere between Thurso and Cape Wrath. The plot begins when, in quick succession, he is offered a weekend job as a bouncer at a local country house and meets an unconventional barmaid named Jennie who regales him with stories of the local lore, particularly those pertaining to the strong Norse influence in what is usually assumed to be a hyper-Celtic culture. The suspense is generated first by the mysterious party, then by its mysterious guests, and finally by the real reason for Shadow’s employment. Having uncharitably criticised Egnéus for a couple of slight spoilers, I shall be careful to avoid the same charge myself in raising my quibble with Gaiman. I am also aware how minor this point is in a work that has – words and images combined – provided me with an exceptionally rewarding reading experience and that I shall have complained that it is too revealing and too opaque, which doesn’t seem very convincing at all. The opacity is in the title. The Monarch of the Glen (1851) is a painting of a red deer stag by Edwin Landseer and has become one of the exemplary and archetypal images of the Highlands specifically and Scotland more generally. Landseer was famous for contributing to the Victorian image of an idyllic Scotland that never existed and for representing anthropomorphic animals in savage struggles for survival against one another, man, and nature. The painting itself – or rather, Landseer’s copy of his own painting – appears in the story, the property of Mr Alice, who is hosting the party. Its significance – and given the title, it must surely be significant – is never explained or even suggested and the only commentary is Alice on its popularity and Shadow’s silent appraisal of the stag as “haughty, and superior”.
My understanding of the painting’s significance in the novella is that the shared title is a reference to Shadow, who has been hired to take part in a struggle even more savage than those portrayed by Landseer. In this struggle, Shadow is the symbol of both man against monster and Scotland against its (Norse) invaders. But, just like the criticism that Landseer created a false image of Scotland, Shadow is being set up as a false symbol, one that has no basis in reality. He is, like the English Landseer in the Highlands, a foreigner, and also, as the opening dialogue of the narrative reminds readers, a monster himself – not quite a man and not quite a god. And of course Gaiman is far too sophisticated a writer to allow the simple dichotomies of man/monster, Celtic/Norse, and the relation between them to remain unchallenged. The result is that the explosive climax at the country house does not turn out as expected for any of the participants and Shadow is measured against his own judgement of Landseer’s stag. Shadow survives (no spoiler, as he will reappear in Black Dog) and the tale concludes with him on a train, heading south with the ultimate aim of bringing his wandering to an end in Chicago. The complexity of the title, the symbolism, and Shadow’s character are wonderfully intriguing and if I didn’t find the confirmation I was looking for, that may well be because my interpretation is mistaken. I shall, however, make no mistake here: this is a great novella, atmospheric and thrilling, intellectual and unpredictable.
The novella (or perhaps short story, it’s difficult to tell with all the illustrations) was first published in Legends II, a collection of speculative fiction edited by Robert Silverberg, in 2003. This version has been co-released with American Gods and Anansi Boys (first published in 2005), which is also set in the American Gods universe, as well as the other “American Gods Novella”, Black Dog, also reviewed in this issue. All four volumes are illustrated by Daniel Egnéus, who cites his influences as Arthur Rackham and Gustave Doré. He certainly displays the former’s flair for line and the latter’s ability to represent the otherworldly and there is also a strong surrealist sense of the fluidity of shape, reality, and reason in his depictions. The interior illustrations are black and white and they fully capture the darkness of both Gaiman’s setting and the subject matter of the tale that unfolds in that setting. Egnéus leaves readers in no doubt that Shadow has arrived in a vital, visceral, and volatile place where the trappings of modernity conceal an ancient and unchanged way of life. Egnéus’ work enriches rather than embellishes Gaiman’s and my one complaint is that a couple of the titles that form part of the drawings are spoilers and detract from one’s intellectual and imaginative engagement in the first instance and from the drama of the fully-realised dénouement in the second.
The narrative takes place in the north-west of the Scottish Highlands and is set two years after the conclusion of American Gods. Shadow, who may or may not be an incarnation of Baldr (or Baldur or Balder), who may or may not be a god, has spent the interim backpacking across Europe and North Africa and finds himself in an unnamed village somewhere between Thurso and Cape Wrath. The plot begins when, in quick succession, he is offered a weekend job as a bouncer at a local country house and meets an unconventional barmaid named Jennie who regales him with stories of the local lore, particularly those pertaining to the strong Norse influence in what is usually assumed to be a hyper-Celtic culture. The suspense is generated first by the mysterious party, then by its mysterious guests, and finally by the real reason for Shadow’s employment. Having uncharitably criticised Egnéus for a couple of slight spoilers, I shall be careful to avoid the same charge myself in raising my quibble with Gaiman. I am also aware how minor this point is in a work that has – words and images combined – provided me with an exceptionally rewarding reading experience and that I shall have complained that it is too revealing and too opaque, which doesn’t seem very convincing at all. The opacity is in the title. The Monarch of the Glen (1851) is a painting of a red deer stag by Edwin Landseer and has become one of the exemplary and archetypal images of the Highlands specifically and Scotland more generally. Landseer was famous for contributing to the Victorian image of an idyllic Scotland that never existed and for representing anthropomorphic animals in savage struggles for survival against one another, man, and nature. The painting itself – or rather, Landseer’s copy of his own painting – appears in the story, the property of Mr Alice, who is hosting the party. Its significance – and given the title, it must surely be significant – is never explained or even suggested and the only commentary is Alice on its popularity and Shadow’s silent appraisal of the stag as “haughty, and superior”.
My understanding of the painting’s significance in the novella is that the shared title is a reference to Shadow, who has been hired to take part in a struggle even more savage than those portrayed by Landseer. In this struggle, Shadow is the symbol of both man against monster and Scotland against its (Norse) invaders. But, just like the criticism that Landseer created a false image of Scotland, Shadow is being set up as a false symbol, one that has no basis in reality. He is, like the English Landseer in the Highlands, a foreigner, and also, as the opening dialogue of the narrative reminds readers, a monster himself – not quite a man and not quite a god. And of course Gaiman is far too sophisticated a writer to allow the simple dichotomies of man/monster, Celtic/Norse, and the relation between them to remain unchallenged. The result is that the explosive climax at the country house does not turn out as expected for any of the participants and Shadow is measured against his own judgement of Landseer’s stag. Shadow survives (no spoiler, as he will reappear in Black Dog) and the tale concludes with him on a train, heading south with the ultimate aim of bringing his wandering to an end in Chicago. The complexity of the title, the symbolism, and Shadow’s character are wonderfully intriguing and if I didn’t find the confirmation I was looking for, that may well be because my interpretation is mistaken. I shall, however, make no mistake here: this is a great novella, atmospheric and thrilling, intellectual and unpredictable.
Monday, 1 December 2014
Shadows of the New Sun: Stories in Honor of Gene Wolfe / review by Stephen Theaker
Not to be confused with the book of critical writings by the same name about the same author, Shadows of the New Sun (Tor, hb, 416pp) is an anthology of fiction celebrating the work of Gene Wolfe. Two of his own stories bookend the collection. In “Frostfree” Roy Tabak gets home to find a new refrigerator with unusual capabilities has been delivered. The story develops in interesting directions, but in itself isn’t quite enough to demonstrate why Wolfe is the kind of writer to deserve a tribute. Closing story “Sea of Memory” is more reminiscent of the work for which he is lauded. Adele is helping to build a colony, but memories are foggy and time seems strangely confused. The conclusion disappoints, but the disorientation is convincing.
Neil Gaiman may attract as many readers to this book as Gene Wolfe, and “A Lunar Labyrinth” won’t disappoint them. An aficionado of rural attractions goes to see a maze which visitors would wander at night, until the locals decided to burn it. Less superstarry names offer stories that are just as good. Steven Savile’s “Ashes” is a moving, subtly magical story about Steve, whose sweetheart died; in desperation he goes on the honeymoon they had planned. “...And Other Stories” by Nancy Kress plays on the fiction-hopping of “The Island of Doctor Death and Other Stories”, telling the story of Caitlin, cursed by her grandmother to live through the most miserable of fictional lives. Jack Dann’s “The Island of Time” riffs on the same source, but this time fiction is an escape from abuse. The stories here are generally short, but Aaron Allston’s fifty-page “Epistoleros” justifies the space it’s been given, from its clever title – it’s a story of gunslingers told through a series of letters – to its equally clever ending.
The notes don’t always identify the stories to which these are paying tribute, and most can be enjoyed without having read the originals, though that means you get Wolfe’s ideas secondhand. “The She-Wolf’s Hidden Grin” by Michael Swanwick, about the daughters of a wealthy perfumier, and whether they are the descendants of colonists or the descendants of natives who murdered and replaced the colonists, is one of the best stories here, but “The Fifth Head of Cerberus” deserves to be read first. Mike Resnick and Barry Malzberg’s “Tourist Trap” visits the protagonists of “The Marvelous Brass Chessplaying Automaton” in a Bavarian prison, and makes much more sense read after the original story.
Despite the title, disappointingly few stories connect to the Book of the New Sun, though of course there’s more to Wolfe than that quartet. “In the Shadow of the Gate” by William C. Dietz has Severian, between Shadow and Claw, targeted by an offworld assassin and battling beast men while passing through the great wall surrounding Nessus. The queerness of Severian’s world is captured better by Jody Lynn Nye in “The Dream of the Sea”, set after the coming of the new sun; the Order of Esoteric and Practical Knowledge sends Nedel on a quest to find the missing Autarch. Severian makes a guest appearance (as does Wolfe) in Joe Haldeman’s “The Island of the Death Doctor”, a “To Your Scattered Bodies Go” with fictional rather than historical characters.
Surprisingly, Wolfe is revealed as a friendly, convivial figure, quite unlike his stern, unforgiving narrative style: “what would you do to earn a Gene Wolfe approving chuckle?”, asks Judi Rohrig, while Nye describes him as “a courtly gentleman with a twinkle and a sense of humor, modest, patient, appreciative”. The notes mention convention encounters as often as his fiction, creating a sense that many contributors were chosen as much for their friendship with Wolfe as their artistic affinity with his work. Songs of the Dying Earth introduced Jack Vance’s readers to writers with similar sensibilities; that’s less likely to happen here, but the range of stories will encourage readers to explore Wolfe’s rich back catalogue.
Michael Stackpole’s “Snowchild” is a good adventure story – a soldier and a war-mage form an unhappy alliance to rescue a girl from the maggot-folk – and his X-Wing novels have their admirers, but one wouldn’t especially recommend them to Wolfe’s fans. Timothy Zahn”s ‘A Touch of Rosemary” is a fun, clever fantasy, as the Wizard Knight sees off an invading witch king by inviting him to dinner. Todd McCaffrey’s “Rhubarb and Beets” has a nice line in casual cruelty – a fairy girl who gloats about her father’s cleverness to a man he stole from his family – and ends very well. “The Log” is a good story by David Brin about Russian families living miserable lives to be near exiled dissidents. There are no dull stories here, just a couple that are confusing, and most are very good. Novices might prefer to read The Very Best of... first, but if not they’ll still enjoy this.
After a bit of editing, this review appeared in Interzone #247, back in 2013.
Neil Gaiman may attract as many readers to this book as Gene Wolfe, and “A Lunar Labyrinth” won’t disappoint them. An aficionado of rural attractions goes to see a maze which visitors would wander at night, until the locals decided to burn it. Less superstarry names offer stories that are just as good. Steven Savile’s “Ashes” is a moving, subtly magical story about Steve, whose sweetheart died; in desperation he goes on the honeymoon they had planned. “...And Other Stories” by Nancy Kress plays on the fiction-hopping of “The Island of Doctor Death and Other Stories”, telling the story of Caitlin, cursed by her grandmother to live through the most miserable of fictional lives. Jack Dann’s “The Island of Time” riffs on the same source, but this time fiction is an escape from abuse. The stories here are generally short, but Aaron Allston’s fifty-page “Epistoleros” justifies the space it’s been given, from its clever title – it’s a story of gunslingers told through a series of letters – to its equally clever ending.
The notes don’t always identify the stories to which these are paying tribute, and most can be enjoyed without having read the originals, though that means you get Wolfe’s ideas secondhand. “The She-Wolf’s Hidden Grin” by Michael Swanwick, about the daughters of a wealthy perfumier, and whether they are the descendants of colonists or the descendants of natives who murdered and replaced the colonists, is one of the best stories here, but “The Fifth Head of Cerberus” deserves to be read first. Mike Resnick and Barry Malzberg’s “Tourist Trap” visits the protagonists of “The Marvelous Brass Chessplaying Automaton” in a Bavarian prison, and makes much more sense read after the original story.
Despite the title, disappointingly few stories connect to the Book of the New Sun, though of course there’s more to Wolfe than that quartet. “In the Shadow of the Gate” by William C. Dietz has Severian, between Shadow and Claw, targeted by an offworld assassin and battling beast men while passing through the great wall surrounding Nessus. The queerness of Severian’s world is captured better by Jody Lynn Nye in “The Dream of the Sea”, set after the coming of the new sun; the Order of Esoteric and Practical Knowledge sends Nedel on a quest to find the missing Autarch. Severian makes a guest appearance (as does Wolfe) in Joe Haldeman’s “The Island of the Death Doctor”, a “To Your Scattered Bodies Go” with fictional rather than historical characters.
Surprisingly, Wolfe is revealed as a friendly, convivial figure, quite unlike his stern, unforgiving narrative style: “what would you do to earn a Gene Wolfe approving chuckle?”, asks Judi Rohrig, while Nye describes him as “a courtly gentleman with a twinkle and a sense of humor, modest, patient, appreciative”. The notes mention convention encounters as often as his fiction, creating a sense that many contributors were chosen as much for their friendship with Wolfe as their artistic affinity with his work. Songs of the Dying Earth introduced Jack Vance’s readers to writers with similar sensibilities; that’s less likely to happen here, but the range of stories will encourage readers to explore Wolfe’s rich back catalogue.
Michael Stackpole’s “Snowchild” is a good adventure story – a soldier and a war-mage form an unhappy alliance to rescue a girl from the maggot-folk – and his X-Wing novels have their admirers, but one wouldn’t especially recommend them to Wolfe’s fans. Timothy Zahn”s ‘A Touch of Rosemary” is a fun, clever fantasy, as the Wizard Knight sees off an invading witch king by inviting him to dinner. Todd McCaffrey’s “Rhubarb and Beets” has a nice line in casual cruelty – a fairy girl who gloats about her father’s cleverness to a man he stole from his family – and ends very well. “The Log” is a good story by David Brin about Russian families living miserable lives to be near exiled dissidents. There are no dull stories here, just a couple that are confusing, and most are very good. Novices might prefer to read The Very Best of... first, but if not they’ll still enjoy this.
After a bit of editing, this review appeared in Interzone #247, back in 2013.
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