Monday, 30 January 2017
Locke & Key, Vol. 6: Alpha & Omega, by Joe Hill and Gabriel Rodriguez (IDW Publishing) | review by Stephen Theaker
Since the Locke family moved to the town of Lovecraft, Massachusetts, and began to live in the big old Keyhouse, things have been weird, dangerous and magical. By the time this final collection begins the children have almost got to the point where they can cope with their losses and new responsiblities, but the demon that possessed Luke Caravaggio is hiding among them, gathering keys of power and waiting for the most devastating time to strike: prom night, when the kids are planning to have an afterparty in the cave down by the ocean. Just where he wants them. Luckily Tyler, Kinsey and Bode have found friends and allies since they came to town, so they won’t have to face this fight alone. Writer Joe Hill and artist Gabriel Rodriguez bring their story to a satisfying conclusion. The stakes are high, the heroes are brave, the villain is vile, and thematically it all ties up with where it began, Tyler telling the bad guy, “I wouldn’t underrate the power of regret. It doesn’t feel good… but it’s hard to learn anything important without it.” That’s “Omega”, and in the epilogue, “Alpha”, Tyler makes some kind of peace with his own great regret. It’s a good place for the story to end, though you feel there’s still a lot of space in this world for new stories to be told. ****
Friday, 27 January 2017
Stay Crazy, by Erika L. Satifka (Apex Publications) | review by Stephen Theaker
Emmeline Kalberg, Em for short, is a nineteen-year-old young woman with mental health issues that landed her in a psychiatric hospital a while back. She doesn’t remember quite what happened, but she’s out and living with her mum and younger sister, and hoping to return to college when she’s well enough. For now, though, her mum has set her up with a job at a big chain supermarket, Savertown USA, so that she doesn’t spend too much time cooped up at home. The problem is, once she starts working there, she starts hearing voices. She’s used to that, given that “even alone in her room, drifting off to sleep, Em always kept her music on low, a ward to keep the voices at bay”, but the voice in the supermarket is more persistent than usual, talks to her through the ID chips in the products, and doesn’t follow her home. It warns about bad stuff happening, and as supermarket colleagues begin to meet bad ends she starts to take it seriously. As the situation worsens, the reader can’t be sure what’s really going on, but we do know that Em is experiencing something, and we’re stuck on the sidelines hoping that one way or another she makes it through. It’s a short, direct novel, and one described by some readers as comedic, although for me its portrayal of mental illness seemed too tragically realistic to be all that funny. Its depiction of life working in a supermarket is also spot on, showing very accurately the justifiable pride people take in their hard work, the rivalries between departments, and the expectation that employees will be excited about visits from upper management. As someone who only rarely made it to the dizzy heights of shelf-stacker in my brief supermarket career, I was impressed and convinced by how quickly Em took to it. Comparisons have been made to Philip K. Dick, and there are definite similarities with books like Valis and Radio Free Albemuth, one difference being that Dick’s books uncovered what was really happening, while Stay Crazy leaves everything open to doubt. I was reminded too of Maria Bamford’s Netflix show Lady Dynamite, which also shows a woman leaving a psychiatric hospital and returning to a world that seems as crazy as she ever was. People who like one may well enjoy the other. ***
Tuesday, 24 January 2017
The Bye Bye Man | review by Douglas J. Ogurek
Their warning: “Don’t think it, don’t say it.” My warning: Don’t see it.
When I go to a horror film, I want to feel something. I want the jolt of a good jump scare, or the lingering unease caused by an unidentified malicious presence. I want to get grossed out, to be appalled by violence, or even to laugh with a good horror comedy. With The Bye Bye Man, a horror film whose primary intent seems to be to scare the viewer, I felt disappointed. Oh, it does occasionally incite laughter, but that’s based on the bad acting and illogic.
When I go to a horror film, I want to feel something. I want the jolt of a good jump scare, or the lingering unease caused by an unidentified malicious presence. I want to get grossed out, to be appalled by violence, or even to laugh with a good horror comedy. With The Bye Bye Man, a horror film whose primary intent seems to be to scare the viewer, I felt disappointed. Oh, it does occasionally incite laughter, but that’s based on the bad acting and illogic.
Monday, 23 January 2017
Jacaranda, by Cherie Priest (Subterranean Press) | review by Stephen Theaker
Juan Rios is a nineteenth-century padre with a past painted in blood, some of it spilled righteously, most of it not. He has the power to Look and Listen, to see and hear more than others, and his involvement in many queer events, such as the incident at Rose Hill and the rancher at Four Chairs, has given him quite the reputation. That’s why Sister Eileen asks him to come to Galveston, Texas, to investigate the deaths at the Hotel Jacaranda, built against the pleas of the locals on the site of an ancient jacaranda tree. By the time he gets there, everyone else is leaving – there’s a massive storm on the way, one with a fair chance of flattening the hotel altogether. Almost everyone, anyway. There’s a bunch of people still at the hotel, visitors and staff, who couldn’t bring themselves to leave, and the hotel has been talking to some of them. It hasn’t been saying nice things. As the storm draws close and the bodies pile up the book traps the reader in the hotel too, listening to the tiles being ripped from the roof and the whispers from the spiral on the floor. This novella is part of the Clockwork Century series, like Clementine, reviewed here a few years ago, set in an alternative version of old America, but it’s very different. Where that was a rip-roaring tale of airships blasting each other out of the air, this is a tense story of people under siege, physically and psychically, under a roof that’s likely to fall down upon their heads, but it’s it’s just as good. Peculiar Sister Eileen and the padre make an interesting pair of protagonists. ***
Friday, 20 January 2017
Lone Wolf 29: The Storms of Chai, by Joe Dever (Holmgard Press) | review by Rafe McGregor
Note that the following Lone Wolf review was written and supplied before we heard the sad news of Joe Dever’s death. Our commiserations to his family, and to all of his fans.
In my review of Lone Wolf 22: The Buccaneers of Shadaki above I mentioned that Joe Dever is now self-publishing the Lone Wolf series of gamebooks, after close on twenty years of problems with first Red Fox, then Mongoose Publishing, and most recently German publisher Mantikore Verlag. One would have hoped that after all the trials and tribulations suffered by both Dever and his fans at the non-profit Project Aon (www.projectaon.org), his decision to take charge of the process himself would have run smoothly, but alas this was not the case. The Storms of Chai is book 29 in the Lone Wolf series as a whole and the ninth adventure in the New Order series, which rebooted with a new player persona in Lone Wolf 21: Voyage of the Moonstone (reviewed in #55). The New Order series was published at the rate of two books a year from 1994 to 1998, by which reckoning The Storms of Chai would have been published in 1999. With Dever at the helm after seventeen years, the long-awaited adventure – which had been sold out on pre-orders – was due for release in April 2016. There was a delay with the printers and it seemed as if the Lone Wolf project had stalled yet again. The book was finally released in mid-May and with a stack of further pre-orders to meet, Dever ordered a second edition printed. In yet another improbable twist in the Lone Wolf story, a second first edition was printed and although the books are exactly the same, the difference in paper used by the Turkish (fat) and Lithuanian (thin) printers has resulted in the former being substantially thicker and heavier than the latter (Dever explains the full story on the book order page: www.mapmagnamund.com/id72.html). There are no copies of the fat edition left and my copy (which is still available at the time of writing) is the later, thin one. As I mentioned in my review of The Buccaneers of Shadaki, I have suffered at the hands of small presses on several occasions, but I had no problems whatsoever with my order, the price (£19.99) includes postage and packaging in the UK, and all copies purchased from Holmgard Press arrive with Dever’s seal and signature.
In my review of Lone Wolf 22: The Buccaneers of Shadaki above I mentioned that Joe Dever is now self-publishing the Lone Wolf series of gamebooks, after close on twenty years of problems with first Red Fox, then Mongoose Publishing, and most recently German publisher Mantikore Verlag. One would have hoped that after all the trials and tribulations suffered by both Dever and his fans at the non-profit Project Aon (www.projectaon.org), his decision to take charge of the process himself would have run smoothly, but alas this was not the case. The Storms of Chai is book 29 in the Lone Wolf series as a whole and the ninth adventure in the New Order series, which rebooted with a new player persona in Lone Wolf 21: Voyage of the Moonstone (reviewed in #55). The New Order series was published at the rate of two books a year from 1994 to 1998, by which reckoning The Storms of Chai would have been published in 1999. With Dever at the helm after seventeen years, the long-awaited adventure – which had been sold out on pre-orders – was due for release in April 2016. There was a delay with the printers and it seemed as if the Lone Wolf project had stalled yet again. The book was finally released in mid-May and with a stack of further pre-orders to meet, Dever ordered a second edition printed. In yet another improbable twist in the Lone Wolf story, a second first edition was printed and although the books are exactly the same, the difference in paper used by the Turkish (fat) and Lithuanian (thin) printers has resulted in the former being substantially thicker and heavier than the latter (Dever explains the full story on the book order page: www.mapmagnamund.com/id72.html). There are no copies of the fat edition left and my copy (which is still available at the time of writing) is the later, thin one. As I mentioned in my review of The Buccaneers of Shadaki, I have suffered at the hands of small presses on several occasions, but I had no problems whatsoever with my order, the price (£19.99) includes postage and packaging in the UK, and all copies purchased from Holmgard Press arrive with Dever’s seal and signature.
Monday, 16 January 2017
Green Lantern: The Sinestro Corps War, by Geoff Johns and chums (DC Comics) | review
This is a story from what I think of as the “real” DC universe, the time between Crisis on Infinite Earths, to which this book is in many ways a sequel, and Flashpoint, which reset everything for the New 52 universe. For a long time before the crisis the DC heroes lived, like Archie or the Bash Street Kids, in an eternal golden present, but a Teen Titan called Robin wanted to grow up, and he couldn’t do that unless other people got older, and so time began to flow. The hair of Green Lantern Hal Jordan went grey at the temples, and during The Return of Superman he lost his mind, after Mongol and the cyborg Superman destroyed his home Coast City while building a base. He betrayed the Green Lantern Corps, became the villain Parallax, and gave his life to save the world from the Final Night, the attack of a sun-eater. What a life! But it wasn’t over! He then became the new Spectre (god’s spirit of vengeance) but it didn’t stick, and eventually, like so many Silver Age heroes, he too returned from the grave, to lead the Green Lantern Corps once again, his misdeeds as Parallax retconned as a kind of possession by a fear monster by that name.
Friday, 13 January 2017
Lone Wolf 22: The Buccaneers of Shadaki, by Joe Dever (Mantikore Verlag/Holmgard Press) | review by Rafe McGregor
Note that the following Lone Wolf review was written and supplied before we heard the sad news of Joe Dever’s death. Our commiserations to his family, and to all of his fans.
In #55, I reviewed the collector’s edition of Lone Wolf 21: Voyage of the Moonstone, published in English by Mantikore Verlag in 2015. The review was more of a reflection on the whole series, summarising the thirty years between my first reading of Lone Wolf 1: Flight From the Dark to the point where, after numerous improbable narrative twists, there once again seemed to be a delay in publishing. The short version: Lone Wolf was originally conceived as a series of thirty-two gamebooks, the first of which was published in 1984, stalled – apparently forever – in 1998 at Lone Wolf 28: The Hunger of Sejanoz, and has been the subject of many and varied attempts to both finish the series and return all its instalments to print. I concluded by noting that although Mantikore Verlag’s taking over of the series from Mongoose Publishing in 2013 was an initial success, it seemed to have run into trouble in the second year. On 1 April 2016, shortly after I submitted the review, Joe Dever announced that he was self-publishing the rest of the collector’s edition series, including the previously unpublished four books. I must admit I was disappointed by the news, after the heroic efforts the fans at Project Aon (www.projectaon.org), a non-profit organisation, had made on Dever’s behalf, but I’m pleased to report that Holmgard Press (www.mapmagnamund.com) is flourishing. Lone Wolf 29: The Storms of Chai (also reviewed in this issue) was published in June and Dever is also selling the Mantikore Verlag volumes that are still in stock, books 18 and 22. Having suffered at the hands of small presses on several occasions myself, I’ll add that I had no problems whatsoever with my purchase of The Storms of Chai and that the price (£17.95) includes postage and packaging in the UK. In addition, all copies purchased from Holmgard Press arrive with Dever’s seal and signature (for those who set store by such things).
Returning to The Buccaneers of Shadaki, my Kai Grandmaster – True Friend – had put in the kind of performance his wimpy name would lead one to expect in his mission to return the Moonstone to the Isle of Lorn and found himself in the city of Elzian at the end of Voyage of the Moonstone. In my previous review I mentioned that the gamebooks have moved through distinct series as the overarching story progressed: a single campaign in the Kai and Magnakai series (books 1 through 12), followed by a series of standalone adventures in the Grand Master series (13 to 20) all with the same character, Lone Wolf. Voyage of the Moonstone marked the beginning of the fourth series, the New Order, in which the reader adopts the persona of one of Lone Wolf’s acolytes, and it was not clear whether the twelve books of the New Order would take the form of a single campaign or more standalone adventures. Dever seems to be employing a third, hybrid, option, with some New Order missions being standalone and others spanning more than one book (about which I shall have more to say below). The second half of the Moonstone quest takes True Friend “deep into the wild and lawless reaches of southern Magnamund”, which will only be familiar to those readers who played Ian Page’s regrettably short-lived spin-off series, The World of Lone Wolf (four gamebooks were published by Beaver Books from 1985 to 1986, beginning with Grey Star the Wizard).
This survey of the southern continent is the book’s greatest strength and the narrative is a sequence of fascinating explorations of and mini-adventures in the ports between Elzian and Lorn: from the emporium of Zharloum to the junkyard that is Dlash-da Ralzuha to a run-in with Sesketera, the despot of Ghol-Tabras; from the ruined splendour of Caeno, with its famous guanza derby, to the austerity of Nhang, with its eighty stone statues, and finally the Port of Suhn, ruled by the wizard Grey Star (hero of The World of Lone Wolf). The southern continent of Magnamund is every bit as interesting as its northern counterpart, where Lone Wolf cut his teeth, but The Buccaneers of Shadaki is more of a guidebook than a gamebook, even if it is a guidebook no one should be without. The combat finale is with a Zhürc, which might be a sea dragon and might not – one cannot be certain because there is no illustration – and provides an anti-climax either way. The creature on the eye-catching cover, drawn by Manuel Leza Moreno, is a scary sea crocodile called a Nigumu-sa that appears much earlier on, between Ghol-Tabras and Masama, but despite its presence the adventure as a game is altogether too easy.
One of the problems that has emerged in the New Order series was evident in some of the Grandmaster series: when one is playing a single character, who advances in prowess and power with each adventure but who is not involved in a campaign – working his way through increasingly difficult minions of an evil archenemy, for example – it becomes difficult for the author to maintain both the peril factor and a minimal degree of realism. True Friend is a Kai Grandmaster Senior at the beginning of Lone Wolf 21, which means that he is advanced to twenty-five out of a maximum of thirty-six levels of expertise and has several supernatural abilities. If Dever had opted to make The Buccaneers of Shadaki more challenging, he would have had to put some pretty tough opponents in relatively innocuous settings – but it would be stretching the imagination too far if street thugs and hungry animals were capable of taking on one of the most fearsome warriors on the continent. This is one of the reasons that I prefer a campaign to a series of standalone adventures. Speaking of which, like all the other Mantikore Verlag/Holmgard Press collector’s editions, this 574pp volume includes a bonus adventure, “A Wytch’s Nightmare” (written by Vincent Lazzari and Alexander Kühnert). The reader’s persona is the Wytch Yenna, her mission is to find the missing Grey Star, and the writers’ use of a female protagonist makes a very welcome change (true to its eighties origins, the various Lone Wolf protagonists have hitherto been exclusively male).
As my next review will be of Lone Wolf 29, I shall conclude this one with a brief summary of books 23 to 28. The Buccaneers of Shadaki ends with the promise of “a new and sinister threat to the fragile peace of Magnamund”. That threat is Baron Sadanzo and his robber-knights and Mydnight’s Hero (#23, first published in 1995) sees True Friend assisting the exiled Prince of Siyen to reclaim his father’s kingdom. Rune War (#24, 1995) returns the action to the Stornlands, a war-torn region in northern Magnamund where Lord Vandyan of Eldenora has used the Runes of Agarash to raise a reptilian breed of warrior. While Lone Wolf leads the crusade against Eldenora’s army, True Friend must break into the fortress of Skull-Tor to destroy the runes and his success sees him rise to become the second most powerful Kai Grandmaster. Shortly after the victory against Eldenora, Lone Wolf is abducted by a necromancer named Xaol and True Friend rescues him from Gazad Helkona in Trail of the Wolf (#25, 1997). (Unfortunately, the plot of rescuing friends or allies has been a little over-employed in the series, especially if one includes the standalone graphic novel spin-off, The Skull of Agarash, published in 1994, and “A Wytch’s Nightmare”.) Meanwhile, the greedy Dwarves of Bor have dug too deep in search of wealth, released an ancient horror called the Shom’zaa, and require True Friend’s assistance to defend their Throne Chamber in The Fall of Blood Mountain (#26, 1997). (As another aside, I should mention that this is currently the rarest of all the books; a second-hand copy was sold for just over £1000 on Amazon in August.) Vampirium (#27, 1998) takes a slight change of direction in that it initiates a series of events that will (it seems) dominate the remaining five books. The Autarch Sejanoz of Bhanar despatches a mission to excavate the Claw of Naar from the ruin of Naaros and True Friend must intercept the party before it returns to the capital. Sejanoz proceeds with the invasion of Chai without the Claw in The Hunger of Sejanoz (#28, 1998) and True Friend is sent to escort the Khea-Khan to safety. The Hunger of Sejanoz was published with only three hundred (as opposed to the usual three hundred and fifty) gameplay sections – I am not sure why – but Dever has plans to remedy this… all of which will be discussed in my review of The Storms of Chai.
In #55, I reviewed the collector’s edition of Lone Wolf 21: Voyage of the Moonstone, published in English by Mantikore Verlag in 2015. The review was more of a reflection on the whole series, summarising the thirty years between my first reading of Lone Wolf 1: Flight From the Dark to the point where, after numerous improbable narrative twists, there once again seemed to be a delay in publishing. The short version: Lone Wolf was originally conceived as a series of thirty-two gamebooks, the first of which was published in 1984, stalled – apparently forever – in 1998 at Lone Wolf 28: The Hunger of Sejanoz, and has been the subject of many and varied attempts to both finish the series and return all its instalments to print. I concluded by noting that although Mantikore Verlag’s taking over of the series from Mongoose Publishing in 2013 was an initial success, it seemed to have run into trouble in the second year. On 1 April 2016, shortly after I submitted the review, Joe Dever announced that he was self-publishing the rest of the collector’s edition series, including the previously unpublished four books. I must admit I was disappointed by the news, after the heroic efforts the fans at Project Aon (www.projectaon.org), a non-profit organisation, had made on Dever’s behalf, but I’m pleased to report that Holmgard Press (www.mapmagnamund.com) is flourishing. Lone Wolf 29: The Storms of Chai (also reviewed in this issue) was published in June and Dever is also selling the Mantikore Verlag volumes that are still in stock, books 18 and 22. Having suffered at the hands of small presses on several occasions myself, I’ll add that I had no problems whatsoever with my purchase of The Storms of Chai and that the price (£17.95) includes postage and packaging in the UK. In addition, all copies purchased from Holmgard Press arrive with Dever’s seal and signature (for those who set store by such things).
Returning to The Buccaneers of Shadaki, my Kai Grandmaster – True Friend – had put in the kind of performance his wimpy name would lead one to expect in his mission to return the Moonstone to the Isle of Lorn and found himself in the city of Elzian at the end of Voyage of the Moonstone. In my previous review I mentioned that the gamebooks have moved through distinct series as the overarching story progressed: a single campaign in the Kai and Magnakai series (books 1 through 12), followed by a series of standalone adventures in the Grand Master series (13 to 20) all with the same character, Lone Wolf. Voyage of the Moonstone marked the beginning of the fourth series, the New Order, in which the reader adopts the persona of one of Lone Wolf’s acolytes, and it was not clear whether the twelve books of the New Order would take the form of a single campaign or more standalone adventures. Dever seems to be employing a third, hybrid, option, with some New Order missions being standalone and others spanning more than one book (about which I shall have more to say below). The second half of the Moonstone quest takes True Friend “deep into the wild and lawless reaches of southern Magnamund”, which will only be familiar to those readers who played Ian Page’s regrettably short-lived spin-off series, The World of Lone Wolf (four gamebooks were published by Beaver Books from 1985 to 1986, beginning with Grey Star the Wizard).
This survey of the southern continent is the book’s greatest strength and the narrative is a sequence of fascinating explorations of and mini-adventures in the ports between Elzian and Lorn: from the emporium of Zharloum to the junkyard that is Dlash-da Ralzuha to a run-in with Sesketera, the despot of Ghol-Tabras; from the ruined splendour of Caeno, with its famous guanza derby, to the austerity of Nhang, with its eighty stone statues, and finally the Port of Suhn, ruled by the wizard Grey Star (hero of The World of Lone Wolf). The southern continent of Magnamund is every bit as interesting as its northern counterpart, where Lone Wolf cut his teeth, but The Buccaneers of Shadaki is more of a guidebook than a gamebook, even if it is a guidebook no one should be without. The combat finale is with a Zhürc, which might be a sea dragon and might not – one cannot be certain because there is no illustration – and provides an anti-climax either way. The creature on the eye-catching cover, drawn by Manuel Leza Moreno, is a scary sea crocodile called a Nigumu-sa that appears much earlier on, between Ghol-Tabras and Masama, but despite its presence the adventure as a game is altogether too easy.
One of the problems that has emerged in the New Order series was evident in some of the Grandmaster series: when one is playing a single character, who advances in prowess and power with each adventure but who is not involved in a campaign – working his way through increasingly difficult minions of an evil archenemy, for example – it becomes difficult for the author to maintain both the peril factor and a minimal degree of realism. True Friend is a Kai Grandmaster Senior at the beginning of Lone Wolf 21, which means that he is advanced to twenty-five out of a maximum of thirty-six levels of expertise and has several supernatural abilities. If Dever had opted to make The Buccaneers of Shadaki more challenging, he would have had to put some pretty tough opponents in relatively innocuous settings – but it would be stretching the imagination too far if street thugs and hungry animals were capable of taking on one of the most fearsome warriors on the continent. This is one of the reasons that I prefer a campaign to a series of standalone adventures. Speaking of which, like all the other Mantikore Verlag/Holmgard Press collector’s editions, this 574pp volume includes a bonus adventure, “A Wytch’s Nightmare” (written by Vincent Lazzari and Alexander Kühnert). The reader’s persona is the Wytch Yenna, her mission is to find the missing Grey Star, and the writers’ use of a female protagonist makes a very welcome change (true to its eighties origins, the various Lone Wolf protagonists have hitherto been exclusively male).
As my next review will be of Lone Wolf 29, I shall conclude this one with a brief summary of books 23 to 28. The Buccaneers of Shadaki ends with the promise of “a new and sinister threat to the fragile peace of Magnamund”. That threat is Baron Sadanzo and his robber-knights and Mydnight’s Hero (#23, first published in 1995) sees True Friend assisting the exiled Prince of Siyen to reclaim his father’s kingdom. Rune War (#24, 1995) returns the action to the Stornlands, a war-torn region in northern Magnamund where Lord Vandyan of Eldenora has used the Runes of Agarash to raise a reptilian breed of warrior. While Lone Wolf leads the crusade against Eldenora’s army, True Friend must break into the fortress of Skull-Tor to destroy the runes and his success sees him rise to become the second most powerful Kai Grandmaster. Shortly after the victory against Eldenora, Lone Wolf is abducted by a necromancer named Xaol and True Friend rescues him from Gazad Helkona in Trail of the Wolf (#25, 1997). (Unfortunately, the plot of rescuing friends or allies has been a little over-employed in the series, especially if one includes the standalone graphic novel spin-off, The Skull of Agarash, published in 1994, and “A Wytch’s Nightmare”.) Meanwhile, the greedy Dwarves of Bor have dug too deep in search of wealth, released an ancient horror called the Shom’zaa, and require True Friend’s assistance to defend their Throne Chamber in The Fall of Blood Mountain (#26, 1997). (As another aside, I should mention that this is currently the rarest of all the books; a second-hand copy was sold for just over £1000 on Amazon in August.) Vampirium (#27, 1998) takes a slight change of direction in that it initiates a series of events that will (it seems) dominate the remaining five books. The Autarch Sejanoz of Bhanar despatches a mission to excavate the Claw of Naar from the ruin of Naaros and True Friend must intercept the party before it returns to the capital. Sejanoz proceeds with the invasion of Chai without the Claw in The Hunger of Sejanoz (#28, 1998) and True Friend is sent to escort the Khea-Khan to safety. The Hunger of Sejanoz was published with only three hundred (as opposed to the usual three hundred and fifty) gameplay sections – I am not sure why – but Dever has plans to remedy this… all of which will be discussed in my review of The Storms of Chai.
Wednesday, 11 January 2017
Rogue One: A Star Wars Story | review by Douglas J. Ogurek
Some rooting, but more eye rolling… Rogue One mostly no fun.
Another group of sombre characters flying from planet to planet, another father-child relationship, another bad guy turned good, another sky swarming with spacecraft. Isn’t all this Star Wars stuff starting to get a little old? I did root for the protagonists in Rogue One, but I also rolled my eyes quite a bit.
Another group of sombre characters flying from planet to planet, another father-child relationship, another bad guy turned good, another sky swarming with spacecraft. Isn’t all this Star Wars stuff starting to get a little old? I did root for the protagonists in Rogue One, but I also rolled my eyes quite a bit.
Monday, 9 January 2017
Forever Evil, by Geoff Johns, David Finch and Richard Friend (DC Comics) | review
After the superheroes get sucked into Firestorm, that leaves just Batman and the supervillains, led by Lex Luthor in his seventies-chic power-armour, to fight off an invasion from another dimension! It’s the Crime Syndicate of America, evil mirrors of the Justice League like Ultraman and Superwoman, fleeing the destruction of their own world. Most of the villains are happy to join the Crime Syndicate in ruling the world, but Captain Cold, Black Manta, Sinestro, Catwoman and Lex’s newly decanted Bizarro will join Lex (and Batman) in taking them down. For a big DC event this has a tight focus for the most part, the confrontation taking place within a downed JLA watchtower by the sea. The art to my eyes isn’t very attractive, a bit rougher than I prefer, but I suppose that fits with us seeing the world from a villain’s point of view. Batman looks good. Sinestro comes across very well, his method of dealing with the cowardly Power Ring being particularly decisive. Stephen Theaker ***
Friday, 6 January 2017
Ghostbusters: Answer the Call | review by Jacob Edwards
There’s déjà vu in the neighbourhood.
Ivan Reitman, speaking of the development of the original Ghostbusters film,[1] recalls Dan Aykroyd’s first treatment as featuring many groups of futuristic ghostbusters and about fifty large-scale monsters (of which the marshmallow man was just one), with an estimated production cost of (only half-jokingly) $300 million. This is not the movie that ended up being made in 1984; nor, sadly, is it the film that rebooted in 2016.
Ivan Reitman, speaking of the development of the original Ghostbusters film,[1] recalls Dan Aykroyd’s first treatment as featuring many groups of futuristic ghostbusters and about fifty large-scale monsters (of which the marshmallow man was just one), with an estimated production cost of (only half-jokingly) $300 million. This is not the movie that ended up being made in 1984; nor, sadly, is it the film that rebooted in 2016.
Thursday, 5 January 2017
Shadow Moths, by Cate Gardner (Frightful Horrors) | review by Stephen Theaker
This little collection of two stories by Cate Gardner is the first in a planned line of ebooks from a new digital-only micro-press, Frightful Horrors. Its short length is reflected in its price (and it is available in the Kindle lending library and Kindle Unlimited to the respective subscribers). “We Make Our Own Monsters Here” follows Check Harding on his pilgrimage to the United Kingdom’s best puppeteer, in hope of being his apprentice. On the way he checks into the peculiar Palmerston Hotel, where guests are provided with ladders to reach the light switches. “Blood Moth Kiss” is about Nola, who lives on a Royal Air Force base with partner Pete during a time of war. While he seems to go on missions, she is apparently beset by intangible exploding moths as atrocities loom. The book’s description describes the author as an “award-nominated genre author”, without specifying which genre that is – perhaps that’s appropriate given that neither story falls neatly into any category. They’re not westerns, that much is clear, but one could identify elements of fantasy, horror, sf and literary fiction in both, plus a dash of doomed, gothic romance in the second. Both are good. On my Kindle an unnecessary line of blank space appears after every paragraph, but in such a quick read that doesn’t have time to become the mind-frazzling irritation it can be in a long novel. ***
Wednesday, 4 January 2017
Doctor Who: The Guardian of the Solar System, by Simon Guerrier (Big Finish) | review
The first story in the fifth series of the Companion Chronicles sees the return for seventy-one minutes of Sara Kingdom (Jean Marsh). Well, sort of. On television she helped the first Doctor defeat the Daleks’ master-plan, and paid the ultimate price. Here, what appears to be a digital copy of her mind has lived on for a thousand years as the host of a guest house with remarkable properties. As the house Sara healed the sick daughter of a man named Robert (Niall MacGregor), and in return he promised to stay there forever, not realising perhaps that forever in that house would be a long time indeed. He has one last thing to ask of her, but before she will hear his request she wants to tell him one last story, a side-quest during her time with the Doctor and space pilot Steven Tyler, when they travelled back in time to discover the dark secret at the heart of the human empire, what powers their flight to the stars. Along the way, she got the chance to meet Bret Vyon, the brother she would betray, when he was still alive. It’s a good story with tender, emotional performances, and a melancholy, downbeat feel, about people caught in the wheels of time, trying to escape the inevitable, trying to escape the past. Stephen Theaker ***
Monday, 2 January 2017
Jago and Litefoot, Series 5, by Jonathan Morris, Marc Platt, Colin Brake and Justin Richards (Big Finish) | review by Stephen Theaker
Professor Litefoot (played by Trevor Baxter) and theatre impressario Henry Gordon Jago (Christopher Benjamin) first appeared in “The Talons of Weng-Chiang”, a popular Doctor Who story starring Tom Baker as the fourth Doctor, and made such an impression that a spin-off was reportedly considered. Good ideas never die, they just wait for their moment, and eventually Big Finish began this series of audio stories for these Victorian “investigators of infernal incidents”. Best of all, their stories are now available on Audible, along with many other Big Finish titles. (This one was supplied for review, but I had already spent my monthly tokens on UNIT: Dominion and the fourth Doctor Lost Stories box set.) Season five puts a new spin on the format, thanks to the Doctor’s useless navigational skills. After taking the pair from 1893 to the New World and to Venus in a pair of very entertaining specials, the sixth Doctor dropped them off at home, but in the wrong century: they are now in 1968. These stories deliberately (as the special features explain) skip over their initial acclimatisation to the swinging sixties, to show them settled in their new lives, and ready for new adventures. Litefoot is working in an antiquarian bookshop, bought for him by Ellie Higson (Lisa Bowerman), a friend from the old days who has made the most of her vampiric longevity. Jago is on the verge of becoming a television personality, presenting an old-time talent show. Each of the four episodes lasts about an hour. All are by male writers, but Lisa Bowerman directs. Jonathan Morris writes “The Age of Revolution”, about a TV star, “Timothy Vee off the TV!”, and his peculiarly hypnotic statue. “The Case of the Gluttonous Guru” by Marc Platt is about the swami Sanjaya Starr, leader of the temple of Transcendental Meditation, who is looking for a host for Mama, the Great Birth Mother… “The Bloodchild Codex” by Colin Brake sees Ellie get skittish as another vampire shows up on the scene, looking for a book in Litefoot’s collection. “The Final Act” by Justin Richards confronts the pair with old enemies. Connections to the past are present throughout the stories thanks to the grand-daughter of the Great Godiva, Guinevere Godiva, who takes an uncommon interest in the crystal they brought back from Venus, and Detective Sergeant Dave Sacker, dogged descendant of another old friend. The four stories are all equally enjoyable, providing terrific dialogue for the two leads to wrap their wonderful voices around, with a sound mix that works just as well whether one is listening on earphones, a pillow speaker or a surround sound system – though obviously the latter was best. The audiobook also includes seventy minutes of special features. Stephen Theaker ****
Sunday, 1 January 2017
Vote in the Theaker's Quarterly Awards 2017!
For the last four years, and a couple of other years a bit further back, I ran the British Fantasy Awards, which was absolutely fascinating and thoroughly enjoyable. I stepped down last September, but I loved doing it, so to innoculate myself against volunteering to run any other awards, and also to give myself the chance to experiment with voting systems in a way that wasn't possible with the BFAs, I have decided to introduce our own Theaker's Quarterly awards.
The only items eligible are those that have been reviewed in our pages (regardless of when they were published – and whether we liked them!), and the only categories are those that have appeared in the Quarterly Review, plus three about our own magazine: best story, cover art and issue. Voting is open to everyone, and you can vote for as many items in each category as you want.
If you aren’t sure what to vote for, click the links below to be taken directly to our original reviews of each item. Voting will continue until March 1, with the winners being announced in issue fifty-nine, out that month.
Audio
- Alien: Out of the Shadows, by Tim Lebbon and Dirk Maggs (Audible Originals)
- The Brenda and Effie Mysteries: Brenda Has Risen from the Grave, by Paul Magrs (Bafflegab Productions)
- The Brenda and Effie Mysteries: Spicy Tea and Sympathy, by Paul Magrs (Bafflegab Productions)
- Doctor Who and the Ark in Space, by Ian Marter (BBC/Audible)
- Doctor Who: Echoes of Grey, by John Dorney (Big Finish)
- Doctor Who: The Guardian of the Solar System, by Simon Guerrier (Big Finish)
- Jago and Litefoot, Series 5, by Jonathan Morris, Marc Platt, Colin Brake and Justin Richards (Big Finish)
- Journey into Space: Frozen in Time, by Charles Chilton (BBC Audio/Audible)
- Life, the Universe and Everything, by Douglas Adams (MacMillan Audio)
- Vince Cosmos: Glam Rock Detective, by Paul Magrs (Bafflegab Productions)
- You’re Never Weird on the Internet (Almost), by Felicia Day (Simon & Schuster/Audible)
Books
- Archivist Wasp, by Nicole Kornher-Stace (Big Mouth House)
- The Book of Kane, by Karl Edward Wagner (SF Gateway)
- The Bureau of Them, by Cate Gardner (Spectral Press)
- The Devil’s Detective, by Simon Kurt Unsworth (Del Rey)
- Doctor Who: The Angel’s Kiss, by Melody Malone (BBC Books)
- Doctor Who: City of Death by Douglas Adams and James Goss, from a story by David Fisher (BBC Books)
- Elektrograd: Rusted Blood, by Warren Ellis (Summon Books)
- How a Ghastly Story Was Brought to Light by a Common or Garden Butcher’s Dog, by Johann Peter Hebel (Penguin Classics)
- Jacaranda, by Cherie Priest (Subterranean Press)
- Kalpa Imperial, by Angelica Gorodischer (Small Beer Press)
- King Wolf, by Steven Savile (Fox Spirit Books)
- The Last Weekend, by Nick Mamatas (PS Publishing)
- Lone Wolf 21: Voyage of the Moonstone Collector’s Edition, by Joe Dever (Mantikore Verlag)
- Lone Wolf 22: The Buccaneers of Shadaki, by Joe Dever (Mantikore Verlag/Holmgard Press)
- Lone Wolf 29: The Storms of Chai, by Joe Dever (Holmgard Press)
- Murder on the Einstein Express and Other Stories, by Harun Å iljak (Springer Science and Fiction)
- None of Our Yesterdays, by Vaughan Stanger (self-published)
- An Occupation of Angels, by Lavie Tidhar (Apex Publications)
- On a Red Station, Drifting, by Aliette de Bodard (Nine Dragons River)
- Patchwerk, by David Tallerman (Tor.com)
- Savages, by K.J. Parker (Subterranean Press)
- Shadow Moths, by Cate Gardner (Frightful Horrors)
- The Shepherd’s Crown, by Terry Pratchett (Harper)
- The Sign in the Moonlight and Other Stories, by David Tallerman (Digital Horror Fiction)
- Sinclair ZX Spectrum: a Visual Compendium, by Sam Dyer and friends (Bitmap Books)
- A Slip Under the Microscope, by H.G. Wells (Penguin Classics)
- Slow Bullets, by Alastair Reynolds (Tachyon Publications)
- A Song of Shadows, by John Connolly (Hodder & Stoughton)
- Songs of a Dead Dreamer and Grimscribe, by Thomas Ligotti (Penguin Classics)
- Stay Crazy, by Erika L. Satifka (Apex Publications)
- Stoker’s Manuscript, by Royce Prouty (G.P. Putnam’s Sons)
- Tales of the Marvellous and News of the Strange, translated by Malcolm C. Lyons (Penguin Classics)
- Travel Light, by Naomi Mitchison (Small Beer Press)
- Wailing Ghosts, by Pu Songling (Penguin Classics)
Comics
- Aldebaran, tome 1: La Catastrophe, by Leo (Dargaud)
- All-Star Section Eight, by Garth Ennis and John McCrea (DC Comics)
- Atomic Robo, Vol. 7: The Flying She-Devils of the Pacific, by Brian Clevinger and Scott Wegener (Tesladyne)
- Barbarella, Book 1, by Jean-Claude Forest (Humanoids)
- Brightest Day, Vol. 1, by Geoff Johns, Peter Tomasi and chums (DC Comics)
- Captain Midnight, Vol. 1: On the Run, by Joshua Williamson, Fernando Dagnino and chums (Dark Horse Books)
- Chobits Omnibus, Vol. 1, by CLAMP (Dark Horse)
- Days Missing, by Phil Hester, Frazer Irving and chums (Archaia)
- Doctor Who Comic #7, by Robbie Morrison, Brian Williamson and chums (Titan Comics)
- Doctor Who: The Good Soldier, by Andrew Cartmel, Mike Collins and chums (Panini Comics)
- Empowered, Vol. 8, by Adam Warren (Dark Horse Books)
- Empowered: Unchained, Vol. 1, by Adam Warren and chums (Dark Horse Books)
- Ex Machina Book One, by Brian K. Vaughan and Tony Harris (Vertigo)
- Fall of Cthulhu Omnibus, by Michael Alan Nelson, Mateus Santolouco and chums (Boom! Studios)
- Forever Evil, by Geoff Johns, David Finch and Richard Friend (DC Comics)
- The Glorkian Warrior and the Mustache of Destiny, by James Kochalka (First Second)
- Goldtiger: The Poseidon Complex, by Guy Adams and Jimmy Broxton (Rebellion)
- Green Lantern: The Sinestro Corps War, by Geoff Johns, Ethan van Sciver and chums (DC Comics)
- The Hounds of Hell, Book 1: The Eagle’s Companions, by Philippe Thirault and Christian Højgaard (Humanoids)
- Invincible, Vol. 18: The Death of Everyone, by Robert Kirkman, Ryan Ottley and Cliff Rathburn (Image Comics/Skybound)
- Locke & Key, Vol. 6: Alpha & Omega, by Joe Hill and Gabriel Rodriguez (IDW Publishing)
- Marshals, Book 1: Darkness and Light, by Dennis-Pierre Filippi and Jean-Florian Tello (Humanoids)
- Ms. Marvel Vol. 1: No Normal, by G. Willow Wilson and Adrian Alphona (Marvel)
- Olympus, Book #1, by Geoff Johns, Kris Grimminger and Butch Guice (Humanoids)
- Planetary Brigade, by J.M. DeMatteis, Keith Giffen, Julia Bax and chums (BOOM! Studios)
- Predator vs Judge Dredd vs Aliens: Incubus and Other Stories, by John Wagner, Andy Diggle, Henry Flint, Alcatena and chums (Rebellion/Dark Horse Books)
- The Red Seas, Book One: Under the Banner of King Death: The Complete Digital Edition, by Ian Edginton and Steve Yeowell (Rebellion)
- Redhand: Twilight of the Gods, Book 1: Son of Oblivion, by Kurt Busiek and Mario Alberti (with an epilogue by Sam Timel and Bazal) (Humanoids)
- Savage Dragon Archives, Volume One, by Erik Larsen (Image Comics)
- The Savage Sword of Conan, Vol. 14, by Charles Dixon, Gary Kwapisz, Ernie Chan and chums (Dark Horse Books)
- Showcase Presents Ambush Bug, by Keith Giffen, Robert Loren Fleming and friends (DC Comics)
- Star Trek, Vol. 1, by Mike Johnson, Stephen Molnar and Joe Phillips (IDW Publishing)
- Star Trek: Gold Key Archives, Vol. 1, by Dick Wood, Alberto Giolitti and Nevio Zeccara (IDW Publishing)
- Superman: Doomed, by Greg Pak and chums (DC Comics)
- The Technopriests, Vol. 1: Techno Pre-School, by Alexandro Jodorowsky, Zoran Janjetov and Fred Beltran (Humanoids)
- Y: The Last Man, Vol. 1: Unmanned, by Brian K. Vaughan, Pia Guerra and José Marzán, Jr (Vertigo)
- Y: The Last Man, Vol. 4: Safeword, by Brian K. Vaughan, Pia Guerra, Goran Parlov, and José Marzan, Jr (Vertigo)
- Zenith: Phase Two, by Grant Morrison and Steve Yeowell (Rebellion)
- The Zombies That Ate the World, Vol. 1: An Unbearable Smell! by Jerry Frissen and Guy Davis (Humanoids)
Films
- 10 Cloverfield Lane, by Josh Campbell, Matthew Stuecken and Damien Chazelle (Paramount Pictures et al.)
- Ant-Man, by Edgar Wright, Joe Cornish and others (Marvel Films)
- The Boy, by Stacey Menear (Huayi Brothers Pictures et al.)
- Captain America: Civil War, by Christopher Markus and Stephen McFeely (Marvel Entertainment et al.)
- The Cobbler, by Tom McCarthy and Paul Sado (Voltage Pictures and others)
- Deadpool, by Rhett Reese and Paul Wernick (Fox)
- Don’t Breathe, by Fede Alvarez and Rodo Sayagues (Screen Gems et al.)
- The Gallows, by Travis Cluff and Chris Lofing (Blumhouse Productions and others)
- Ghostbusters: Answer the Call, by Katie Dippold and Paul Feig (Columbia Pictures et al.)
- Gods of Egypt, by Matt Sazama and Burk Sharpless (Pyramania et al.)
- Goosebumps, by Darren Lemke (Columbia Pictures et al.)
- The Green Inferno, by Eli Roth and Guillermo Amoedo (Worldview Entertainment et al.)
- The Hunger Games: Mockingjay, Part 2, by Peter Craig and Danny Strong (Lionsgate etc)
- The Huntsman: Winter’s War, by Evan Spiliotopoulos and Craig Mazin (Roth Films/Universal Pictures)
- Independence Day: Resurgence, by Nicolas Wright et al. (Stereo D et al.)
- Innerspace, by Jeffrey Boam and Chip Proser (Warner Bros. et al.)
- Krampus, by Todd Casey, Michael Dougherty and Zach Shields (Legendary Pictures et al.)
- The Legend of Tarzan, by Adam Cozad and Craig Brewer (Dark Horse Entertainment et al.)
- The Maze Runner, by Noah Oppenheim, Grant Pierce Myers and T.S. Nowlin (Twentieth Century Fox)
- Ouija: Origin of Evil, by Mike Flanagan and Jeff Howard (Allspark Pictures et al.)
- Pixels, by Tim Herlihy and Timothy Dowling (1492 Pictures and others)
- Star Wars: The Force Awakens, by Lawrence Kasdan, J.J. Abrams and Michael Arndt (Lucasfilm et al.)
- Suicide Squad, by David Ayer (Atlas Entertainment et al.)
- Terminator Genisys, by Laeta Kalogridis and Patrick Lussier (Paramount)
- The Visit, by M. Night Shyamalan (Blinding Edge Pictures et al.)
- The Witch, by Robert Eggers (Parts and Labor et al.)
- X-Men: Apocalypse, by Simon Kinberg (Twentieth Century Fox Film Corporation et al.)
Games
- Fallout 4 (PS4) by Bethesda Softworks (Bethesda)
- Rare Replay, by Rare (Microsoft Studios)
- Saints Row IV: Re-Elected, by Volition Software (Deep Silver)
- Trials Fusion Awesome Max Edition, by RedLynx (Ubisoft)
Music
Television
- Arrow, Season 2, by Marc Guggenheim and many others (Warner Bros Television)
- Ash vs Evil Dead, by Ivan Raimi and chums (Starz/Virgin Media)
- Daredevil, Season 1, by Drew Goddard and chums (Marvel/Netflix)
- Doctor Who, Season 9, by Steven Moffat and friends (BBC)
- Fear the Walking Dead, Season 1, by Robert Kirkman and chums (AMC)
- The Flash, Season 1, by Andrew Kreisberg and many others (Warner Bros Television)
- Game of Thrones, Season 5, by David Benioff, D.B. Weiss and chums (Sky Atlantic)
- Jessica Jones, Season 1, by Melissa Rosenberg and chums (Marvel/Netflix)
- Penny Dreadful, Season 2, by John Logan and chums (Sky Atlantic)
- Preacher, Season 1, by Seth Rogen, Evan Goldberg and chums (Amazon Prime Video)
- Sherlock: The Abominable Bride, by Mark Gatiss and Steven Moffat (2entertain Ltd)
- The X-Files, Season 10, by Chris Carter and chums (Ten Thirteen Productions et al.)
- Under the Dome, Season 1, by Brian K. Vaughan and chums (Amazon Instant Video)
TQF cover art
- Theaker’s Quarterly Fiction #53, Howard Watts
- Theaker’s Quarterly Fiction #54, Howard Watts
- Theaker’s Quarterly Fiction #55, Howard Watts
- Theaker’s Quarterly Fiction #56, Howard Watts
- Theaker’s Quarterly Fiction #57, Howard Watts
TQF fiction
- The Christmas Cracker, Rafe McGregor
- Concerning Strange Events at the Manor of Sir Hugh de Villiers, Valiant Knight, David Penn
- The Cutting Room, Chuck Von Nordheim
- The Departure, Mark Lewis
- Dodge Sidestep’s (and Martin’s) Final Dastardly Plan, by Howard Watts
- The Elder Secret’s Lair, Rafe McGregor
- Gliese and the Walking Man, Howard Watts
- The Little Shop That Sold My Heart, Howard Phillips
- Mr Kitchell Says Thank You, Charles Wilkinson
- My Place, Anthony Thomson
- Nold, Stephen Theaker
- On Loan, Howard Watts
- Our Sad Triangle, Len Saculla
- The Policeman and the Silence, by Patrick Whittaker
- Rathfern’s Menagerie, Allen Ashley
- Restitution, Mitchell Edgeworth
- Septs, Charles Wilkinson
- The Stone Gods of Superspace, Howard Phillips
- The Battle Word, Antonella Coriander
- This Alien I, Antonella Coriander
- Three Bodies, Cam Rhys Lay
- “With Echoing Feet He Threaded”, Walt Brunston
TQF issues
- Theaker’s Quarterly Fiction #53, eds Stephen Theaker and John Greenwood
- Theaker’s Quarterly Fiction #54, eds Stephen Theaker and John Greenwood
- Theaker’s Quarterly Fiction #55, ed. Howard Watts
- Theaker’s Quarterly Fiction #56, eds Stephen Theaker and John Greenwood
- Theaker’s Quarterly Fiction #57, eds Stephen Theaker and John Greenwood
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