“The end of the world began with a goat…”
Savages, for want of better terminology, is a down-to-earth epic historical fantasy wherein a once-mighty empire hangs in the balance, its waning existence threatened by not-so-proverbial (in fact, ever-so-practical) barbarians at the gate. K.J. Parker threads together several storylines in exploring this scenario, primary of which are those of Raffen, a chieftain whose loss of identity affords him freedom to turn his hand to any craft; Calojan, an imperial general with a self-fulfilling reputation for invincibility; and Aimeric, a pacifist turned arms-maker and politician, upon whose wiles may rest not only the future of the city but also a watertight case for prosecution by cosmic irony. Parker avoids playing favourites, and so each player holds the reader’s sympathies in conjunction with the spotlight, this perspective switching subtly whenever one is placed in opposition to another. Such protagonistic ambiguity – a load-bearing device that feeds credence back into the narrative mechanism – is a feature of Parker’s novels, and allows the possible storylines to unfold without prejudice. Whatever happens will happen.
