Showing posts with label Century. Show all posts
Showing posts with label Century. Show all posts

Saturday, 6 April 2019

Armada by Ernest Cline | review by Stephen Theaker

Zack Lightman’s dad died in an explosion at a sewage treatment plant, and it made the papers so everyone knows. That was back in 1999. A bully called Douglas Knotcher once took the mickey about it, and got battered to a pulp after Zack went into a blind rage. He’s been trying to live it down, but it hurts to miss his dad so much while finding his death so humiliating. His mum kept all his dad’s stuff in boxes up in the attic. Zack watched his videos, played his games, and wore his jacket covered in high score patches.

A notebook he found there, back when he was ten, made him think his dad had lost it, and chapter two takes us through it. A four-page chronology begins with Space War in 1962 and Star Trek in 1966, then works its way through Star Wars, Close Encounters, Ender’s Game, Battlezone, Elite, The X-Files, Contact and Galaxy Quest, to pick out a few. His dad thought they were all connected, part of a conspiracy controlled by the U.S. military, preparing humanity for an alien invasion.

Now it’s 2018. After Zack sees a Sobrukai Glaive Fighter streaking around outside his high school in Beaverton, Oregon, he thinks he might be cracking up too. It looks pretty cool, like the blade of a two-headed battle axe with a black prism sitting between its serrated wings, but it’s from Armada, his favourite video game, created by Chaos Terrain, who, in a suspiciously Watchmenesque move, hired the best of the best to work on it, people like Gabe Newell, Shigeru Miyamoto, James Cameron, Peter Jackson, John Williams and Morgan Freeman.

The gamer plays a pilot, one of many defending Earth against an invading fleet of alien ships, controlled by anthropomorphic extraterrestrial squids from Tau Ceti. Players often complain about the unbalanced gameplay and the unbeatable missions (uh-oh!), like the one where the Disrupter, with its shields that drop for just three seconds, locks on to Earth and disables all the drones, but that hasn’t harmed its popularity, and Zack, especially, and fortunately, isn’t one to give up when the odds are against him.

There’s a terrestrial spin-off where you pilot a mech, Terra Firma, and Zack plays it sometimes, but just so his pals will join him for the big Armada missions. That’s his passion: it took three years of daily practice to crack the top one hundred, a few months more to make the top ten, and now he’s the sixth best player in the world. His handle is IronBeagle. (Later on, when an attractive young woman gets that it’s a reference to Snoopy vs the Red Baron and Iron Eagle, he’ll know she’s the one.)

The alien ship he saw? Not a hallucination. An alien armada is on the way for real, and Earth really does needs Zack to defend it. Just as he’s about to wallop Douglas Knotcher with a tyre iron after another altercation, an Earth Defence Alliance shuttle arrives to scoop him up. There are more secrets in Zack’s life than he could ever have guessed, and that life will be shorter than he could ever have ever imagined if his gaming skills aren’t sufficient to meet the alien challenge.

This isn’t a book (Century hb, 355pp, £12.99) that provoked strong feelings in me. It was entertaining enough in a three-star Hollywood sort of way: the author’s previous book, Ready Player One, will soon be a Spielberg film, and this one has half a dozen roles into which you could slot a movie star. It might make a good film; it’s not as if we’re overwhelmed with outer-space action, and its conclusion, though a bit cheesy on the page, might still seem novel in cinemas.

The constant referencing of pop culture (apparently a big part of Ready Player One’s popularity) feels a bit ingratiating, and even patronising: if your characters are going to talk about losing their goram shields and being out of frakkin’ power, let us feel clever for recognising them (or at least like we’ve spent our television time wisely). Don’t have another character name the two shows, just in case we didn’t get it.

Maybe this is aimed at younger readers, though they might wonder why this teenager has the cultural touchstones of a middle-aged man. Missing your dad is one thing, but he has apparently watched all the shows and played all the games it’s taken me forty years to get through. That stuff dies down once Zack is out in space and it becomes a decent action adventure, but, even then, I’m not sure tipping your hat to The Last Starfighter makes it okay to nick its plot – even if this is in truth more of a Phantom Menace.**

This review originally appeared in Interzone #260.

Friday, 17 October 2014

Star Wars: Maul – Lockdown by Joe Schreiber / review by Jacob Edwards

Blowing the horns of dilemma.

When the first Star Wars prequel, A Phantom Menace, was unveiled with grandiose, heraldic fanfare across cinema screens in 1999, the lightsaber thrum of expectation was always likely to sputter and fizzle. Disappointed, we were, and not just with Jar Jar Binks. There was also Darth Maul: the red-skinned, horned and tattooed, mad-eyed, devil-modelled Sith Lord, whose agility and snarling savagery promised a danger no less than that of the dark, prowling power of Vader, but whose ultimate delivery – standing non compos mentis while an erstwhile-dangling Obi-Wan springs up and out of the reactor shaft, force-grabs Qui-Gon Jinn’s lightsaber, somersaults over Maul’s head and cuts him in half – proved utterly, almost insultingly flaccid. This was someone with the Force aptitude to wield a double-bladed lightsaber and take on two Jedi simultaneously. To die with such ineptness… It was a dramatic let-down, the emotionally hollow like of which could only be achieved by such clumsy scripting as having Obi-Wan Kenobi, rather than allowing Darth Vader to strike him down in A New Hope, instead merely tripping on his own robes and accidentally impaling himself on Vader’s lightsaber. To have Maul dispatched in so undignified a manner was to reduce a martial virtuoso to the level of an extra from Japanese fight-fantasy Monkey, and pratfalling along with him went any aspirations the prequelogy might have harboured to match strokes with the original Star Wars saga.

Vale, Darth Maul: the true phantom menace of the film.

Carrying this perspective fifteen years into the future, the more casual Star Wars fan could be excused for greeting Joe Schreiber’s latest book with a Binksian droop of scepticism and ambivalence. Maul: Lockdown (Century) is set pre-prequelogy and in the main features no familiar characters other than Maul himself, with only fleeting appearances by Jabba the Hutt and a nascent Darth Sidious. The story takes place in a diabolical prison, to which Maul has been sent to track down a spectral arms dealer, and begins with a six-page fight to the death that blends horror motifs with comic book sensibility. These two elements interplay throughout the novel, and as each short chapter unfolds and Schreiber demonstrates himself to be neither squeamish nor overly concerned to remove action scenes from their still-frames (indeed, one particularly casual sequence jump on page 128 sees Maul, who is under a moratorium on Force use, physically grab hold of a Chandra-Fan who just previously had scuttled up a ladder and thus was nowhere near him), those of us whose readership is grounded in the big-screen revelations of 1977 will quickly realise that Schreiber’s manifestation of Star Wars is not the rousing space opera that we signed up for. Sweeping, swashbuckling and fanciful are set aside in favour of confined, gruesome and humourless. In fact, with an amoral protagonist pitted against foes who remain almost entirely unmitigated in their respective evils, Maul: Lockdown could well be repudiated as holding no substantial connection to the Star Wars canon. As the publishing industry continues to spawn its offshoots, George Lucas’s vision seems to be receding into the long time ago and the achingly far away. This is not Star Wars at all. It’s the garbage compactor of A New Hope magnified beyond all proportions and left to its own dark devices.

Divorced from its origins, it’s also rather good.

Maul: Lockdown is built around a seemingly unpromising premise, and is made by both cover and blurb to seem literature-poor and pulpy. Schreiber, however, though unashamedly engaging the comic book action/horror hyperdrive, transcends this red-blurred veneer and delivers a surprisingly substantial payload. His prison setting is far from typical – a Rubik’s penitentiary in space, its design constantly subject to reconfiguration – and the inmates are free to wander the complex, limited only by failsafes implanted in their hearts and an obligation (thus warranted) to return to their cells for televised death matches: grist to the mill for the prison warden and the gambling underworld. This floating pocket of the Star Wars universe is depraved and grotesque yet suitably fleshed out, the dramatis personae falling within a broadly malevolent swathe but given sufficient individuality both to defy stereotype and to foster genuine intrigue. Schreiber writes in a series of vignettes – 76 chapters squeezed into 330 pages; caged restlessness giving way to pent-up release – yet the story builds across three broad acts and the overall pacing conveys something not unlike that hallmark epic quality, manifest throughout A New Hope, The Empire Strikes Back and Return of the Jedi, that might well be thought lacking in many of the freestanding Star Wars novels, and indeed in the prequelogy arc spanning The Phantom Menace, Attack of the Clones and Revenge of the Sith. Schreiber also deserves credit for successfully presenting an antihero, allowing the reader to engage with Maul’s ignoble mission while remaining unsympathetic to him within a broader Star Wars context. Maul is relentless, and though his deadly prowess – which is to the fore, even sans any recourse to the Force – does give rise to the unfortunate side-effect of accentuating the limpness of his demise in The Phantom Menace, his developing backstory in Lockdown is at least representative of the formidable figure we see up to that point. The character lacks depth and is inherently odious, but the same could be said of Anakin Skywalker as he goes through his contrived metamorphosis to become Darth Vader. Schreiber’s portrayal of Maul was the more difficult task, and though the reading is not always pleasant, we should take some grim satisfaction that as warden of the dark side he has kept his charge believable and consistent.

Second time around the trilogy bush, that’s more than George Lucas managed.

Friday, 29 August 2014

Apocalypse Now Now by Charlie Human / review by Tim Atkinson

With fantasy these days increasingly resembling the long tail of YA fiction, it’s a post-Potter world in which we’re living now.

And Apocalypse Now Now (Century, pb), the debut novel by South African Charlie Human, exemplifies that shift. Cannily positioned on the cusp of YA and proper grown-up fantasy, it owes a sizeable debt to J.K. Rowling’s creation, even when it’s reacting against it. Indeed, much of its appeal comes from its simultaneous celebration and subversion of the usual teenage wish-fulfilment tropes against the colourful backdrop of Cape Town.

Its schoolboy protagonist, the spectacularly named Baxter Zevcenko, finds himself on a mission to rescue his girlfriend from forces unknown, acquiring plot tokens and magical powers on the way. So far, so Potter.

But his school – a pivotal and vividly described location for the novel’s early scenes – is no Hogwarts, reeling from the impact of gang warfare and the aftermath of a pupil’s murder. Baxter himself is thriving there, masterminding a porn distribution network with his friends and accomplices.

His Holden Caulfield-style first-person narration is one of Apocalypse’s triumphs. Despite his porn business and general air of superiority, Baxter’s funny, insightful and crucially, he’s likeable. He surprises himself as he discovers he’s willing to move heaven and earth for the people he cares about.

This is fortunate, because that’s exactly what he has to do.

Baxter’s school experience prepares him well for the only marginally more dangerous and Darwinian supernatural underworld of Cape Town to which his quest takes him. En route to finding his girlfriend, he meets African legends walking the earth, experiences psychic flashbacks to his Boer ancestors, tangles with occult Government operatives and parasitic spiders, and – as advertised in the title – finds himself staring the end of the world in the face.

Our hero’s adult guide through this world, Dr Jackie Ronin, is another of the book’s trump cards. An approximate hybrid of John McClane, Catweazle and Dr Gonzo, this special forces veteran and self-proclaimed occult detective is a great foil for Baxter and a confirmed scene-stealer.

Reviewing a first novel is essentially looking for promise – and there’s much promise to find in Apocalypse. It’s cute, fast-paced and offers an appealing mix of old, new, borrowed and blue (movies). And it’s always pleasing to encounter a modern-dressed fantasy not mining the exhausted seams of Norse or Greek mythology for inspiration.

But it’s not quite the complete package.

Structurally, considerable time is spent in the first few chapters introducing the school, the conflicts within it and Baxter’s gang of friends, only for all this to be sidelined for much of the kidnapping which starts fifty pages in. It isn’t a long book, but even so it feels like two plots – the home front and the quest – have been stitched together in a way that you can still see the joins.

Apocalypse’s brevity also exacerbates the sense that Baxter’s assumption of his ancestral powers hasn’t been properly earned. He doesn’t have to work for his magic, and even poster boys for wish fulfilment like our Harry have to do that. The final showdown manages to amplify this power-trip to ridiculous proportions while also being a tonal misstep into Michael Bay-does-giant-robots territory.

These slips, together with some plot contrivances that don’t bear too close investigation, bear out a sense that Human lacks full control of his material. Yet the quality of the narration, the novelty of the setting and the subversive homage of the premise combine to make Apocalypse a punchy read and an auspicious beginning.

Looking forward to reading the sequel? You bet.