Wednesday 28 July 2021

Lone Wolf 27: Vampirium | review by Rafe McGregor

Lone Wolf 27: Vampirium (Collector’s Edition) by Joe Dever

Holmgard Press, hardback, £19.99, July 2020, ISBN 9781916268043


Lone Wolf 27: Vampirium is the seventh (of twelve) gamebooks in the New Order series of the Lone Wolf cycle of thirty-two, all but one of which have already been published although the majority remain out of print (1 to 29 can be played online, at Project Aon). I won’t bore regular readers with details of either the cycle or its publication as they are described at length in my reviews of books 21, 22, 23, 24, 25, 26, 29, 30, and 31, all available on this blog. Vampirium is also Holmgard Press’s eighth publication and maintains the high standard of production values begun with Lone Wolf 29: The Storms of Chai. The New Order series turns away from protagonist Lone Wolf to focus on a new member of the Kai order, Sommerlund’s warrior elite, and combines standalone with campaign adventures. Vampirium begins a campaign that is continued through gamebooks 28 and 29, despite the elapse of nineteen years of real time and seventeen years of game time between the latter two. The adventure begins three months after the conclusion of Lone Wolf 26: The Fall of Blood Mountain and sees Grand Master True Friend (of randomly-generated-name-fame) once again pitted against the agents of the evil deity Naar.

Monday 5 July 2021

Dredd | review by Rafe McGregor

Dredd, by Pete Travis (Entertainment Film Distributors) 

Zero tolerance for the wretched of the Earth. 

Film form refers to the narrative, pictorial, and technological elements of a cinematic work and one of its functions is to configure the cinematic experience. The cinematic experience of Pete Travis’s Dredd is configured by a combination of cinematography and voice from the moment the film begins to the last few seconds before the end credits, providing three points of reference that structure the cinematic event. Mega City One is an imagined future urban sprawl on the eastern seaboard of the US in which over double the current population of the country is packed into less than two percent of its territory. The representation of urban space was created by applying computer-generated imagery to photography of contemporary Johannesburg, South Africa’s largest metropolitan area, itself plagued by extreme poverty and hyper-violence. The narrative opens with several aerial tracking shots of Mega City One during which Judge Dredd (played by Karl Urban) introduces a post-apocalyptic America, the megalopolis, mega-blocks (vertical slums), and the criminal justice system (in which the functions of police, jury, and judiciary are combined in the figure of the judge). As the camera tracks up the edifice of the Hall of Justice, Dredd concludes: ‘Only one thing fighting for order in the chaos: the men and women of the Hall of Justice…juries, executioners, judges.’ In the fifteenth minute (of ninety-five) there is a scene that will be familiar to police officers the world over, in which patrols depart the Hall of Justice for their tours of duty at the beginning of the shift. The camera focuses on Dredd and Cassandra Anderson (played by Olivia Thirlby), a trainee-judge, as they mount their Lawmaster motorbikes. Dredd informs Anderson of the daunting task ahead: ‘Twelve serious crimes a minute, seventeen thousand per day. We can respond to around six percent.’ The final scene of the film (the last forty-five seconds) returns to the opening, with two aerial shots of the megalopolis. There is a second voiceover from Dredd, which repeats part of the first: ‘Mega City One: eight hundred million people living in the ruin of the old world and the mega-structures of the new one. Only one thing fighting for order in the chaos: judges.’ The combination of reproduced reality with Dredd’s gravelly saw-cutting-through-bone voice configures a cinematic event in which zero tolerance policing is endorsed as a response to violent crime, his authoritative tone supplemented by pictorial and statistical evidence.